Author Topic: Around Ladydove - The Countryside on the Border of Anauroch  (Read 15257 times)

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Brainpiercing

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Aunauroch borderland, near the road between Lundeth and Ladydove

Maglu'Glath

He had been preying on the bandits for months now. Most were hardly worth his time, but a few had some fight in them... and they were delicious. As his hunger grew and the bandits became more wary, he continued to move further and further west from his homeland. There was nothing left for him there except memories and unanswered questions. All this time above ground had given him plenty of time to think, but all that resulted in was more frustration. Was this a punishment from the gods? Had he failed them in some way? And why would they kill his entire clan and leave him?

The caravans were of no interest to him; they were simply people doing their jobs in a hostile environment, and he respected that. The bandits, however, were another matter. They did not respect the laws of nature. Theirs was not a matter of survival of the fittest. No, they were parasites, and as such he could dispose of them and no one would notice. If nothing else, he could lose himself in the thrill of the hunt. Lose himself in the bestial powers bestowed upon him by the gods; those same powers that were useless in saving his people, but by the gods he could tear a thief limb from limb and pick his teeth with the bones.

Day 12

On the road
The hunt hadn't been good, recently. It seemed the number of bandits had gone down significantly over the past six months. Between the lone predator and the Ladydove militia, only the most desperate bandits remained hidden in the mountains somewhere, waiting for a lucky catch of a weakly protected caravan. Only the Bugbear clans prowled south occasionally, and their war parties were too powerful for a lone hunter to engage. A few scouts had fallen prey to the goblin-wolf, but they alone could not satisfy his hunger.

As Maglu'Glath preyed once again, a lone rider came into view riding fast for Ladydove. He was carrying a bundle in his arms, and riding stooped in the saddle as if very exhausted. As he came closer it became apparent that he was a young man, maybe 25 years of age. His face was very pale and contorted, as if in pain and holding on with the last of his strength. As he  passed, a sound wafted towards the waiting old Goblin, the sound of a baby crying. The man shifted in his saddle and held the bundle closer to his body. Then suddenly, without further warning, he just dropped. In falling he still cradled the baby within the bundle, and he landed hard on his back, protecting it from harm. He rolled over limply a few times before lying still. The baby was still audible, bawling at the top of its small lungs. The horse, not understanding what had happened, ceased its gallop and came trotting back.
« Last Edit: July 16, 2008, 08:05:30 PM by Brainpiercing »

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #1 on: July 17, 2008, 12:13:11 AM »
(ooc: BP snuck in an edit post with some of Maglu'glath's intro here)

Maglu'glath prodded at the young man lying on the ground, still clutching the crying child. It was a valiant final effort... but how did a dying man come to be in the middle of the wilderness with a child. There were no obvious wounds, no signs of battle, and his jewelry was intact so it wasn't thieves either. He sniffed at both man and child, trying to determine if there were any other scents amoung them. [heal & survival check]

Picking up the bundled child, the crying stopped momentarily as he rocked the child gently. Human babies were such frail helpless things, and considerably larger than goblin babies. He pulled the head covering back to examine the child; it didn't seem injured, though it seems slightly pale, but humans were such pinkish creature that it was difficult to tell. As soon as the baby opened its eyes however and saw Maglu'glath, it began wailing once again. Attempting a pull the cover back over the wailing child, it reached a tiny hand out and grasped Maglu'glath's finger...

rolls
[spoiler]heal: check to examine body, roll 16
survival: smell cause of death? roll 35
survival: smell any other scents? other people? foreign substances? roll 32[/spoiler]
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #2 on: July 17, 2008, 06:20:32 AM »
In spite of his circumspect efforts the old predator could not determine the cause of death. It was definitely not the fall. There were some bluish veins around his throat and on the back of his hands where you would not expect them on a young man, but nothing alto out of the ordinary. There were the usual smells associated with humans: sweat, traces of feces and urine, some talcum powder, some smell from the man's mouth and nose.

As Maglu'glath pulled back the cover the baby stopped wailing quite suddenly, as new impressions rushed in on it. Mag's finger seemed interesting, it stretched out its tiny hand to grasp it. This seemed to please it, it produced a short giggle. The old Predator could feel a small wave of comfort wash over him. It didn't originate from his finger. But now, the baby remembered that it was in fact starvingly hungry. It tugged at the finger, trying to get it into suckling range...
But when nothing came out of the finger it began to wail again. And then the old Predator got the feeling as if his very essence was ripped out of him, his very life-force diminished. And the baby kept on wailing...

