Part 13.2: Love at Second Sight works too, doesn't it?Yuu runs off with Iiko/Quincy in hot pursuit:
"Lets decide this over a nice family game!! I call it 'Shoot Each Other In The Face'. I'll go first!"
....Okay, so apparently the Reclaimers brought a Brain Powerd back to Orphan with them to destroy? I can kinda see where they were coming from, but wouldn't it have been simpler to just, I dunno, blow it up where it was rather than capture it and risk taking it home, like Yuu was doing to do with Hime Brain the last time? Were they studying it or something? Why this one and not the others?
I should point out that Orphan is really fucking big, like, the size of a mountain range. A bazooka round wouldn't do dick to it, even if it has some kind of hill-sized organs (which wouldn't be anywhere close to where the Reclaimers build their hangar bays). So Quincy really is just overreacting here.
Also, is it a bazooka or a missile launcher, or some kind of gun that shoots bazookas?
Again, the plot gives the Chakra Shield enough power to survive nearly anything, even though in-game its only an average shield.
I have no idea who or what Qumelies is. The Brain Powerd plot doesn't seem to have been included in full, like the plots of other series, but in this case its a big drawback because the Brain Powerd plot is full-on Yoshiyuki Tomino craziness and needs all the explanation it can get.
"Good 'instincts'? What does that even mean, and how does it help me scout?"
"If you're quick enough to steal the last of my pizza rolls, you should be quick enough to avoid being torn to shreds by the Reclaimers. So get out there."
Wait, is Geybridge actually meant to be in charge? I'm not saying he's a bad choice, but he already has a job!
...Yeah, this really just sounds like Anoa wants Hime dead.
It worries me that the mad scientist chick is the only one here who seems to be listening to the rest of the trio.
Wasn't she the one that gave that order?
The UEFA couldn't restrain a brick if its edges were rounded. Using your true power seems wasteful when farting in their general direction would work.
You can really tell they're bonding.
The Reclaimers in their Grand Chers teleport in (which begs the question of why Yuu took the long way, but whatever).
Kanan rushes over with the speed of plot:
Again, another apparently important character development scene that we're only informed about. But there seems to be a lot of those in Brain Powerd, so lets not dwell on it.
Hime charges in and scatters the group.
And just like that, the two do their own teleport.
"Right after they dismantle Anoa's clamps."
Battle is joined and the first thing to do, naturally, is to charge straight back at Shiela and Kanan, after casting Focus. I suppose I could have played keepaway all around the map for a while, but I'm too impatient for that kind of approach.
Oh and yeah, Spoilers, Yuu and Hime love each other. In fact, they start out with their combo attack from the very beginning, despite only knowing each other a total of ten minutes.
Kanan takes a shot with her missiles, but its Hime who scores a hit. The Brains and Grand Chers both have a Chakra Shield to take the edge off attacks, but its not as powerful as the D-Field in gameplay terms. It still makes the Grand Chers one of the most annoying enemy types to fight, coupled with their agility. It doesn't help that theres no variations with Reclaimers units like other enemy groups, its just Grand Chers and different colored Grand Chers with more HP.
Anyway, Yuu charges Shiela and
doesn't get very far. Looks like we'll need to glue Hime to him to up his dodge and increase his damage, or we'll be here all day. Its unfortunate that J doesn't have a Partner system like K and L do, I have the feeling it would very much come in handy.
They keep talking up like that the Brains are weaker than the Grand Chers, but I'm not sure I get why.
Also, if you notice, Yuu Brain uses a pointy Sword Extension(?) like the Grand Chers do, while Hime uses something called a Brain Bar with an 'in-y' bit. Because Symbolism!!
The Grunt Chers also attack, but they're not much of a threat to our heroes.
I do like the dialogue, although sometimes its confusing and implies things about the characters that never comes up in the game. Well, at least the game works as an advertisement for watching the series, although that assumes watching it would help.
On our turn, Yuu Brain recovers 10% Health and energy, as all antibodies do. It helps his survivability, but we still don't want to get hit again if we can help it.
As their will goes up from dodging and hitting, the two Brains unlock better attacks...but these are expensive in Energy, and the Brains can only recover so much. So we have to downgrade to the regular attacks manually to save energy.
Even so, Hime soon runs out, meaning she can't hit people next to her, and has to use the missile launcher on the others.
Meanwhile, Kanan just sits their taking potshots at our guys with missiles, and getting slowly picked apart. We're beating her Chers regeneration, but she's still fine for now.
Hime has recovered enough for 2 shots of her Brain Bar. It'll have to do.
Yuu has a bit more energy, so
we have him use his stronger attack, finishing off Shiela.
Naturally this triggers an event:
Stop reminding us of that arrangement. It's still kinda a sore spot with me....
....Yeeaah, I don't care what kind of psuedoscience is backing you up, letting a giant rock wipe out all life in the hope it'll 'save' the DNA and use it somewhere else or something...isn't a well thought out strategy. A better one would be, y'know, colonising space and the other planets. Like we have been doing. So excuse me, but I think I'm ok with calling you guys crazy even if your space rock really is magical.
Anyway, time to act. The Strike with the Megabooster and the Water Jet has quite the movement range, so I send it off with the skygraspers sucking its fumes.
They don't quite get to the fight this turn. I possibly should have kited the bad guys upwards, but I'm Stubborn and Hime and Yuu are doing okay-ish.
Hime is still their favorite attack target because she's 1% less likely to dodge than Yuu. She's still all but unhittable as long as we keep using Focus...but using focus is hard to sustain and they're starting to run low after all this fighting. Plus, Hime's strength is in her support Seishins. I find its better to upgrade her mobility and accuracy and then use her to spam Bless and Cheer, where she's a really useful fighter.
Again, energy problems plague Hime.
Because they're balanced to fight Brains, which are among the best dodging units, Grand Chers have high accuracy with their melee attacks, which can mean our Gundam units are at risk. Caught away from his Friend bonuses thanks to Kira and Cagalli being faster, Mu is lucky to avoid attacks.
Kira takes that guy on with a weaker weapon and help from Mu. Losing his dodge boosters hasn't affected him that badly, he has that S rank in Water to compensate.
With the Aile pack, Cagalli's ok too. And she doesn't do badly given the lack of punch of the Aile Beam Rifle, considering the Chakra Shield and all.
I pull Yuu and Hime back for the turn to get the Friend Bonuses from Lasse and Nanga, and to give them time to recuperate. This means the SEED Team will be the focus of attention for a while.
Ow, thats a big hit percentage. Still, Mu can handle this.
Kira takes a few knocks for the first time in a while, but with the terrain bonus from water, the mech stat boost from the Water Jet, and the PS Armor, he's in no danger.
But it seems Kanan's dodge is enough to best him this time.