Rufferraz the Bugbear Pirate
Bugbear Bard 2 / Crusader 1
Medium Humanoid (Goblinoid, Dragonblood)
Hit Dice: 3d8+1d10+2d6+13 (34 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 20 (+4 Dex, +3 natural, +3 Studded Leather), touch 14, flat-footed 16
Base Attack/Grapple: +4/+5
Attack: Rapier +9 (1d6+2 18-20/x2)
Full Attack: Rapier +9 (1d6+2 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells, Maneuvers
Special Qualities: Darkvision 60 ft, Scent, Bardic Music, Bardic Knowledge, countersong, fascinate, inspire courage +1, steely resolve 5, furious counterstrike
Saves: Fort +5, Ref +10, Will +4 (+1 on saves vs paralysis and sleep)
Abilities: Str 12, Dex 18, Con 15, Int 12, Wis 10, Cha 12
Skills: Perform (Oratory) +10, Tumble +13, Bluff +10, Balance +13, Hide +4, Move Silently +8, Spot +1, Listen +1
Feats: Dragontouched, Weapon Finesse, Dragonfire Inspiration
Challenge Rating: 4 (Actually 3.5)
Treasure: Studded Leather, +1 Harmonizing Rapier
Alignment: Usually chaotic evil
Spells Per Day (3/1 save DC 11 + level) (Caster Level 2)
Level 0 Spells: Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 spells: Disguise Self, Grease
Stances
Martial Spirit (Heals 2 HP on successful attack)
Maneuvers (Initiater Level 3)
Crusader Strike (Heals 1d6+3 on strike)
Stone Bones (DR 5/adamantine for one round after a successful attack)
Foehammer (Attack ignores DR, and deals an extra 2d6 damage)
Leading the Charge (After successful attack, allies gains +4 to hit target for 1 round)
Battle Leaders Charge (As full round action, make a charge where no one gets attacks of opportunity. If you hit +10 damage)
Dragonfire Inspiration. (When using inspire courage, you may substitute the normal benefit for +1d6 fire damage on all melee attacks, for you and all allies who can hear you.
+1 Harmonizing Rapier (Takes over your concentration of your bardic music after first round. Last 10 rounds)