In the distance, from where the young man had ridden from, the sound of approaching hooves was barely audible.
[spoiler]
You gain 5 temporary HP for one hour.
I rolled for you: Int check to determine the direct cause: 11 vs DC 15, because it's a very small effect compared to your total HP.
Then you take two negative levels. DC to remove them 24 hours later is 8.
[/spoiler]

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #3 on: July 18, 2008, 05:12:50 AM »
The wailing was almost painful to Maglu'glath's sensitive ears, so much so that he nearly didn't hear the sound of hooves approaching. There was a dead human to his left, unknown riders to his right, a wailing child in his arms, and he was suddenly overcome with a dizzying wave of weakness. This was not a good situation to be in. Did those riders have something to do with this man's death? And what did this child have to do with it all? The sensible thing would have been to leave to whole mess aside, but no, a man died to bring the child this far, and his sense of curiosity got the better of him.

Taking a quick assessment of his surroundings, Maglu'glath placed the child down behind some shrubbery then quickly moved over to the dead man. Bringing the horse closer, he flung the corpse up and sat it upright in the saddle, using some rope to tie his legs down. It wouldn't hold for long, but it would do. With a hard slap, Maglu'glath sent the horse and rider down the path towards Ladydove.

Returning to the child, he jabbed a piece of root into the child's mouth as a makeshift pacifier hoping that would shut it up. Crouching down and pulling the branches in closer, he waited for the approaching riders. Hopefully they would pass by and chase after the horse. Focusing for a moment, his and the baby's image shimmered briefly behind the grass, then disappeared altogether. He pulled the covers back over the child, hoping that it would stay quiet long enough for them not to be noticed.

OOC
[spoiler]
going invisible (baby too), hiding from the riders, then possibly trail behind them while remaining hidden (leaving the child behind), use spot/listen/scent to pick up on anything

hide: 6+19 = 25 (+40 for invisible, only +20 if chasing after the riders)
spot: 6+17 =  23
listen: 9+17 = 26
move silently: 16+15 = 31 (-5 if moving)
survival/scent: 4+23 = 27
sense motive: 6 +19 = 25
[/spoiler]
« Last Edit: July 18, 2008, 05:18:28 AM by Surreal »
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #4 on: July 18, 2008, 06:39:35 AM »
As Maglu'glath watched invisibly, five riders approached. Four wore guard uniforms, presumably they were Lundeth guards. The fifth was an old and fat Lathanderite priest, puffing and panting and torturing his horse with his weight. It was he, however, who continued to spurn the other four onwards. They didn't seem to posess great aptitude at tracking people. They just galopped by, following the road, and did so with renewed effort when they spotted Mag's makeshift horse-and-rider far in front.

However, Mag's ploy only worked so long. At some point the horse noted the lack of inputs from its rider, and slowed down to a trot. Not much later, the five riders caught up with it. The state of the rider became apparent a moment later, at which the old priest broke into loud laments of woe and verbal self-castigation. The guards didn't show too much interest in this. They stood aside apathetically. Then the old priest noticed that the baby was missing, and the manner of the contraption that had held the young man upright. That changed the nature of his utterances into curses at the fiendish child. In his eyes, the fiend must have broken out of the baby, and was now trying to fool them with this contraption. That brought the guards to their senses. Following a man (dead or alive) with a baby was one thing. Following a deadly fiend was entirely another. They drew their weapons and began circling the scene, uneasily. The old priest took the reigns of the horse with the dead man and began backtracking their recent progress on foot, in hopes of finding the demon. The guards followed, very uneasily.

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #5 on: July 18, 2008, 03:15:13 PM »
A possessed child?  Mag pondered. That was definitely more trouble than it was worth. Still, the past few months had been dreadfully tedious and for better or worse his curiosity was piqued. As the riders backtracked their route, Mag followed suit, albeit at a more cautious distance. The last thing he needed was for them to think he was the escaped fiend.

