Well, I took over GM'ing my group after we finished the Red Hand of Doom campaign, and have been running them through the Expedition to the Demonweb Pits. The party is between level 11-12 which is high for this campaign as is, but I've been making adjustments to the important fights, and letting them breeze through others to build their confidence.
The party consists of the following characters
11th - Jade - Scout/Thief Acrobat
12th - Aiden - Scout/Ranger Swift Hunter Archer
12th - Saeid - Sorcerer/Dracolexi
12th - Johnny - Dragon Shaman
12th - Obekay - Psion/Wilder (I think)
12th - Stan - Centaur of Legend Fighter
At one point the party picked up a +3 Mace of Blood cursed item and its now come back to bite them in the rear. They've entered the Demonweb Pits and fought their way across a webbed trap filled with Phase Spiders. During the fight the party Wilder decided to use the zip-line the scout thief had setup to get them over the pit trap and club one of the spiders in the back with his new mace, failing his will save in the process to avoid the curse that turns the wielder Chaotic Evil. The party clears out the rest of the spiders while the wilder plays in the gore of the spider he just attacked for the rest of the fight. The Dragon Shaman sensing something is wrong cautiously warns the rest of the party as they move on down the tunnel, leaving the wilder at the back of the party. Where he decides to attack the Centaur and seal off the tunnel from the rest of the party.
We had to end for the night after the first 3 rounds of this fight and it doesn't look good for the party, the wilder's ability to summon astral constructs, ectoplasmic walls, and use temporal acceleration (or whatever the power is that allows him to take extra turns) is just tearing up the centaur at the moment, while the rest are trying to tear down the wall he put up. Based on the way this character has fought before I am hard pressed to see how this won't turn out to be a TPK unless the remaining party flee's or he runs out of power points. I don't see them doing this even though they are fairly chaotic themselves, they're not likely to leave an ally behind to die.
Who would have expected what equates to this party's wizard even using the cursed mace, much less failing the DC 13 Will save on the first try? So anyone else have fun stories to share about Cursed items gone awry?