Author Topic: The Quickstart Divine Crusader  (Read 18083 times)

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Prime32

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Re: The Quickstart Divine Crusader
« Reply #20 on: March 19, 2011, 02:40:02 PM »
A while ago I noticed that Customize Domain may actually not provide any benefit to divine crusader:
Quote
Choose one of your cleric domains. You permanently exchange spells on your domain spell list for similar spells on any spell list you have access to.
Opinions?
Dip Magic-domain cloistered cleric. Or archivist.
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Widow

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Re: The Quickstart Divine Crusader
« Reply #21 on: March 20, 2011, 05:47:04 AM »
A while ago I noticed that Customize Domain may actually not provide any benefit to divine crusader:
Quote
Choose one of your cleric domains. You permanently exchange spells on your domain spell list for similar spells on any spell list you have access to.
Opinions?
Dip Magic-domain cloistered cleric. Or archivist.

How would the Chameleon's floating feat interact with reselecting Customize Domain every day? If you can reselect your domain spells each time you reselect the feat, you could change your Divine Crusader spell list every day.

Hmm, never noticed that before.  You will indeed need another class with a spell list.  Might merge these two idea's together.  You dont need chameleon to qualify for the feat (avoiding that whole prerequist stuff), but chameleon does indeed have access to lots of spells.  Garryl floating feat might do the trick.  Of course the cleric grants turning and archivist has every spell so they are just as useful and non-human friendly.

vilenatas

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Re: The Quickstart Divine Crusader
« Reply #22 on: April 01, 2011, 09:08:41 PM »
Mystic Ranger2/Barb1(Lion Totem)/Crusader1/Knight of the Raven2/Crusader+1/Divine Crusader1/Knight of the Raven+1/Prestige Paladin3/Ordained Champion3/Divine version of Abjurant Champion5 (for the massive help to caster level).

or

Mystic Ranger2/Barb1(Lion Totem)/Crusader1/Knight of the Raven2/Crusader+1/Divine Crusader1/Knight of the Raven+1/Prestige Paladin2/Ordained Champion2/RKV7 (only 9 caster levels).

Mystic Ranger could be regular ranger if you want, you just have to take 4 levels to enter Knight of the Raven which is primarily to grant turning.  Choosing the Good domain for Prestige Paladin entry.  Prestige paladin gets access to paladin list and Ordained Champion specifically adds the war domain spells to your class list (unfortunately you don't get the abilities, so probably can't take the Holy Warrior feat).  Burn the sun domain for a feat if you want.

CrimsonDeath

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Re: The Quickstart Divine Crusader
« Reply #23 on: April 06, 2011, 01:21:40 AM »
You might consider adding binder as a possible entry class, it has some good charisma synergy and can make for a decent melee character.

As much as I love binders, they are poor choince for divine crusaders. Divine Crusaders are late bloomers who have high BAB requirement. Binder which his medium BAB progression must wait long time till they get chance to qualify. Although binder/divine crusader 1/anima mage (divine adaptation) 10 could be fun ;)

Best Binder entry I can think of would be (Hexblade, Paladin, or Crusader) 2/Binder 4/Knight of the Sacred Seal 2, using the Binder bonus feat for Improved Binding.  This locks you into a particular Vestige of level 3 or lower (Paimon looks like a good choice) if you want the KotSS's supernatural abilities, but all you lose with two levels is Vestige's Protection.

ninjarabbit

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Re: The Quickstart Divine Crusader
« Reply #24 on: April 06, 2011, 01:48:01 AM »
bard4/fighter1/spellsword1/abjurantchampion2/divinecrusader2/sublimechord2/mystictheurge8

Benly

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Re: The Quickstart Divine Crusader
« Reply #25 on: April 06, 2011, 03:45:49 AM »
The Magic Domain should be rated extremely high with the Customize domain feat from dragon magazine #325.  The feat lets you change what spells are on the cleric domain spell list.  The Divine crusader does pick a cleric domain so it should all work.  The Magic domain is the best because you have to follow a theme with the domain, and the magic domain theme is any spell you want.

I disagree - every spell in the Magic domain relates to other spells or magical items. Presumably only spells that follow that rule would go on the list, which is drastically narrower than you suggest.

Now, the Spell domain is complete nonsense and would qualify for that, what with its only discernable theme being "random good spells + spells that can do any other spell ever".

Azoriel

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Re: The Quickstart Divine Crusader
« Reply #26 on: April 09, 2011, 09:58:39 AM »
If you read the article in question, it already lays out how to treat the magic domain:

Quote
Magic: Any kind of spell, but you must select a spell one level lower than normal.

You can arguably go willy-nilly with the magic domain, but it won't be as efficient as getting the spell from another domain.  I'd be inclined to treat the spell domain the exact same way.

The Magic Domain should be rated extremely high with the Customize domain feat from dragon magazine #325.  The feat lets you change what spells are on the cleric domain spell list.  The Divine crusader does pick a cleric domain so it should all work.  The Magic domain is the best because you have to follow a theme with the domain, and the magic domain theme is any spell you want.

I disagree - every spell in the Magic domain relates to other spells or magical items. Presumably only spells that follow that rule would go on the list, which is drastically narrower than you suggest.

Now, the Spell domain is complete nonsense and would qualify for that, what with its only discernable theme being "random good spells + spells that can do any other spell ever".