---Rolls---
[spoiler]Could I get some aura checks vs these guys?
hide 26
move silently 29
spot 26
listen 36
survival/scent 30
sense motive 20 (rolled a 1)[/spoiler]
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #6 on: July 18, 2008, 04:15:17 PM »
The old cleric puffed and panted on foot back along the road. They had ridden quite a while, and he was tired. After a while he trotted back to the horse with the dead rider and tore off a piece of the corpse's clothing. Then digging through his belt he brought out a short rod, before touching his holy symbol. Murmuring a few words he raised his arms and finally finished with a flourish and a much louder 'by the might of Lathander...'. Summoning circles appeared around him, and a few second later three celestial dogs came into being next to him. [Summon Monster II] Touching his amulet he began making doggy sounds, and held out the piece of cloth to the dogs. They yelped, actually nodding their heads, and cantered up the road with their noses to the ground.
The cleric got back on his horse and went after them, with he guards trailing behind. They didn't really want to find the fiend...

A short while later the dogs had reached the position where the dead man had dropped. One found the scent and bayed, the other two came to confirm it, and then joined in. Just a little later they vanished. The old cleric got off his horse as he approached and began to search the surroundings.

ooc:
[spoiler]
Aura checks:
Cleric: 12
Guards: 10, 6, 7, 8
Dog's Surival checks with Scent
[1d20+5]->[17+5] = 22
[1d20+5]->[12+5] = 17
[1d20+5]->[4+5] = 9

Cleric's Spot check to find anything, especially the baby or parts of it:
13

Guard's spot checks to see anything unusual: 18, 26, 19, 18

How well is the baby hidden? You said you left it lying somewhere? Also the invis. sphere should not apply to it anymore, right?[/spoiler]

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #7 on: July 18, 2008, 06:41:44 PM »
Maglu'glath followed behind the riders, keeping a safe distance behind them and darting between rocks and shrubbery. They were tired and moving slowly, so keeping up with them was not an issue.

As the cleric searched, the guards circles warily on their horses. One spied what appeared to be some cloth hidden in the bushes and called out to the others, "over here!..."

OOC:
[spoiler]Invisibility sphere no longer applies to the baby. I just assumed the baby got the same check I used (hide 25), with circumstance penalty for not actively hiding and, y'know, being a baby. I think the guard who rolled a 26 would definitely be able to spot the child. Mag is not overly concerned for the baby at this point; self-preservation is more important than an unknown (possibly possessed) baby. He's just following along out of curiosity.[/spoiler]
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #8 on: July 19, 2008, 01:29:59 PM »
The guards very warily approached the bundle in the bushes, but the cleric waved them back.

Reaching for his holy symbol he murmured some words and made some gestures, again finishing with a loudly uttered ,'by the might of Lathander.' After that he moved with greater ease.
He repeated the procedure in similar fashion, but with different words and gestures, and holding a rod again, finishing up by dripping a few drops of liquid from a vial into each eye. After doing so he heaved a sigh.

Then he cast another spell, before hefting the morning-star from his belt in both hands and warily approaching the bundle - which had begun crying again in the meantime. As he stood in front of the wrapped up form, apprehension took hold of him suddenly, and he looked around...

ooc:
[spoiler]
Spellcraft DC 19 to identify first spell
Spellcraft DC 20 to identify second spell
Spellcraft DC 18 to identify to identify third spell

Hmm, I just noted you have no ranks in SC in your characer sheet. Is that an oversight? You have a gazillion skillpoints per level, IMHO you definitely need Spellcraft.

Cleric spot check: 27, what's your distance? I was assuming something around or even below 100ft, in which case you are caught...

In the future we need to define things like "safe distance". I'll basically leave it to you this time whether you want to be caught or not (i.e. whether you're within 120ft or not.) You may or may not have a fight on your hands if you are caught, that depends on you.[/spoiler]
« Last Edit: July 19, 2008, 09:51:52 PM by Brainpiercing »

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #9 on: July 19, 2008, 07:08:51 PM »
Maglu'glath watched the cleric approach the baby. The priest muttered some phrases and incantations which were obviously prayers to his god, but they were unfamiliar to him. With weapon hefted, the cleric was obviously expecting the worst from the child... but what was he planning to do? Kill the chilld? It did not seem right for a grown man to attack a helpless child, but if the babe was indeed possessed by a demon, it was not his place to interfere.

Just then, the cleric stopped is his tracks and turned around, as if looking for something else. His gaze turned towards Maglu'glath... had he been spotted, or was he merely scanning the area? The guards turned about, confused as to where the cleric was looking. Instinctively, Mag focused some of his energy inwards, preparing himself in case he needed to fight. The followers of Lathander were not known to be tolerant, much less so against earth dwellers like himself and his fellow goblins.

ooc:
[spoiler]Hey, don't be giving away my secret identity now.

