"Fuck." Brock hisses under his breath as he realizes there must be at least one more of those
things nearby. He thumps the heel of his left hand against his forehead as he realizes his dumb ass has been yelling like a retard with more of those whateverthefucktheyare's nearby.
<Think you big stupid lug, think! Use that thing between your ears for something more than gathering cobwebs!>His eyes dart back and forth as he forces his tired mind into action.
Where could it have gone?
Up? No, if it had they would have noticed and he highly doubted the thing would sneak by the two of them while they were sleeping without stopping for a snack.
Down? Definitely possible.
[spoiler]
Spot check to look for some kind of a blood trail leading down.
Spot (1d20+6=20)[/spoiler]
Through one of the doors? Are these things smart enough open doors?
[spoiler]
Spot check on the doors. Looking for blood or something to indicate if one of them has been opened. Also on the fire door, I check for a sign to see if an alarm will go off if it's opened. That seems like it would be...
Bad
Spot (1d20+6=16)[/spoiler]
"I think there's at least one more of those things nearby." Brock quietly mutters to his companion
"I'll watch your back; see if you can't find some more ammo on that body, and take the gun too, it may come in handy."[spoiler]
Spot check for zombies coming at us, also keeping an eye on the re-dead zombie.
Spot (1d20+6=17)Listen check for the same
Spot (1d20+7=15) (forgot to change the description to listen, sorry)
Same actions as before:
Combat Expertise for 1
Ready action to attack anything that tries to kill us.
Status[spoiler]
HP: 42
AC: 18
Action Points: 10
[/spoiler]
[/spoiler]