Author Topic: Zeroficers - A guide to making Tier 0 Artificers  (Read 5959 times)

0 Members and 1 Guest are viewing this topic.

borg286

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 150
    • Email
Zeroficers - A guide to making Tier 0 Artificers
« on: March 26, 2011, 05:30:18 PM »
Zeroficers - A guide to making Teir 0 Artificers
I would like some feedback on what I've posted.
I know the format is ugly, but I just needed to do a brain dump.
What areas should I focus on expounding?
« Last Edit: March 28, 2011, 05:57:53 PM by borg286 »

Psithief

  • Ring-Tailed Lemur
  • **
  • Posts: 66
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #1 on: March 26, 2011, 11:47:07 PM »
I think you need to be the first one to tackle psi-artificers.

Arz

  • Domesticated Capuchin Monkey
  • **
  • Posts: 105
    • Email
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #2 on: March 27, 2011, 04:24:03 PM »
I think you over used spoiler blocks. Some of the general info does not need it.

Psi-artificers are fun for warforged too. They can acquire a psicrystal which is another construct to improve.

Solo

  • Organ Grinder
  • *****
  • Posts: 2684
  • Solo the Sorcelator, at your service
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #3 on: March 27, 2011, 04:31:23 PM »
Check your grammar.

"I am the Black Mage! I cast the spells that makes the peoples fall down!"

The Legend RPG, which I worked on and encourage you to read.

Endarire

  • Man in Gorilla Suit
  • *****
  • Posts: 2171
    • Email
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #4 on: March 27, 2011, 10:15:28 PM »
I believe you meant 'Tier."

A (Cloistered) Cleric with the Kobold Domain also has Trapfinding, but the Artificer is the only Tier 1 class with Trapfinding as standard.

In general, you need more formatting and fewer sblocks!  It's hard to tell which section and sblock I'm in.  For an example, Hood.

In general, you should highlight the "item bonus."  SAMPLE:

Level 6
Metamagic Spell Trigger: By the errata, you can now spend extra wand or staff charges to apply metamagic feats you to your wands and staves.  Go ahead and buff the party or destroy infinity.  Either works.

1:
      Trapfinding: You're the only tier 1 class that can fulfill this role from level 1 on.  Sure the wizard can cast knock but does he really want to expend his 2nd level slot in the early game?  He's too busy dreaming of Glitterdust and god-hood while you secretly peek at your scroll of alter self.
      Masterwork crafter for the team: Masterwork is a bit expensive, but possible.  Unless you're a marshal you've got craft and can thus craft your own stuff.  Armorsmithing is the easiest and gives the most returns on your skill points spent.  You up the ante with being Int based, and (finish sentence)...

3: ...Craft Wondrous Item...

4: "On demand 2nd level spells.  Need to fly?  Alter self or levitate.  Need that door opened?  Knock."

7: Add a reference for the Paralyzing weapon enhancement (Magic Item Compendium 39).

11: Wall of stone and wall of force can do plenty for you.  Level 7 spells of note include greater teleport, spell turning, simulacrum, and resurrection.

« Last Edit: March 27, 2011, 10:38:43 PM by Endarire »
Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"

Tohron

  • Ring-Tailed Lemur
  • **
  • Posts: 50
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #5 on: March 28, 2011, 02:21:34 AM »
Just a comment on Leadership - If the DM lets you pick feats & skills for experts, then ignoring them would be a waste of significant potential.  Make Handle Animal one of their available skills, take Skill Focus for each, pick a race with a +2 wis, bonus and make them venerable, for a +4 or +5 attribute bonus depending on if they have elite array.  With max ranks, and a masterwork tool, this comes out to a +13 or +14 bonus - on a 10, this will let them rear an 8-9 HD animal.

These include:  A Giant Crocodile (CR 4), Rhinoceros (CR 4), Giant Octopus (CR 8!!), Dire Boar (CR 4), Dire Lion (CR 5), Dire Wolverine (CR 4).  And all that's just in the SRD - the setting-specific books probably have even more goodies.

With each Expert having at least one of these critters, and the potential to buff every single one of them, you ignore them to your significant loss.

Of course, this kind of abuse is ridiculous unless everyone is doing it, but hey, you optimize with what your given.  Sorry if this post was a bit off-topic, just felt I had to say this.
« Last Edit: March 28, 2011, 02:23:51 AM by Tohron »

Mixster

  • Grape ape
  • *****
  • Posts: 1642
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #6 on: March 28, 2011, 06:28:51 AM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #7 on: March 28, 2011, 04:28:51 PM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
The build he is proposing isn't but Artificers can be as strong or versatile as StP Erudites if they focus on cost reductions.

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #8 on: March 28, 2011, 05:37:35 PM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
The build he is proposing isn't but Artificers can be as strong or versatile as StP Erudites if they focus on cost reductions.

Unholy Quadrinary consists of Psionic Artificer, Tippy Wizard, StP Erudite, and Arcane Swordsage, IMO :)
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

awaken DM golem

  • Organ Grinder
  • *****
  • Posts: 3294
  • PAO'd my Avatar
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #9 on: March 29, 2011, 10:04:59 PM »
Ahh ... but Psi Arty deserves it's own thread.


What is a "Tippy Wizard" ??
Google gets gitp, but no details.

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #10 on: March 29, 2011, 10:16:17 PM »
Ahh ... but Psi Arty deserves it's own thread.