I meant to put in a single token point into spellcraft (I should fix that), but since Mag isn't an actual caster per se I wasn't going to put any more into that. In any event, I made some rolls and didn't even come close to identifying the spells (you'd think I was rolling a d10 with the numbers I've been getting lately).

buff: magic circle against good

I didn't really think about the distance honestly. Under 100' feels about right. Mag should still be invisible, so the cleric shouldn't be able to spot him. I'm not looking for a fight, especially when I'm outnumbered 5:1). Nondetection and everything should be active as well.[/spoiler]
« Last Edit: July 19, 2008, 07:26:53 PM by Surreal »
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #10 on: July 19, 2008, 10:55:32 PM »
ooc
[spoiler]
Yeh, sorry about the slip. Somehow I'd forgotten I hadn't put a private notifier on this topic, too.

Now I never said this campaign would be easy, so please bear with me. I'm also a bit tired, so I might not get as much done as I want.

* * *
[/spoiler]

Devanar Brightbloom had never been the most avid and strict follower of Lathander. He pitied people. He felt with people to the point that it became painful. But he was also an optimist, never one to bow down to suffering, nor accept it. But at some point it broke him. He felt the world somehow looked a lot nicer if he had a beer before breakfast. And then maybe a second afterwards. And it hadn't ended there. This had caused him to fail so deeply in his tasks that he now felt his future hung by a single thread. But Lathander was growth, and regrowth. Lathander was prosperity, and renewal. And he was willing to give a chance to those who saw the error of their ways. And Devanar saw the errors, he saw them so clearly and painfully that he would have liked nothing better than to immediately get roaringly drunk to forget all about them. But those days had to have an end. He was sixty-four. Not a great age in this world, but an age that for him meant that the time left for him was a lot less than the time he had already spent. And he had bloody well better get up and shape up for the rest of his time.

When he had buried the young couple - barely adult, they had been - he had drowned the grief that had naturally occured, that always occured, as usually. He had not thought about it. But then there had been the child. And its uncle, who had tried to take it away. Too late he had tried to catch up. Too slow he had been. And now the uncle would lie dead, and hopefully stay so, while the parents of the poor baby were condemned to prowl in the night and prey on the living.

And here was this demon child that had killed its parents, wrapped in its bundle, lying in front of the priest who already knew that he could never hurt it if he didn't make absolutely certain about the fiend that lived inside of it. He had already communed with Lathander and made certain that it really was this child that was guilty - and that there were more like it. So now he wanted to see for himself. He had to do everything necessary.
The living he made in Lundeth surely wasn't all it could be. Generally, Lundeth was no more moral than Ladydove. Orderly, yes, but by no means a good place. There were few who cherished the church of Lathander. And money didn't come easy to him.
Still, the single thread that he was hanging by meant that he could no longer commit too little, too late. The eye drops for the true-seeing spell had been very expensive. But he couldn't afford not to be sure. He needed to find the fiend. Most of the spells he had prepared this day were for that purpose.

Standing before the baby with his weapon drawn as if for bloody murder, Devanar was caught with apprehension. The bundle was still wrapped up, he could only hear the baby crying inside. But what if the fiend had already left? The uncle had been tied up to his horse, a baby couldn't do that. What if the fiend was in fact already preying on HIM? Devanar hesitated, and looked around.

And RIGHTLY so. From the corner of his eyes he caught it. Whatever it was, he could not see clearly, but it WAS there, hiding in the few bushes around the road. It was also watching him, Devanar was sure, preying, more than likely. But what surprise had it left for him in the bundle? If the fiend had left the baby, then maybe it could be saved? Devanar squinted at the area where the fiend had hidden itself. Whatever it was it held not just one form, and through the bushes he could identify neither. Backing up right next to the baby he knelt down, his eyes never left the spot where he had spotted the creature for more than a second. Very carefully he reached out - without looking, mostly - to part the cloth covers of the bundle.

The guards were confused. The cleric was looking someplace, but there was quite obviously nothing there. They didn't know what spells he had cast. Of course invisibility wasn't so rare that it never entered their minds. But then, they didn't feel like fighting against any fiends. Perhaps if they didn't find it they wouldn't have to fight it. Instinctively they shifted their guard towards the direction the cleric was looking, but took no other actions.

