As the standard factotum, except you lose Arcane Dilettante. In its place you gain the following abilities:
Martial Dilettante (Ex or Su): At 2nd level, you receive bursts of insight regarding martial discipline. You know that with a steady hand and a steady mind, you can approximate something that looks like a martial maneuver. By spending 1 inspiration point, you can mimic a martial maneuver.
At the start of each day, choose a number of martial maneuvers from the crusader, warblade, and swordsage maneuver lists, based on your factotum level. You can choose one 1st level maneuver at 2nd level, and you gain additional maneuvers as shown on the table below. The maximum level of the maneuvers you can use, according to your class level, is also shown on the table. You can select any maneuver up to that level, but you can prepare only one maneuver of your maximum level. The Difficulty Class for a saving throw against your maneuvers is 10 + the maneuver level + your Int Modifier.
Once you have chosen your maneuvers for the day, you cannot change them out again until you have rested for 8 hours. You cannot prepare the same maneuver multiple times, though you may choose the same maneuvers multiple days in a row.
You may initiate maneuvers at will, and once expended cannot be used again until refreshed; these maneuvers are automatically refreshed on your initiative at the beginning of combat, or after 1 minute of non-strenuous activity (such as walking, resting, meditating, or riding a horse at less than a trot). You cannot use actions gained through additional means (such as from a belt of battle or your cunning surge ability) to initiate maneuvers during a combat round.
You also have access to stances, as shown on the table below, which you re-choose each day when you choose your maneuvers known. You may only choose stances at or below the level of maneuvers you have access to, according to your level, but they neither require inspiration points, nor are expended when used. You may only enter one stance at any given time.
Your factotum level is treated as a full-initiator class when calculating your initiator level for these stances and maneuvers.
Maneuvers and stances are considered Ex or Su abilities, depending on the ability mimicked, and require the same action to initiate them normally; see the maneuver entries for details
You do not need to meet the prerequisites for a maneuver or stance to select it as a maneuver or stance known.
Factotum Maneuver Maneuvers Stances
Level Level Known Known
1 - - -
2 1 1 1
3 1 1 1
4 1 2 1
5 2 2 1
6 2 2 1
7 2 3 1
8 3 3 1
9 3 4 1
10 4 4 1
11 4 4 2
12 4 5 2
13 5 5 2
14 5 6 2
15 6 6 2
16 6 6 2
17 7 7 2
18 7 7 2
19 7 7 2
20 8 8 3
Cunning Transposition (Ex): At 11th level you gain the ability to exchange your maneuvers for others you choose.
3/day you may utilize a swift action to exchange one factotum maneuver or stance you can access using your Martial Dilettante ability for another. If you exchange stances, you may immediately enter that stance as part of this ability. You gain an additional use of this ability at 15th level and every 4 class levels thereafter.