Ah, well, in that case, the same reason four strangers who met in a tavern decided to go adventuring in the first place.
This reminds me.
I was invited to "rp-heavy" campaign IRL. I whipped up a wizard guy, a human. An apprentice who was not certain of his powers, and was afraid of using them against people. He was also somewhat paranoid, because his old master used to play tricks involving small "harmless" demons on him, and was a big fan of practical jokes. Lawful Neutral, fairly honorable guy, one that was for keeping traditions.
So, we
obviously meet in an inn. My character sipping tea at a corner table and studying a textbook on abjurations. So, without any notice, my table is invaded by nothing less than a loud goblin with a lute, a hulking orc with a greataxe the size of the table, and the compulsory drunk dwarf. I kindly tell them to leave, stating that I am running a class to greenhorns at the college and that I have to prepare tomorrow's material. They seem adamant on staying, though, and since I don't want to pick a fight, I reluctantly share a table.
At least the experience didn't as long as it could've, since suddenly a mysterious stranger appears to our table, complete with all the accessories. He tells us he's offering us a job, and at this point I declare to him that I will have nothing to do with it, and that I already have a paying job at the college. He urges me to at least listen, pressing that it is a great opportunity. Unwillingly, I listen with half of an ear as he recites the specifics to the rest of the group. We were to retrieve an old artifact, belonging to the church of Mask, from a orc village. The tribe had raided the temple sometime, and is probably not even aware of the item's properties.
Well, surprise surprise, most of the group agrees to do it. The dwarf is in a condition where he'd agree to anything if you bought him a pint, the orc doesn't seem to mind, and the goblin apparently really needs the coin. Everything seems to be running smoothly, then, replying accordingly to what my character would think..
"No.
First of all, your offer is inherently suspicious. Either the church of Mask, an organization with unquestionably more resources than us, cannot reclaim an item from a simple tribe of orcs, leading me to believe there is something odd going on in here. The other alternative is that this is a test, in which case you will send us on a suicide mission later, as we non-worshippers are not valuable. Further, I'd really rather have nothing to do with not now, nor in the future.
Further, barring complete extermination of the tribe, this action will incite counteraction from the tribe in question, almost certainly putting nearby civilians in unneeded harm.
No, your goals are not clear and do not seem to be honorable in the least. I will have nothing to do with this."
MFW the DM rages at me for 20 minutes about how I am supposed to go with the story: