I started just making a Binder as if I were going to play in this game, perhaps to give to a player joining the game. I'm not done yet, but here's what I have so far.
X
"Human Binder" 3
N Medium Humanoid (Human)
HP: 3d8 +6 con +3 favored class
AC: 17 (10 +2 dex +1 shield +4 armor)
BAB +2
Fort +5, Ref +3, Will +2
STR: 14 DEX: 14 CON: 14 INT: 12 WIS: 08 CHA: 16
Feats:
H: Improved Initiative
1: Improved Binding
Bonus: Power Attack
3: Open
*Binder Bonus 4: Expel Vestige
*Binder Bonus 11: Ignore Special Requirement
Traits:
Aggressive (+2 Initiative, -1 AC)
Skills:
Intimidate +7 (4 ranks + 3 stat )
Knowledge (Religion) +6 (5 ranks + 1 stat)
Knowledge (Arcana) +6 (5 ranks + 1 stat)
Diplomacy +9 (6 ranks + 3 stat)
Bluff +7 (4 ranks + 3 stat)
Languages:
Common
Giant
Gear:
2700-
Traveler's Outfit (free) (5lb)
Non-Standard Adventurer's Kit (21.5gp)
Backpack (2lb)
Belt Pouch (0.5lb)
Bedroll (5lb)
Flint and steel (-)
Silken rope (50 ft.) (5lb)
Sunrods (2) (2lb)
Trail rations (5 days) (5lb)
Waterskin (4lb)
Dagger (2gp) (1lb)
Morningstar (8gp) (6lb)
Rapier (20gp) (2lb)
MW Buckler (165gp) (+1ac, 0ac penalty) (5lbs)
Chainshirt +1 (1250gp) (+4ac, +4maxdex, -1ac) (25lbs)
Healing Belt (750gp) (1lb)
Silent Portal Disk (350gp) (-)
Liquid Sunlight (3) (60gp) (-)
Torch Bug Paste (2) (50gp) (-)
-----
23.5 GP remaining
Total: 68.5 pounds
Carrying Capacity (58 light, 116 medium, 175 heavy)
I might buy a partially charge wand of Seeking Ray, and bind Krasus most of the time, because that would be sweet. In reality I should probably Paimon it up. Was trying to think of a way to use Krasus to activate a Wand of Cure Light or a Wand of Lesser Vigor. There's gotta be some convoluted way a Wizard of my binder level could cast those spells.