QuasilycanthropesFrom --->
http://www.wizards.com/default.asp?x=dnd/mb/20040721aI don't remember a reference to this one.
Quasilycanthropes are giants or humanoids with a trace of lycanthropy in their bloodlines. A quasilycanthrope is indistinguishable from other members of its humanoid or giant kind until it is exposed to lycanthropy from a lycanthrope of the same kind as the quasilycanthrope, whereupon its latent lycanthropic traits emerge. For example, a quasiwerewolf requires exposure to lycanthropy from a werewolf. When a latent quasilycanthrope is exposed to the curse of lycanthropy and fails its saving throw (see the Lycanthrope entry in the Monster Manual), it does not become an actual lycanthrope; instead, its quasilycanthrope abilities emerge.
Creating a Quasilycanthrope
"Quasilycanthrope" is an inherited template that can be added to any humanoid or giant (referred to hereafter as the base creature).
Size and Type: The base creature's type does not change, but the creature gains the shapechanger subtype. The lycanthrope takes a few characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal).
The animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature's size (Small, Medium, or Large for a Medium base creature).
A quasilycanthrope uses the base creature's statistics and special abilities in addition to those described here.
Special Qualities: A quasilycanthrope retains all the special qualities of the base creature and also gains those described below.
Disguise Self (Su): A quasilycanthrope can shift its own form ever so slightly. This works just like a disguise self spell cast at the quasilycanthrope's character level except that the guises the quasilycanthrope can assume must involve some aspect of the base animal. For example, a quasiwerewolf can grow shaggy hair and pointed canine teeth. A quasiweretiger can grow whiskers and a tail. The quasilycanthrope cannot change body types or give itself natural weaponry.
Damage Reduction (Ex):A quasilycanthrope has damage reduction 10/silver.
Challenge Rating: Same as the base creature +1.
Treasure: Standard.
Alignment: Any. Noble creatures such as bears, eagles, and lions tend to produce good-aligned quasilycanthropes. Sinister creatures such as rats, snakes, and wolves tend to produce evil-aligned quasilycanthropes. This tendency is a reflection of how these animals are perceived, not any innate quality of the animal itself, so the alignment of the animal form can be arbitrarily assigned.
Advancement: By character class.
Level Adjustment: Same as the base creature +1.So it's basically free after level 9.
Is it worth it ?