What is a "Tippy Wizard" ??
Google gets gitp, but no details.

See here.

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #11 on: March 29, 2011, 10:20:07 PM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
The build he is proposing isn't but Artificers can be as strong or versatile as StP Erudites if they focus on cost reductions.

Unholy Quadrinary consists of Psionic Artificer, Tippy Wizard, StP Erudite, and Arcane Swordsage, IMO :)
I would argue that do to the ridiculous number of broken magic items (which the Psi Arty is unable to copy since it can only copy all spells 8th and below but not items) and the fact that the normal arty can get equal if not better cost reductions, the normal artificer is about equal to the psionic version.

JohnnyMayHymn

  • Bi-Curious George
  • ****
  • Posts: 503
  • Lord of the Kitchen Sink
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #12 on: March 30, 2011, 09:07:25 PM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
The build he is proposing isn't but Artificers can be as strong or versatile as StP Erudites if they focus on cost reductions.

Unholy Quadrinary consists of Psionic Artificer, Tippy Wizard, StP Erudite, and Arcane Swordsage, IMO :)

What would you say is the Unholy Quadrinary in gestalt?

now a Tippy Archivist...
My (sometimes offensive) Web Comic Faux Blast
Can you find the Wumpus? (Hint: start with the spoiler....)
[spoiler] :beathorse [/spoiler]
...........  :joystick

Rejakor

  • Donkey Kong
  • ****
  • Posts: 610
    • Email
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #13 on: March 31, 2011, 08:03:51 AM »
Formatting is atrocious.

Needs a complete overhaul.  Tried to appraise content but failed due to formatting.

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: Zeroficers - A guide to making Teir 0 Artificers
« Reply #14 on: March 31, 2011, 09:30:20 AM »
Huh, Artificers as theoretically strong or versatile as StP Erudites?

Artificers that are stronger/more versatile than Druids?

I don't get it.
The build he is proposing isn't but Artificers can be as strong or versatile as StP Erudites if they focus on cost reductions.

Unholy Quadrinary consists of Psionic Artificer, Tippy Wizard, StP Erudite, and Arcane Swordsage, IMO :)

What would you say is the Unholy Quadrinary in gestalt?

now a Tippy Archivist...

Gestalt...Wonder what a Mystic Sword of the Arcane Order Ranger 20/Wizard with PrC's 20 would turn into, what with a CL of 50-60 due to funky wording, full BAB, d8's, all good saves, every good buff with Planar Touchstone and the Ranger list, and possible access to the entire Cleric list if you PrC into Rainbow Servant.  Ironically I think a full Tippy style Wizard/Archivist or either/or would still do just fine without using the gestalt rules in gestalt.  My ultimate vote though would go to a Wizard/Red Wizard mass CL build with mass action abuse via psionics up the other side.  Imagine being able to drop Greater Celerity, Celerity, Anticipatory Strike, Hustle, Schism, and Synchronicity all at once, while using White Raven Tactics from a Warblade dip, with all of it shared between you, a familiar, AND a psicrystal via an Affinity Field.  Hello, infinite loop without even trying...instant Raistlin, just add gestalt!
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #15 on: March 31, 2011, 10:11:54 AM »
Pardon my ignorance, but what does 'Tippy' stand for or mean? In this context, anyway.

Handy Links

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #16 on: March 31, 2011, 10:21:20 AM »
Pardon my ignorance, but what does 'Tippy' stand for or mean? In this context, anyway.

What is a "Tippy Wizard" ??
Google gets gitp, but no details.
See here.

Basically a hyper paranoid wizard that is impossible to kill.  GOD+Batman on steroids.  Aka any given Wizard build I post :P
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

Tshern

  • Clown Prince of Crime
  • Organ Grinder
  • *****
  • Posts: 5726
  • Aistii valoa auttavasti
    • Email
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #17 on: March 31, 2011, 10:25:54 AM »
Urgh, no idea how I missed that explanation post. But the paranoid Wizard scenario is something I have been unable to miss. Who could possibly forget the epic discussions about how to ward one's demiplane, steal the notes from the DM (and force him to make some more and steal those too) and make sure there is no way you are let to play a caster ever again? Good times, good times.

Handy Links

KellKheraptis

  • Organ Grinder
  • *****
  • Posts: 2668
  • What's the matter? I thought you had me...
    • Email
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #18 on: March 31, 2011, 10:30:40 AM »
Urgh, no idea how I missed that explanation post. But the paranoid Wizard scenario is something I have been unable to miss. Who could possibly forget the epic discussions about how to ward one's demiplane, steal the notes from the DM (and force him to make some more and steal those too) and make sure there is no way you are let to play a caster ever again? Good times, good times.

Now with demiplane optional, as a non-suppressable non-dispellable mythal makes you just as unkillable :P
BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!

JohnnyMayHymn

  • Bi-Curious George
  • ****
  • Posts: 503
  • Lord of the Kitchen Sink
Re: Zeroficers - A guide to making Tier 0 Artificers
« Reply #19 on: March 31, 2011, 09:18:08 PM »
I think I might argue against Tier 0 existing....
My (sometimes offensive) Web Comic Faux Blast
Can you find the Wumpus? (Hint: start with the spoiler....)
[spoiler] :beathorse [/spoiler]
...........  :joystick