Devanar had uncovered enough of the bundle to throw a look inside. And it was just a baby. Nothing more, its true form absoutely certain. There was also no evil in it. And certainly no fiend. There was now only one thing left for him to check. But first he would have to drive away that which was lurking in the bushes....

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #11 on: July 20, 2008, 04:28:27 AM »
Maglu'glath could feel the cleric eyeing him. Whatever spells he had cast, they were obviously aiding his sight, but his gaze was still unfocused, searching the bushes around him. He checked the baby one more time, and seeming satisfied turned his attention and directed the guards in Mag's direction.

Feeling the pressure, Maglu'glath pondered fleeing but his stubborn sense of pride kept him, for he had done no wrong. Instead, he slinked sideways along the bushes to see if the cleric's followed him. Devenar squinted and turned his head, but he still could not pinpoint the goblin's location. Mag continued and stopped when one of the guards trotted in between them. Devenar shifted back and forth; obviously the rider was now obscuring his view. Using that moment, Maglu'glath did something which was uncommon for his kind. He spoke:

"You've already murdered one man today. Do you mean to kill the child as well?"

Maglu'glath couldn't see the cleric's reaction, but the guards were obviously a little unsettled at the disembodied voice.

"Who's there?" shouts one of younger looking guards, obviously a little shaken. "Must be the demon!" replies another, not looking much better. "Er... that didn't really sound like a demon" chimes in the third, "kinda more like a goblin if you ask me". Which was true. Goblins were known to have rather shrill gravely voices, and Maglu'glath was no exception (though his was much smoother from practice, and a touch deeper due to his size). "Are you sure? I was thinking more orc" says the first. The guards were obviously trying to talk through their nervousness. "QUIET! All of you!" shouts the last guard.

Devenar pulled his hand from his face. It was a long day and skittish guardsmen did not help matters. He tried to focus on the source of the voice, but a horse and rider were still in the way. He tried to shush them aside, but as they were all facing away this did no good. "Show yourself Demon!" Devenar shouts, in as commanding a voice as he can muster, partially for himself, and also to bolster his own men.

"Who are you calling a demon? I'm just an unarmed goblin minding my own business. You're the one holding the morning star to a baby..." replies Maglu'glath.

Angered by the apparent smugness of the reply, Devenar repeats back "Quit hiding and show yourself!"

Badgering him was probably a bad idea, but Mag continued, "There's a dead man on a horse, you're threatening a helpless baby, and you have four armed men. I think it is in my best interest to remain out of sight."

The guards were visibly confused. This certainly didn't seem like a demon speaking to them, and wouldn't it have attacked instead of speaking? A couple of them turned back to see the sight of Devenar hunched with his weapon over the baby, who then impatiently motioned at them to turn back around and keep their attention directed towards the buses. They were tired, they were in no mood to fight, and this situation was becoming stranger by the second.

[spoiler]
Let me know if I took too much freedom narrating the NPC's. When I write dialogue, I try to minimalize the NPCs speech (so I don't accidentally say something that might interfere with your plans) and instead use them more as prompts for my own character's speech.

buff: bull's strength; not sure if we're in "rounds" so to speak, so I'm only buffing one thing at a time

move within 70-80', find a spot that puts one of the guards between himself and Devenar to block direct line of sight, but still keeps the cleric within charge range (I can make one direction change per charge)

diplomacy: 15+23 = 38
bluff: 14 + 21 = 35
sense motive: 9 + 19 = 28
- just trying to convince them that I'm an innocent goblin on the road (from Mag's point of view, it's the truth)

hide: 10+19 = 29
move silently = 6+15 = 21 (I guess this is kind of moot if I'm speaking)
[/spoiler]
---
"The late, sedate, and no to great." ~Surreal

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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #12 on: July 20, 2008, 09:36:28 AM »
Devanar was not a fighting man. Of course any cleric could fight, and Devanar had learned enough fighting in his lifetime. With his god's help could vanquish his enemies, but Devenar was one to avoid a fight if at all possible. If the creature claimed to be goblin it might be goblin. But he had seen another form mixed up with it. He just hadn't been able to see what the true form was, because too much had been in the way. It might be a polymorphed goblin, it might be something else disguising as a goblin.

