I've thought about re-aligning the spells -- but that involves going through the entire spell list and going through the hassle of re-balancing a whole other set of new spell schools. As far as I can tell, this is just way more hassle than it's worth.
well, let's look at some of how Midnight did this, and kinda go from there:
well, first, they've broken both Evocation and Conjuration in to 2 schools each:
- Greater Conjuration is all the spells with the [calling] and [summoning] descriptors ; Lessor Conjuration is all the other conjuration spells ;
- Greater Evocation is all the spells with an energy descriptor, except [sonic] ; Lesser Evocation has all the non-descriptor spells, as well as all with the [sonic] descriptor.
--- in order to get access to the Greater schools, you must first have access to its Lesser counterpart.
Well, as far as Evocation goes, I personally feel that this further dilutes an already weak school -- I'm thinking that this might have been done while under the assumption of the old paradigm of thinking that evocation actually being strong.
Now, aside from that, on the surface, splitting Conjuration would seem to make Transmutation just way too strong as a stand-alone school, especially if I'm trying to encourage specialization.
However, the way Midnight did it, everybody gets access to Transmutation as well as Universal. That being the case, splitting any of the schools doesn't seem like such a big deal.
So, here's what I've come up with:
The Wizard, aka, The Specialist
New term: "school-level". there are 8 schools of magic, and 9 levels of spells in each school. A "school-level" is a level of spells within a school of magic -- e.g., "necromancy-2" is all 2nd-level spells from the necromancy school, etc. Basically, there are 63 available school-levels from which to choose (72, minus 9 that are already spoken for by your specialty school)
You start with full access all cantrips, and to Universal + 1 school of your choice (this will be your "specialist" school, with the benefits inherent therein -- but no "banned" schools).
At each level where you gain a caster level (or whatever), -
to include 1st level - you also gain expanded access to other schools ... you get to add 2 "school-levels" to your access list. Essentially, you gain 2 school-level "slots" at each level. "School-levels" must be taken in sequence -- for example, before you can take "transmutation-3", you must first have "trans-1" and "trans-2". Additionally, you must be of appropriate level to take any "school-level" -- for example, you must wait until 5th level to take any "(school)-3" school-level. You automatically advance Universal and your specialty school without having to expend school-level slots.
There are 2 possible extremes that can manifest (with multiple shades in between):
1) if you want max spell levels in all accessible schools, you can have 9th level spells in 5 schools (+ universal), and 4th level spells in a 6th school. Incidentally, this doesn't look much different from a normal specialist or focused specialist (actually, it splits the middle)
2) if you want to evenly cover all schools, you get 9th level spells in your specialty school, 6th level spells in 5 more schools, and 5th level spells in the remaining 2.
And, like I said, there are quite a few possibilities for variance between those 2 extremes.
The other option involves if any of the schools are split (as described above), then you also get full access to Transmutation (which I'm still on the fence with). The problem I have with this is that this forces a bit of homogenization, which I'm trying to avoid. However, if one did go with this approach, you might want to switch things up -- the specifics of which would depend on just how you split the schools, etc. (which, by the way, I am prepared to address if need be).
The idea behind all of this is to re-align the casting paradigm so that it is more consistent with how everybody else gains abilities -- i.e., having to start at the bottom whenever you want to diversify in a new area of focus (this is the case with feats, class features, etc. -- why should casting be any different?).
Thoughts?
edit: BTW .... POST #2000.