Most of the threads on this board talk about making PCs. Want to try something different?
The task: I have a ECL 20 Wizard with the Leadership feat. I am building an ECL 18 cohort.
The rest of the party are also ECL 20:
- Silver Dragon Monk (focused on Leadership with an unspecified Cohort, too.)
- Wolf Lycanthrope Rogue
- Bozak Sorcerer / Favored Soul
- Rakshasa in the guise of a human Sorceress
The Resources: - This is D&D 3.5
- I rolled these numbers:12, 16, 13, 16, 14, 14
- Most sources are available if you reference book and page
- Gestalt is available
- 440,000 GP is available
Go to town with it! My Concept: The cohort has three duties (in alphabetical order): Heal, Protect, Rescue. This is not my main PC; this is not a second PC; this is simply a cohort.
THE CHALLENGE IF YOU CHOOSE TO ACCEPT IT: Design a
cohort for this PC in this group. My thoughts are a gestalt Cleric // something or a gestalt Druid // something.
OR
If you don't like my concept, then propose an alternative concept for a cohort.
OR
just post a PC / Cohort combination that you like.
I prefer that you hold the cheese, but this is a free internet ( Cheese is a relativistic term - look at the composition of this group
). Acceptable is buying a ring of three wishes, and using it to give the cohort 3 extra feats.
Cheese is giving the cohort the Leadership feat to obtain a cohort with the leadership feat to obtain a cohort .... One man's cheese is another man's butter. The monk in our group may be doing exactly that - I don't know; but he is building an army, so it is not cheese in his case.
{Extra Credit: My PC has followers. They are a mix of arcane scribes, informants, smugglers, spies, and thugs, built using the standard array: 13, 12, 11, 10, 9, 8 and the standard races drawn from an integrated community (DMG p139) . Build your dream mix using a Leaderhip Score of 35 on the Epic Leadership chart}
Arcane scribes are members of the Expert NPC class. The arcane scribe's class skills are: Alchemy, Speak Language, Profession - scribe, Profession - bookkeeper, Craft - calligraphy, Knowledge - Arcana, Concentration, Decipher Script, Craft - bookmaking and Forgery. Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 8, Dex 10, Con 8, Int 14, Wis 12, Cha 8
Informants are Experts per the NPC class in the DMG. The informant's class skills are: Bluff, Diplomacy, Forgery, Gather Information, Sense Motive, Listen, Innuendo, Pick Pocket, Profession - acting and Knowledge - nobility and royalty. Typical starting (1st level character) ability scores for are: Str 7, Dex 8, Con 8, Int 10, Wis 12, Cha 14
Smugglers are members of the Expert NPC class. The smuggler's class skills are: Speak Language, Bluff, Profession - sailor, Intuit Direction, Diplomacy, Forgery, Spot, Appraise, Wilderness Lore and Ride. Typical starting (1st level character) ability scores are: Str 10, Dex 14, Con 8, Int 7, Wis 10, Cha 10
Spies are members of the Expert NPC class. The spy's class skills are: Bluff, Decipher Script, Disguise, Forgery, Gather Information, Hide, Move Silently, Listen, Read Lips, and Search. Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 8, Dex 12, Con 7, Int 12, Wis 10, Cha 10
Thugs are members of the Warrior NPC class. They are more poorly equipped than professional soldiers. They typically are unarmored or wear light, inexpensive, armor and wield small, easily concealed weapons. Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 14, Dex 10, Con 14, Int 7, Wis 6, Cha 10