He got up and tried to find the creature again, after the inept guards had been so foolish as to get between it and him. However, he couldn't spot it quickly. It couldn't have moved so far, though, he began to carefully scan all the area  in about a third of a circle around where he could hear it talking from. While doing so, he talked back.
'If ye be jest a goblin then come forth. We are Lundeth men, we don't mind no goblins. A peaceful goblin is better than a warlike human, in my book. If ye wish to be on yer way then be on yer way, we will not hinder you. But we have business here, if ye want to take part in our business then come forth. If ye have seen something partaking to this here babe, and the dead man on yonder horse, then perhaps ye could share.'

ooc
[spoiler]
Devanar's spot: 26
Begins taking 20 now, will take a while.
Concentration check to speak while spotting: 30

You can control the guards as you like, but I'd like to keep the main NPCs in a scene mostly under my control. (which here is Devanar). If, in the interest of faster game flow, you want to write an action for a main NPC, you should take into regard that they will generally act in the most beneficial manner for themselves or their allies, if they are capable of doing so. In every case, I'll ask you to edit if I feel your post totally contradicts the course of action I had envisioned for the NPCs, based on their characters and abilities.[/spoiler]

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #13 on: July 21, 2008, 01:31:48 AM »
edited
[spoiler]"That man was dead when I came upon him. He used his last breath to shield the child as he fell from the saddle" said Maglu'glath.

"I see..." replied Devanar, "and how did he come to be tied back into the saddle?"

"That was my doing" as Maglu'glath continued to sidestep to keep the guard in between himself and Devanar.

"Why would you do that?" asked Devanar.

"Five riders in pursuit, four heavily armed. I assumed you were the cause of his death" stated Mag very matter of factly.

"He's got a point" mutters one of the guards before the elder one shushes him.

"Then why put him back on the horse?" asked Devanar.

"To give me more time to get away... though obviously that did not work." Before Devanar can speak, Mag answers his next question "You humans have never given my kind reason to trust you before; caution was the best course of action."

"Very well, I believe you goblin. You have nothing to fear from us. Show yourself so that we may speak face to face."

"Tell your men to lower their weapons first." The guards looked back at the cleric who nodded for them to do so.

With their weapons sheathed, Maglu'glath dismissed his invisibility and stepped out of the bushes. Arm at his side, not in a position of surrendar, but not an aggressive stance either. Devanar craned to the side, still frustrated that the guards were in the way of his sight. It was obvious however that this was more than just a goblin, but what exactly he could not tell.

"Heh, he is unarmed" muttered one of the guards (noting Mag's missing right hand), chuckling at his own joke. Maglu'glath shot him a look which shut him up immediately.

"I am Devanar, of the church of Lathandar from Lundeth. What is your name goblin?"

"I am Maglu'glath. Of..." he paused briefly, for the land he claimed as home was no more, "... I am a traveler."
 
"You were named for your gods.1 You must be a leader amoung your people." Devanar adds, using what little he knew of goblin religion to continue the conversation.

"Yes, I was..." replied Maglu'glath hesitantly. He recognized this as smalltalk, but it was a difficult subject for him to speak on.

At that moment the guard finally trotted aside and Maglu'glath and Devanar could see each other eye to eye...[/spoiler]


OOC
[spoiler]
Quote from: OOC
Oh no worries, I won't hijack a primary NPC (unless I really get into a good writing mood, but those tend to put me in more trouble than not :P )

1) I assumed Devanar would recognize Maglu as short for Maglubiyet, which is the primary goblin diety.
[/spoiler]

« Last Edit: July 23, 2008, 02:14:24 AM by Surreal »
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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #14 on: July 22, 2008, 02:21:13 PM »
ooc
[spoiler]
Ok, first, I think this time you perhaps took a bit too much control over my NPCs. Even though there wasn't much in the scene that I couldn't have handled the same, or similarly, I think you did a bit too much defusing.

Also, going by my earlier explanations I shouldn't have offered for you to control the guards. Generally you can control some NPCs in non-hostile interaction, and of course control NPCs under the command or influence of your character (hirelings, sidekicks, etc.) This obviously excludes a semi-mexican standoff as we had there. It also shouldn't be used to quickly defuse every situation and turn it into a non-hostile interaction. Well, this time it was my bungle. However, I excluded main NPCs from your control, with rare exceptions, in which case a main NPC must act in HIS best interest. (In fact ALL NPCs should always act in their best interest to the best of their capabilities.) You decided that Devanar was ready to drop all caution. That's a little much. Devanar spotted you, and saw parts of your true form. Also, while the guards may not be the smartest around, they are also not that completely incompetent to always stay between you and him. They are trained and have been doing their duties for a while. They understand basic formations, and the importance these could have. They also certainly don't WANT to be between you and Devanar, because they know the Cleric is likely as not stronger than them.

