Author Topic: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)  (Read 3355 times)

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Andion Isurand

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Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« on: March 21, 2011, 10:38:38 PM »
Transcendent Spell [Metamagic]

Your spells can go beyond normal limits.

Benefit: A transcendent spell is has no maximum value based on caster level. A transcendent magic missile can create more than five missiles, a transcendent frost nova can inflict more than 10d6 points of damage and a transcendent healing light can heal more than 2d8+10 points of damage.

A transcendent spell takes up a spell slot seven levels higher than normal.


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Endarire

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #1 on: March 21, 2011, 10:48:50 PM »
It definitely ain't worth +7 slot levels.  It might be worth 2, assuming your CL is otherwise reasonable.
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Zemyla

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #2 on: March 22, 2011, 01:00:47 AM »
The only spell I'd put it on is Consumptive Field.

bearsarebrown

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #3 on: March 22, 2011, 01:13:12 AM »
+7 is laughably terribly retardedly stupid.

Especially when Reserves of Strength exists.

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #4 on: March 22, 2011, 01:36:24 AM »

Widow

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #5 on: March 22, 2011, 01:36:40 AM »
+7 is laughably terribly retardedly stupid.

Especially when Reserves of Strength exists.

Reserves of Strength certainly make this feat look weak if you go with the unlimited cap interrupation (which is definately how it reads, probably not intended).

Now if you are stuck with campaign specific books, then it is different.  The only characters what will use the feat are ones that figured out how to reduce or negate the +7 level bump.  And obviously if they went to all that trouble they are going to use it for really powerful things (consumptive field is wrong, bad Zemyla).  I still don't think it could be as powerful as persistent spell since you cannot use it to buff all day, but you can work out some uses i am sure.

I would allow it just to see what happens.

Bozwevial

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #6 on: March 22, 2011, 01:41:03 AM »
What's wrong with slapping this on Consumptive Field and then boiling an anthill? Or twelve?

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #7 on: March 22, 2011, 01:43:22 AM »
What's wrong with slapping this on Consumptive Field and then boiling an anthill? Or twelve?
Only awesome if you have more free metamagic up your sleeve to apply your newfound absurd CL something usable.  Like Divine Favor, Conviction, and Barkskin.  Who said AC was underpowered?

Bozwevial

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #8 on: March 22, 2011, 01:46:18 AM »
What's wrong with slapping this on Consumptive Field and then boiling an anthill? Or twelve?
Only awesome if you have more free metamagic up your sleeve to apply your newfound absurd CL something usable.  Like Divine Favor, Conviction, and Barkskin.  Who said AC was underpowered?
Or stuff that was uncapped in the first place.

bearsarebrown

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #9 on: March 22, 2011, 02:00:30 AM »
Of course it's powerful with metamagic reducers. It's a game winner with them for the same reason Reserves of Strength is. It's not weak, it's extremely strong and stupid.

It's similar to that +8 Metamagic in Kalamar that removes saves from spells. It sure is strong but it's fucking idiotic and the author should feel bad.

Andion Isurand

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #10 on: March 22, 2011, 02:25:12 AM »
As far as the no save metamagic feat goes, I believe this site's metamagic handbook said it was +4 slots... but that the errata changed it so it adds a +10 bonus to the save DC.  It's still a feat I tend to ignore in my considerations.

So how would you change Transcendent Spell feat to make it suitable for consideration?

« Last Edit: March 22, 2011, 02:30:09 AM by Andion Isurand »

Tonymitsu

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #11 on: March 22, 2011, 02:27:15 AM »
Of course it's powerful with metamagic reducers. It's a game winner with them for the same reason Reserves of Strength is. It's not weak, it's extremely strong and stupid.

It's similar to that +8 Metamagic in Kalamar that removes saves from spells. It sure is strong but it's fucking idiotic and the author should feel bad.

Oddly enough, I kind of agree with this sentiment.

It's like there's no middle ground with this feat.  It's basically pointless without metamagic feat reducers (a 9th level spell slot for uncapped Burning Hands damage?  come on now...), and completely broken with them (Cold Snap... I'll let the physics majors explain what happens when ambient temperature drops immediately from 100 degrees to -20 degrees F).
« Last Edit: March 22, 2011, 03:02:48 AM by Tonymitsu »

Amechra

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #12 on: March 22, 2011, 02:43:48 AM »
I would reduce the adjustment considerably, and make it only double the cap.

Then I would allow it.
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bearsarebrown

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #13 on: March 22, 2011, 03:03:10 AM »
Only allow it to function on damage caps. Uncapping buffs and the Polymorph line gets WAY out of hand. And limit CL to your HD when uncapping it. Sell it as a +1.

Widow

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #14 on: March 23, 2011, 12:40:46 AM »
I would reduce the adjustment considerably, and make it only double the cap.

Then I would allow it.

I agree 7 is alot, but Enhance spell is epic and a +4.  And Enhance spell does not even double high level spells.  It is stuck at that adjustment range where you can only use it if you figure out how to get it for free.

RelentlessImp

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #15 on: March 23, 2011, 04:45:27 AM »
Of course it's powerful with metamagic reducers. It's a game winner with them for the same reason Reserves of Strength is. It's not weak, it's extremely strong and stupid.

It's similar to that +8 Metamagic in Kalamar that removes saves from spells. It sure is strong but it's fucking idiotic and the author should feel bad.

+4, and it got errata'd to only add +10 to the DC.

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bearsarebrown

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Re: Transcendant Spell (from Warcraft RPG: Magic and Mayhem 33)
« Reply #16 on: March 23, 2011, 10:26:24 AM »
I know there was errata and it's not important to my point. This is a bad metamagic feat just like that one was, not because it's too strong or too weak, but because it's fucking retarded. And it's too strong, but that's tangential to it's terribleness.

If you want to make a CL limit breaker feat, make it only apply to damage and cap it higher, don't remove the cap. Even raising the cap of Alter Self or Polymorph by 3 using the liberal interpretation of Reserves of Strength is so strong there is no reason not to take it. And using it on certain buff spells lets you totally remove yourself from the RNG.
« Last Edit: March 23, 2011, 10:28:37 AM by bearsarebrown »