I'm curious to see where the spells-skills mechanic will go.
All the effects that would normally scale with level will now scale with ranks. The only question being do i make it progressively harder or static.
Example: Does the spell do 1d6 fire damage with two ranks, and another 1d6 every time you double your ranks in the spell, or does it do 1d6 fire damage per so many ranks.
not that you'll be getting fireballs but you get idea
I corssposted in min/max to no response so I left a nice fanservice pic there to goad conversation for the interested.
ALso *waves spastically at Flay*