So unfortunately we're going to have to back up a bit. I'm simply going to copy your post in mine and edit from where I think things should go differently. I'll then give you a chance to change your course of actions. Or how would you like me to presume a lot about how your character will act?[/spoiler]

"That man was dead when I came upon him. He used his last breath to shield the child as he fell from the saddle" said Maglu'glath.

"I see..." replied Devanar, "and how did he come to be tied back into the saddle?"

"That was my doing" as Maglu'glath continued to sidestep to keep the guard in between himself and Devanar. The guards were not too keen on letting him do that, even though he was talking peacefully. They kept backing up to get into a rough V-formation around Devanar. This caused the conversation to go physically in circles.

"Why would you do that?" asked Devanar, shifting his gaze to keep up with the transitions.

"Five riders in pursuit, four heavily armed. I assumed you were the cause of his death" stated Mag very matter of factly.

"He's got a point" mutters one of the guards before the elder one shushes him.

"Then why put him back on the horse?" asked Devanar.

"To give me more time to get away... though obviously that did not work." Before Devanar can speak, Mag answers his next question "You humans have never given my kind reason to trust you before; caution was the best course of action."

Devanar was puzzled. Here was a creature which professed to be just a wandering goblin, which was invisible, perhaps polymorphed or perhaps something else entirely. It had tied the dead man to the horse to get more time to get away - but then obviously followed behind them and had then snuck up on them. While it didn't sound like it was lying its explanation still seemed fishy. It was also very actively hiding from him, still, which meant it should have something to hide.

'Why don't ye come forth so we can talk face to face? Acting suspiciously makes one suspicious. We are all honest men here, we won't hurt one who means no hurt.'
Devanar cursed himself for not keeping enough track of time. His main buff spell was running out, and he didn't want to have to recast it before seeing the creature.

"Tell your men to lower their weapons first." The guards looked back at the cleric who nodded for them to do so.
In accordance, the guards lowered their spears or swords, but didn't sheath them (after all, there was supposed to be a fiend around). They also continued to shift to keep the V-formation around Devanar facing the unknown creature.

Rolls
[spoiler]
Devanar's Sense Motive (Hunch): 28; it seems like Mag is telling the truth.
Since we have both flow-time and rounds going on in the background, I'll roll his take 20 attempts:
Devanar's spot-checks: 26, 22; he spots parts of you again, but not enough to see your true form. Your hide takes a -5 penalty for having to run in circles to keep up with the guards.[/spoiler]

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #15 on: July 22, 2008, 03:38:14 PM »
ooc
[spoiler]Sorry, didn't mean to hijack like that. I didn't quite mean for the guards to put their weapons away. You'll note that I did wirte "lower your weapons" at first. For some reason I changed it to sheathed in the next paragraphs... guess I just wasn't thinking.

Quote
You decided that Devanar was ready to drop all caution. That's a little much. Devanar spotted you, and saw parts of your true form.
I think you presume that I presume too much (ugh, I think I butchered a few grammar rules there). I was trying to write Devanar as hesitantly cautious. The words that a person says do not necessarily match his intent right away. This was just calculated smalltalk as far as I was concerned; testing the waters. I left it open enough for you to either continue talking or flat out attack. Actually, I was expecting you to send the guards after me as soon as Mag and Devanar made visual contact.

Quote
Or how would you like me to presume a lot about how your character will act?
I am very easy going, and my character's personality is not set in stone. If you wanted to write part of Mag's actions for the sake of storytelling because you had something specific in mind, I'm all for it. Seriously. I'll roll with just about anything you throw at me.

