Hi, I'm new to the forums here but a long time player of D&D of one form or another.
I was hopping for some advice for making my concept work. Playing in an upcoming Gestalt campaign for a small party (2-3 players) can use material from 3.5 (mostly) updated to Pathfinder rules (Feats, Skills, etc ...) My concept is for a Warforged created by nefarious (possibly Infernal) makers specifically to perform different functions on a day to day basis through pact magic based on the task(s)/quest(s) to be performed (assassinations, retrieving an important item, impersonating someone else, combat, ...) and through the variety of souls bound to his own, develops both innate arcane powers (Warlock) and his own personalty from an original blank slate.
I realize this isn't necessarily an optimized approach (like say, Factotum), but I'd like to try and make the Warlock || Binder work more for its mechanics and the fluff involved. Right now "Adamantine Body" is really giving me some problems regarding Spell Failure and to a lesser extent movement, but if possible I'd like to keep it for it's higher defense, survivability at first/low level(s) as well as the fact that it's aesthetically pleasing. I have a few questions regarding these issues at the end of the post. (Not too worried about the spell failure for the first few levels, due to ranged touch attack Eldritch Blasts & Binder Melee Tanking, but I would like to mitigate it by about level 5 or 6). I do feel that the character is rather unfocused as far a methods of combat (melee, ranged, control, ...) due to trying to be a flexible, jack-of-all-trades type... So suggestions for feats/abilities/items that help increase strengths (like eldritch blasts/making pacts), and/or shore up weakness would be greatly appreciated.
Warforged (as 3.5) except:
* +2 Con, +2 Int, -2 Cha
* Lose Light Fortification
Classes more or less unchanged:
Warlock: gain +1d6 Eldritch Blast damage by 20th level (now equal to sneak attack); 1 invocation/level (not necessarily final)
Binder: no major changes, MAYBE a binder bonus feat or two, pact augments to fill in dead levels.
Prc's: Basically Unchanged (Skills, ...)
Stats: (Probably) Con>Cha>Dex>Int>Str>Wis
Here's the idea for the build so far:
"The Devil's Robot"
CN Warforged Warlock 17 / Hellfire Warlock 3 || Binder 18 / Reforged 2
[01] Warlock 1 | Binder 1
[02] Warlock 2 | Binder 2
[03] Warlock 3 | Binder 3
[04] Warlock 4 | Binder 4
[05] Warlock 5 | Binder 5
[06] Warlock 6 | Reforged 1
[07] Warlock 7 | Reforged 2
[08] Warlock 8 | Binder 6
[09] Warlock 9 | Binder 7
[10] Hellfire Warlock 1 | Binder 8
[11] Hellfire Warlock 2 | Binder 9
[12] Hellfire Warlock 3 | Binder 10
[13] Warlock 10 | Binder 11
[14] Warlock 11 | Binder 12
[15] Warlock 12 | Binder 13
[16] Warlock 13 | Binder 14
[17] Warlock 14 | Binder 15
[18] Warlock 15 | Binder 16
[19] Warlock 16 | Binder 17
[20] Warlock 17 | Binder 18
Hellfire Warlock for added damage; Reforged to get around the half-healing, hp & stat damage.
Feats (So Far... Suggestions?) :
Adamantine Body, Flyby Attack
Invocations (So Far):
See the Unseen, Entropic Warding, Eldritch Glaive, Fell Flight, Flee The Scene, Hellrime Blast (For Hellfire Warlock), Vitriolic Blast, Retributive Invisibility
I also had a couple of questions that I couldn't find any definite answers to, if you could please help:
(1) The "Adamantine Body" Feat states that: "your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor." If I were to increase my speed by say +20 feet, would my new speed be 40 (Base 20 + 20), or 35 (Base 30 + 20 = 50 Reduced to 35)? I guess what I'm asking is does the "Adamantine Body" Feat modify my base speed, or impose an encumbrance penalty similar to wearing heavy armor. I ask this since the "armor" provided by the feat acts like traditional armor in some senses (any effect that doesn't working while wearing heavy armor doesn't work for a character with this feat, arcane spell failure as normal), but different in other regards (no "true" armor check penalty - only a penalty to the same skills, no penalty for not being proficient with heavy armor). As a follow up question, if I were to say gain a flight speed from the "Fell Flight" Warlock Invocation, would that be at a speed of 20 or 30?
(2) Are there any "good" ways to get rid of the 35% Arcane Spell Failure from "Adamantine Body"? For instance, as a Warlock, can I take the "Battle Caster" feat twice, once for no penalty in Medium Armor, and then again for no penalty in Heavy Armor? Or is there a more powerful version of the twilight ability/things that stack with it?
Thank You for any advice/help you can offer! I would certainly appreciate it.
- MADDGOAT