Author Topic: Cleric feat question  (Read 2785 times)

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Gregger

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Cleric feat question
« on: July 18, 2008, 02:26:01 PM »
So I've leveled up my cleric from 2 to 3 and I get a new feat.  I'm using DMM Quicken and currently I have 16 turns a day.  I have the following feats.  The cleric is used as a healer/buffer in arena matches.  What do you guys recommend for his 3rd level feat?  Allowed sources are PHB 1,2, Complete series (minus champion), ToB, and Races series.  The characters alignment is Neutral Evil.

Combat Casting - 1
Extra Turning - Domain
Extra Turning - Human Bonus
Quicken Spell - Flaw
Divine Metamagic (Quicken Spell) - Flaw

I didn't think another extra turning would help, because as it is, the the matches last a maximum of 2-3 rounds and rarely is there a prep round. I can only use 2-3 swift actions a match.  Got any suggestions?

RobbyPants

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Re: Cleric feat question
« Reply #1 on: July 18, 2008, 02:35:40 PM »
Well, when in doubt, Improved Initiative is always a good choice.

Did you take Combat Casting as a prereq for something?  Generally, Skill Focus (Concentration) is better (+3 on all concentration checks as opposed to +4 on some).
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Gregger

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Re: Cleric feat question
« Reply #2 on: July 18, 2008, 03:13:05 PM »
I took it because that extra +1 to defensive casting is what I needed at the time.  As the character grows and I don't need it I'll retrain the feat.  He still needs it, but, then again, I might retrain that feat to chain spell, and take up DMM chain spell. 

RobbyPants

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Re: Cleric feat question
« Reply #3 on: July 18, 2008, 04:22:50 PM »
Chain spell would certainly be nice for buffing.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

PhaedrusXY

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Re: Cleric feat question
« Reply #4 on: July 18, 2008, 05:24:58 PM »
I'm glad I moved the Chain Spell thread over here, because the one at WotC seems to be gone...

If you have the Strength domain, a Chained Enlarge Person would probably be a fun team-arena buff.  :D
« Last Edit: July 18, 2008, 05:33:12 PM by PhaedrusXY »
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AfterCrescent

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Re: Cleric feat question
« Reply #5 on: July 18, 2008, 10:02:44 PM »
If everyone's evil, Tomb Tainted Soul is a nice one for healing purposes...
(make everyone take it)
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RobbyPants

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Re: Cleric feat question
« Reply #6 on: July 19, 2008, 02:23:53 AM »
If everyone's evil, Tomb Tainted Soul is a nice one for healing purposes...
(make everyone take it)
Would that be very effective in an arena (as healing at that level is mostly useful out of combat)?  I've never ran any PvP games, so I don't know how time is handled between fights.  Is everyone auto-healed, or is there a finite amount of time between fights?
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
[/spoiler]

AfterCrescent

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Re: Cleric feat question
« Reply #7 on: July 19, 2008, 03:38:40 AM »
He did say the cleric was used in a healer in match. I'm not one for healing in combat, but either way, negative energy channelling clerics that don't use mass lesser vigor should convince their party to get tomb tainted soul.
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

Akalsaris

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Re: Cleric feat question
« Reply #8 on: July 19, 2008, 05:54:58 AM »
Tomb-tainted soul would probably be a waste in most arenas.  At that level it's better to prepare a Faith Healing or 2, or not channel negative energy if you can help it at all (sometimes you need to be evil for a PrC though).

What you pick depends partially on the speed of the arena and if retraining is allowed.  For example, the arenas I'm in are slow advancement, so I generally pick the feats I need now and retrain later.  Clerics make excellent summoners and archers, so depending on your stats you could start down one of those fields.

By the way, your book list looks identical to a 3rd-level team based arena I'm playing in right now...are you in Wargames on RPol? =)

If you are, then I recommend taking Toughness at 3rd level.  :D

Gregger

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Re: Cleric feat question
« Reply #9 on: July 20, 2008, 05:16:40 PM »
Yeah Akalsaris I am.  Invictus here =).   I'm pretty sure I'll be getting Extra turning, then retrain Combat Casting to Divine Ward.  That would give him 24 turn attempts at level 3.  Use 2 to create three wards, its a 4 person team.  Then I'll have 22, and a quicken spell uses up 5, so 4 quicken spells, and I can cast 2 heals at range. 

Akalsaris

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Re: Cleric feat question
« Reply #10 on: July 22, 2008, 04:55:49 AM »
Ah, heyas Invictus...looks like you and I are due for a fight soon too :)  (House Funuqunuz Mnnfh here)

For my clerics, one doesn't use DMM tricks yet (will likely retrain at 5th-6th), and the other one does DMM Chain Spell.  This round it's time for a chained Hold Person...with the -2 to their saves from the chained Scare and their awful Will saves, I'm pretty sure it's going to finish off Lightning and Blunder.   

The quickened close range heals sounds like a decent plan too :)  You'll run out of spell slots fast though!

Gregger

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Re: Cleric feat question
« Reply #11 on: July 22, 2008, 10:27:05 AM »
Quick March is an amazing spell btw..  30' enhancement bonus to movement for 1 round.  Means my orc's can activate their charms to move 35 feet, then charge 140 feet away.

Akalsaris

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Re: Cleric feat question
« Reply #12 on: July 22, 2008, 02:26:00 PM »
Holy crap!  It's a swift action cast too!

And here I've been using swift expeditious retreat for Kiji... :P

Too bad it's 2nd level though...I need those "high" level slots badly.  Might be worth putting on an eternal stick though.

By the way, any ideas on what I should get for the next member of the team?  I'm figuring by the end of my 5th match, I'll have 2 level 4's and 2 level 3's...so the 1st level guy is going to have to be seriously awesome to contribute anything worthwhile.  Right now I'm looking at dragon shaman or marshal, or possibly a cleric archer...stays in the back and shoots/buffs.

Gregger

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Re: Cleric feat question
« Reply #13 on: July 22, 2008, 02:55:23 PM »
Is marshall allowed?  I don't remember if mini's book is on the list.  Personally,  I'm re-writing Meric.  He's just not preforming the way I want him to.  I think he'll be a druid.  My next guy will be another cleric for sure, this time, focusing on melee himself.

Akalsaris

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Re: Cleric feat question
« Reply #14 on: July 23, 2008, 01:26:06 AM »
Drat, no marshals, you're right =(