Right now, im playing a level 4 Oracle with the Waves mystery, and the DM houseruled to allow me to use the Druid spell list instead of the Cleric's spell list. Ive been using "numbing sphere" from the spell compendium, which does 1d6 cold damage and 1d4 dex damage, (reflex negates both) and moves 30ft per round when you use a move action to move it. I selected the "freezing spells" revelation that says whenever an enemy fails a save against a spell that deals cold damage, it is "slowed" as the spell for one round. I have the "energy substitution" feat and next level im selecting the spell "thunderhead" which lets you control this cloud which does 1 point of electricity damage every round (lasts round / level, ref negates), so ill make this cold damage, and it will become a 1st level "slow cloud". Right now im using the Alternate favored class feature for a Human oracle that gives him an extra spell known per level (must be one level lower than the highest you can cast), and i traded out the human racial bonus skill points for the alternate racial trait that gives them 1/2 their level as a bonus to survival. Combine that with the fact that Oracles have d8 hd and medium attack bonus, and ive got a pretty decent wilderness caster.
I like the character A LOT, and i want to remake it for another game, but i cant get that DM to houserule it the same way, so im thinking ill play a sorcerer?
I want to do battlefield control, cold damage, and ability damage. Sorcerers get Numbing Sphere, and Shivering Touch, which are both great options for DEX damage. Ive looked at the Uttercold Assault Necromancer, but i dont really want to summon undead.
-Battle Sorcerer (UA, p 56): d8 hitdice, medium BAB, replace bluff skill with intimidate on list of class skills. Proficient with light armor and one light or one-handed melee weapon. Reduced spells per day and spells known. (One fewer each level to a minimum of one). I may not do this: the spells may not be worth losing.
- If i choose the Alternate Favored Class for Human Sorcerers from the pathfinder "Advanced Players Guide" ill get +1 spell known per level (must be one level lower than the highest you can cast), which will help mitigate that, though it doesnt help with having fewer spells per day.
- the only worry with this is that i was considering a single level dip in oracle to get the "freezing spells" mystery, since it works on all spells not just oracle spells. This would delay my spellcasting EVEN FURTHER, but all the cold spells i cast, that have a save, would cause the slow effect.
The pathfinder sorcerer has a few bloodlines i can choose from for this.
-If i choose the "elemental bloodline" for water, i can cast any energy damage spell as a cold spell.
-If i choose the "boreal bloodline" from the advanced players guide, i can get the frost property earlier, and a higher dc on cold saves, but i dont like the first two bonus spells much.
-If i choose the "draconic bloodline" for silver or white i get claws, and a breath weapon eventually, and +1 cold damage per die rolled, but it doesnt fit theme and the bonus spells are lame. Still, it works with the Dragon Disciple PRC, which is GREAT for a battle sorcerer.
-The "flash frost" (phb2) metamagic feat lets me ice the area (dc10 balance or prone for 1 round) of my spells for +1 level spellslot, and adds +2 cold damage per spell level to things in its area, but im not sure how good that is really. There arent many low level AOE's, but i think this may work on cones also? it says "cold descriptor spell that effects an area".
-whats a good cold spell for Arcane thesis(phb2)?