So, everyone knows D&D's deities are woefully shitty. Here's a proposed system to change deities for the better.
Discarding the Class Progression System
Only DR 0 (Demigods) progress by class. Achieving DR 1 or higher moves a deity into the new progression system.
Upon gaining 1 or more Divine Ranks, a deity begins acquiring virtual HD, much in the same way that older than Great Wyrm dragons do. However, they gain 20 HD at a time per Divine Rank - each 20 counting for 20 levels in a different class.
What do they gain from these virtual HD? They gain: Special abilities, class features, hitdice, saves, and any spellcasting. BAB is added as a Divine bonus to their attack, so they gain between 10 and 20 attack bonus per divine rank. Half of that BAB gained in this manner is translated directly to untyped damage to all of their attacks (including damage spells and ability damage/drain, but not that caused by rider effects such as poison or disease), and all of the attacks affected are now considered [Force] effects. Also, every deity gains a Divine bonus to their AC equal to 1/2 all the BAB gained from their virtual HD.
All deities add their casting classes, either from the old progression or their new virtual hitdice, together to determine their total casting level for all spells. They also add [Divine Rank*2] as a bonus to their caster level.
Deities are never automatically hit on a natural 20, though these still continue to threaten criticals - which deities are no longer immune to. Hell, if you can freaking hit them, you deserve it.
For each Divine Rank, they also gain 3+CHA mod Salient Divine Abilities.
No deity may have 20 character levels.
Example Changed Deities
Zeus
Barbarian 20
Large Outsider
Divine Rank 19
Hit Dice: 20d12+240 (Bbn) + 20d6 (V Cleric) + 20d10 (V Fighter) + 340d8 (V Outsider) (3,520hp)
Casts as a 20th level Cleric with a caster level of 58.
Has 171 Salient Divine Abilities, as befits an Overgod. Of course, given that this is Zeus, most of these are taken up by shit like Seduce Woman As a Goose and Never Pay Alimony.
All of his attacks gain a +360 Divine attack bonus and a +180 untyped bonus to their damage, making his full attack routine look like this:
+10 shocking burst hades-bane lightning bolt +425/+420/+415/+410 (2d6+217).
He also has a +180 Divine bonus to AC, nevermind what he's actually using for armor.
I feel this change is ridiculous, but it also puts deities beyond the grasps of mortals - something that could have been done if WotC had never statted the damn things. Anyone like these changes?