Author Topic: Babbling nonsensically to get what you want: The Asyntactic Lexiturge  (Read 2979 times)

0 Members and 1 Guest are viewing this topic.

Garryl

  • Hong Kong
  • ****
  • Posts: 1240
Asyntactic Lexiturge
A dual-progression xenotheurge/vocalizer who blends xenotheurgy and truespeech in unspeakable ways (pun intended).
Designed for use with Kellus's Truenaming Fix and Realms of Chaos's Xenotheurgy.


Feats: Unnatural Will.
Skills: Truespeak 8 ranks.
Truenaming: Must be able to speak 2nd level vocalizations. Must be able to speak utterances, incantations, and recitations.
Xenotheurgy: Must be able to use 2nd level breaches.

Table: The Asyntactic Lexiturge
Hit Die: d6
Absolute Limit Increase: 2 + Cha modifier
        Base
        Attack   Fort Ref  Will
Level   Bonus    Save Save Save   Special                                                           -----Truenaming-----
1st     +0       +0   +0   +2     Disturbance, Murmur, Utter Breach                                 ---
2nd     +1       +0   +0   +3     Subverted Grammar 1/day                                           +1 of existing truenaming class
3rd     +1       +1   +1   +3     Corrupted Syntax (utterances)                                     +1 of existing truenaming class
4th     +2       +1   +1   +4     Disturbance, Incant Murmur, Murmur, Subverted Grammar 2/day       ---
5th     +2       +1   +1   +4     Augment Distortion                                                +1 of existing truenaming class
6th     +3       +2   +2   +5     Corrupted Syntax (incantations)                                   +1 of existing truenaming class
7th     +3       +2   +2   +5     Disturbance, Murmur, Recite Incursion                             ---
8th     +4       +2   +2   +6     Subverted Grammar 3/day                                           +1 of existing truenaming class
9th     +4       +3   +3   +6     Twisted Vocabulary                                                +1 of existing truenaming class
10th    +5       +3   +3   +7     Disturbance, Murmur, Warped Linguistics                           +1 of existing truenaming class

Class skills (2 + Int modifier per level): Bluff, Craft, Decipher Script, Forgery, Knowledge (all), Listen, Perform (oratory), Speak Language, Spellcraft, Truespeak

Weapon and Armor Proficiency: Asyntactic Lexiturges gain no new weapon or armor proficiencies.

[spoiler]

Truenaming: At every level except 1st, 4th and 7th, you learn additional vocalizations as if you had gained a level in any one truenaming class you have previously gained levels in. These levels stack with your previous levels to determine your truenamer level.

Disturbance (Su): At 1st level and at every third Asyntactic Lexiturge level thereafter (4th, 7th, and 10th), you gain an additional disturbance.

Murmur (Su): At 1st level and at every third Asyntactic Lexiturge level thereafter (4th, 7th, and 10th), you gain an additional murmur.

Utter Breach (Ex): Starting at 1st level, you can use certain characteristics of Truespeech when using a breach. You can only use this to modify a breach with a target of a single creature and with a range greater than touch, and only if the breach's level is less than or equal to the highest level utterance you can speak. You can use an uttered breach as a move action instead of a standard action. It is not subject to spell resistance or spell immunity. It is considered to be an extraordinary ability instead of a supernatural ability where beneficial. It requires you to speak. It can target a creature within line of sight to you, regardless of the distance, although it cannot be targeted through a magical connection without line of sight. It has an effective spell level equal to one half your vocalizer level. The uttered breach is considered to be an utterance as well as a breach for all other purposes, although it does not take on any characteristics thereof other than what was listed above. Thus, the uttered breach may still allow a saving throw, may still require material components or experience point costs, and so forth.
   When you modify a breach in this way, you must make a Truespeak check to speak it, as normal for an utterance. The uttered breach is also subject to your absolute limit, although you can augment it to increase your absolute limit, as normal for an utterance. The base DC of the Truespeak check is equal to the uttered breach's save DC plus an additional amount equal to twice the uttered breach's level plus twice the level of the murmur granting the breach (for a total of 12 + 3x the uttered breach's level + 3x the level of the murmur granting the uttered breach + your warp points). If you fail the Truespeak check, the uttered breach has no effect (as normal for failing the Truespeak check to speak an utterance), although you are still at risk of your murmur's level increasing for having used the breach.
   If you have a limited number of unique vocalizations per day, all of your breaches used in this manner count as only a single utterance with a level equal to the highest level utterance you could speak otherwise.

Subverted Grammar (Ex): Starting at 2nd level, you can use your knowledge of Truespeech to hold back the otherworldly energies that you channel through your body. Once per day plus once per four Asyntactic Lexiturge levels you possess, you may make a Truespeak check instead of a Will save after using a breach to determine whether or not your murmur's level increases. In addition, once per week per Asyntactic Lexiturge level, you may gain a bonus equal to the highest level vocalization you can speak on a Will save to determine whether or not your murmur's level increases after using a breach.
   Subverted Grammar counts as the Subverted Insanity ability for the purpose of qualifying for feats, prestige classes, and other options.