Anyhow, I don't have time to write a post right now. I'll get to that later tonight.[/spoiler]
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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #16 on: July 22, 2008, 04:34:50 PM »
ooc
[spoiler]Yeh, I don't mean to scare you away. I also don't want to railroad. I don't have a PLAN for an encounter, I have the scenario. I don't know how our encounter will end. But I'd like for my NPCs to keep their personalities. And I really don't want to presume your actions at all. I know writing dialogue in PbP is pretty tedious. It sort of turns into block of text dialogue. But I've gotten used to that, more or less. Also, if we really need to do short sentence dialogue, I'm online quite often, but don't always have the time for a long post. If it's just a sentence or two I can squeeze that in without problems.[/spoiler]

Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #17 on: July 22, 2008, 05:04:52 PM »
ooc
[spoiler]I'll try to keep the NPCs more in mind in the future.

For my own character, like I said earlier, I'm pretty easy with whatever happens to Mag. For example, if you wanted Mag to initiate the fight because you felt you had a good narrative mojo going and it fit with whatever was happening, I'm fine with that. My writing style and attitude tends towards whatever keeps the flow going. Anyhow, I'm still at work (er... procrastinating from work; about to go on air (radio) in a few minutes), so I'll have to come back to this later. [/spoiler]
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Surreal

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #18 on: July 23, 2008, 02:12:16 AM »
"If you tied the dead man to a horse to get away, then why did you follow us back?" asked Devanar.

"Quite simply, my curiosity got the better of me" replied Maglu'glath. "It's not every day you hear a holy man cursing of possessed children."

With a snort, Devanar continued "Come now goblin, my men have lowered their weapons as a show of good will. Show yourself so that we may speak as honest men."

Maglu'glath was still hesitant, but to delay any further would prompt suspicion (moreso). He dismissed his invisibility, then slowly emerged from the bushes, arm down at his side, not in a position of surrender but not one of aggression either. "Heh, he is unarmed" muttered one of the guards (noting Mag's missing right hand), chuckling at his own joke. Maglu'glath shot him a look which shut him up immediately.

Devanar on the other hand saw something entirely different. In his eyes, it was a monster who emerged from the bushes. Fully 9 feet long, a wolf-like creature with a twisted bat-like face. Almost recoiling in shock, he raised his weapon reflexively and lost composure for a moment, uttering "you're no goblin!"

The guardsmen could not see what Devanar saw, but from their training and Devanar's reaction, they all immediately raised their weapons again and assumed aggressive stances.

[spoiler]ready action: dimension door away or charm the weakest looking guard and convince him (speaking telepathically) that I'm harmless and that the rest of them shouldn't attack

if this could still be talked out, then...
diplomacy: 34
bluff: 27
sense motive: 26

p.s. I'm not completely opposed to fighting right now, but I just finished a super long battle not so long ago in my previous PbP and I'm honestly not in the mood[/spoiler]
---
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Brainpiercing

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Re: Around Ladydove - The Countryside on the Border of Anauroch
« Reply #19 on: July 23, 2008, 05:15:45 AM »
ooc
[spoiler]
You're still assuming reactions for my main NPC. The reaction is not unexpected, but you could just NOT do it in the future, even if you're not defusing anything. It also would have been helpful for me if you had written Mag's reaction to the words you put into Devanar's mouth. Well, I'm going with surprise, here, going by what you told me so far about the character. I personally don't like to make assumptions like that about a character. Also, you're going to have to roleplay any diplomacy/bluff, and leave responses to me. I will of course take your rolls into account.[/spoiler]

Devanar's surprise and puzzlement was quite intense by now. He had heard of this creature as a Barghest, a body eater from hellish planes, but new nothing much about it. His initial shock at seeing this fiend, was yet surpassed by his surprise at how the creature reacted to his utterance. He could swear he saw surprise on the fiend's face, too.
He himself was puzzled at how the creature acted: A monster that identified as a goblin, followed them, snuck around and watched, was curious, and then showed itself upon challenge without seeming overly aggressive, while maintaining goblin form. And it was surprised at hearing that it was no goblin. And it didn't seem like surprise that Devanar could see its true form, it was another kind of surprise...
'You're no goblin....' he repeated, better in control of his facilities. He waved his arm for the guards to move back, away from the fiend, which they did, uncertainly, and in defensive stance. Then he held his weapon in a more convenient loose readiness.
'But what are you? And what do you want?'

He wanted to know what the creature said about its own nature. He could only hope the creature really would not attack at this moment, as his Divine Power had just dropped. He had a second memorised, but casting it would require time and probably be otherwise detrimental to the situation.

rolls
[spoiler]
Devanar's Knowledge/The Planes: 12
Devanar's Sense Motive: 24[/spoiler]