Hey all,
I'm part of a 3.5 campaign that's just starting to pass level 20, and I am starting to regret playing a melee character.
Info:
Me:Warforged (with some irrelevant templates thrown in there) Warblade 10 / Lion Totem Whirling Frenzy Barbarian 1 / Warforged Juggernaut 5 / Fighter 1 / Frenzied Berserker 4
I have the relic artifact warforged-only cloak from one of the Eberron books (sorry, feeling lazy, don't want to look things up) that allows me to fly with perfect maneuverability, so my battle strategy thus far has been to fly at things and hit them with my sword in the typical 'ubercharger' style.
My DM likes to homebrew loot for the party, so I have the option of being in multiple stances at once (1 warblade stance, 1 stone dragon stance that ignores the stone dragon stance movement/ground-based penalties, 1 shadow hand/desert wind stance, 1 setting sun stance), and initiate maneuvers as a swordsage of my hit die (restricted to shadow hand/desert wind, and setting sun of 1/2 my hit die) I can also teleport as dimension door in place of an attack roll.
Also, there are 5 of me, due to the wizard doing some funky stuff with gating Phanes.
My Party:As mentioned, the 'wizard', whose build I do not know, besides that he has levels in Initiate of the Seven Veils, and specializes in abjuration magic. (I think he also dropped the transmutation school, but I'm kind of unsure about that) Human, actively pursuing the Necropolitan template.
The psionic character, whose build I know even less about, can somehow cast any power using obligatorily high amounts of power points due to NI-levels of taint, and has two undead minions, built as hulking hurlers with levels in warblade for White Raven Tactics
Gravetouched Ghoul, still level 19 due to the LA
Yes, there are only 3 players.
Our Campaign:Our DM has obviously given up pulling things out of WotC's Books besides the Epic Level Handbook, and typically makes his own characters to oppose us. There tend to be lots of repercussions for hitting them with sharp objects.
He also vetoes just about anything you'd find on the 'You Break it, You Buy it' boards, with good reason. Wish has been limited to a case-by-case approval basis, and if cast too many times in a row, simply doesn't work. Celerity has been banned for PCs, and he capped the Past Time Duplicates at 4, despite the (supposedly) infinite amount of Phanes the wizard could gate in.
He
is, however, a big fan of 'fuzzy wording', and tends to approve things working one way, despite the obvious lack of intention on behalf of the writer, simply because the text isn't explicit.
Most battles take place hundreds of feet in the air due to the fact that the party flies everywhere it goes.
This brings me to my request:Though homebrewed epic ToB-style maneuvers loom in my near future, I'm still pretty weak.
Obviously, I can dish out obscene amounts of damage when given the opportunity, but I'm not a big fan of charging headlong into 'emanates from self' spells surrounding the boss, my weapon is made of metal, (and was very expensive, i would not like to lose that) and my damage is pretty easily counteracted by equally-obscene amounts of health on the foes we face.
Increasing my damage output only serves to make my teammates less useful, (oh, hindsight, how I hate thee)
so I'm asking here for tips/advice on feats, prestige classes, gear, what have you - with the intention of
keeping my character from being disabled,
increasing his ability to attack (read: hit) magically-guarded foes
increasing my versatility, so I'm not entirely limited to 'rage, charge, powerattack, cry' round after round
Thanks in advance