Corrupted Syntax (Ex): Starting at 3rd level, you can choose to speak a single utterance per round as a standard action instead of a move action. If you do, you can speak both the normal and reverse versions of the utterance as part of the same action, but the DCs to speak them increase by the same amount as your warp points increase the save DCs of your breaches, and if you fail the Truespeak check for either version of the utterance, you are considered to have failed it for both. You need not have the same target or augmentation options for both versions of the utterance.
   Starting at 6th level, you can use this ability with your incantations as well. You can still only speak one vocalization of any type this way each round.

Incant Murmur (Ex): Starting at 4th level, you can use your skill in Truespeech to impose the effects of a murmur you possess upon an area. You can only use this on an active murmur whose level is less than or equal to the highest level incantation you can speak, and whose level is no less than 2 and no greater than 6. An incanted murmur is considered to be an incantation with a level equal to the murmur's level. It has a Truespeak DC equal to 12 + 5x the murmur's level, and this is modified by your warp points as though it was a breach's save DC. The incanted murmur affects all creatures within a 30 foot emanation from where it was targeted and lasts 5 rounds. All creatures within that area gain the abilities and drawbacks of having that murmur at that level, although this does not cause any other effects, such as granting a disturbance or granting the ability to use breaches or incursions. Creatures that already have access to that murmur are unaffected by the incanted murmur.
   If you have a limited number of unique vocalizations per day, all of your murmurs used in this manner count as only a single incantation with a level equal to the highest level incantation you could speak otherwise.

Augment Distortion (Ex): Starting at 5th level, you can use Truespeech to enhance your uttered breaches. Whenever you utter a breach, you can augment it to apply distortions without granting you additional warp points. The modifier to the Truespeak DC for this augment is equal to twice the amount of warp points you would otherwise gain from applying the distortion. You must negate all of the warp points gained from this distortion or none of them; you cannot negate only some of them with this ability.

Recite Incursion (Ex): Starting at 7th level, you can use Truespeech to release the energy of your incursions in a controlled manner. You can use this on any incursion you have access to. A recited incursion is considered to be a recitation with a level equal to the highest level breach you have access to. It has a Truespeak DC equal to 12 + 5x the highest level breach you have access to, and this is modified by your warp points as though it was a breach's save DC. The recited incursion causes the area within a 100 foot emanation from you to be treated as within the incursion's periphery. You and creatures inside of you are considered to be within the incursion's marrow. The recited incursion remains for as long as you maintain it (as normal for a recitation). Using an incursion in this manner does not impose the usual penalties to your Wisdom- and Charisma-based checks, but neither does it count towards preventing or ablating your daily saving throw for not having used an incursion.
   If you have a limited number of unique vocalizations per day, all of your incursions used in this manner count as only a single recitation with a level equal to the highest level recitation you could speak otherwise.

Twisted Vocabulary (Ex): Starting at 9th level, you can raise the level of one of your active murmurs by one to speak a single utterance, incantation, or recitation that you do not know as though you knew it. The level of this vocalization must be at least one less than the highest level vocalization of that type that you can speak. Any effects that occur as a result of raising your murmur's level occur before you speak the vocalization (and may prevent you from speaking it entirely).
   If you have a limited number of unique vocalizations per day of a certain type, the vocalization that you speak this way does not count against your unique vocalizations per day. You can also use this ability to speak a vocalization that you know without it counting against your unique vocalizations per day of that type.

Warped Linguistics (Ex): Starting at 10th level, whenever you speak a vocalization after using a breach in the same turn, you can choose to gain any number of warp points as you speak a vocalization, to a maximum of your Asyntactic Lexiturge level. You gain a bonus on your Truespeak check to speak that vocalization equal to the amount of warp points you gained.

[/spoiler]
« Last Edit: February 28, 2011, 06:26:59 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Amechra

  • Man in Gorilla Suit
  • *****
  • Posts: 2328
  • Thread Necromancy a Specialty
Re: Babbling nonsensically to get what you want: The Asyntactic Lexiturge
« Reply #1 on: February 27, 2011, 06:06:54 PM »
I take it this is for the Truenamer?
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Garryl

  • Hong Kong
  • ****
  • Posts: 1240
Re: Babbling nonsensically to get what you want: The Asyntactic Lexiturge
« Reply #2 on: February 28, 2011, 02:27:14 PM »
Yup, Xenotheurgy/Truenaming dual progression class. The expected entry is Truenamer 4/True Xenotheurge 1, but you can also get in with Lexeme 4/Necronomist 1 with either a level of True Xenotheurge or just getting your murmur from being an afflicted/blessed xenotheurge.

Edit: Actually, any combination of 4 levels of one vocalizer class and 1 of another meets the Truenaming requirements, except for Lexeme 4/Truenamer 1
« Last Edit: February 28, 2011, 04:07:49 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]