Author Topic: Build HTR Docwagon for D&D 3.5!  (Read 3591 times)

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PhillyG

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Build HTR Docwagon for D&D 3.5!
« on: February 24, 2011, 02:14:04 PM »
Most of the threads on this board talk about making PCs. Want to try something different?

The task: I have a ECL 20 Wizard with the Leadership feat. I am building an ECL 18 cohort.

The rest of the party are also ECL 20:
  • Silver Dragon Monk (focused on Leadership with an unspecified Cohort, too.)
  • Wolf Lycanthrope Rogue
  • Bozak Sorcerer / Favored Soul
  • Rakshasa in the guise of a human Sorceress

The Resources:
  • This is D&D 3.5
  • I rolled these numbers:12, 16, 13, 16, 14, 14
  • Most sources are available if you reference book and page
  • Gestalt is available
  • 440,000 GP is available

Go to town with it! :)

My Concept: The cohort has three duties (in alphabetical order): Heal, Protect, Rescue. This is not my main PC; this is not a second PC; this is simply a cohort.

THE CHALLENGE IF YOU CHOOSE TO ACCEPT IT: Design a cohort for this PC in this group. My thoughts are a gestalt Cleric // something or a gestalt Druid // something.

OR

If you don't like my concept, then propose an alternative concept for a cohort.

OR

just post a PC / Cohort combination that you like.

I prefer that you hold the cheese, but this is a free internet  ( Cheese is a relativistic term - look at the composition of this group  ;) ).  Acceptable is buying a ring of three wishes, and using it to give the cohort 3 extra feats. Cheese is giving the cohort the Leadership feat to obtain a cohort with the leadership feat to obtain a cohort .... One man's cheese is another man's butter. The monk in our group may be doing exactly that - I don't know; but he is building an army, so it is not cheese in his case.

{Extra Credit: My PC has followers. They are a mix of arcane scribes, informants, smugglers, spies, and thugs, built using the standard array: 13, 12, 11, 10, 9, 8 and the standard races drawn from an integrated community (DMG p139) . Build your dream mix using a Leaderhip Score of 35 on the Epic Leadership chart}



  Arcane scribes are members of the Expert NPC class. The arcane scribe's class skills are: Alchemy, Speak Language, Profession - scribe, Profession - bookkeeper, Craft - calligraphy, Knowledge - Arcana, Concentration, Decipher Script, Craft - bookmaking and Forgery. Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 8, Dex 10, Con 8, Int 14, Wis 12, Cha 8

  Informants are Experts per the NPC class in the DMG. The informant's class skills are: Bluff, Diplomacy, Forgery, Gather Information, Sense Motive, Listen, Innuendo, Pick Pocket, Profession - acting and Knowledge - nobility and royalty. Typical starting (1st level character) ability scores for are: Str 7, Dex 8, Con 8, Int 10, Wis 12, Cha 14

  Smugglers are members of the Expert NPC class. The smuggler's class skills are: Speak Language, Bluff, Profession - sailor, Intuit Direction, Diplomacy, Forgery, Spot, Appraise, Wilderness Lore and Ride. Typical starting (1st level character) ability scores are: Str 10, Dex 14, Con 8, Int 7, Wis 10, Cha 10

  Spies are members of the Expert NPC class. The spy's class skills are: Bluff, Decipher Script, Disguise, Forgery, Gather Information, Hide, Move Silently, Listen, Read Lips, and Search. Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 8, Dex 12, Con 7, Int 12, Wis 10, Cha 10

  Thugs are members of the Warrior NPC class. They are more poorly equipped than professional soldiers. They typically are unarmored or wear light, inexpensive, armor and wield small, easily concealed weapons.  Typical starting (1st level character) ability scores for arcane scribes before applying any applicable racial modifiers are: Str 14, Dex 10, Con 14, Int 7, Wis 6, Cha 10







« Last Edit: February 24, 2011, 03:50:21 PM by PhillyG »

RelentlessImp

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Re: Build HTR Docwagon!
« Reply #1 on: February 24, 2011, 02:24:10 PM »
Fuck, I was expecting a Shadowrun 4 thread.
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CantripN

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Re: Build HTR Docwagon!
« Reply #2 on: February 24, 2011, 02:39:31 PM »
I'd look into a cohort that's a Maquar Crusader, with Therapeutic Mantle, Essentia, and Martial Spirit. The other side can well be full Cleric casting. If you can get it allowed in Gestalt, go for Sapphire Hierarch on one side.

I like Maugs. Especially ones that are somehow larger (magic...), and thus, just as healthy as living things.
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.

PhillyG

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Re: Build HTR Docwagon!
« Reply #3 on: February 24, 2011, 03:49:40 PM »
I'd look into a cohort that's a Maquar Crusader, with Therapeutic Mantle, Essentia, and Martial Spirit. The other side can well be full Cleric casting. If you can get it allowed in Gestalt, go for Sapphire Hierarch on one side.

I like Maugs. Especially ones that are somehow larger (magic...), and thus, just as healthy as living things.
 

I've never heard of any of that. What books are they in?

"Most sources are available if you reference book and page"

PhillyG

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Re: Build HTR Docwagon!
« Reply #4 on: February 24, 2011, 03:51:47 PM »
Fuck, I was expecting a Shadowrun 4 thread.
:lmao :lmao :lmao :lmao

D'oh!  Fixed.  :banghead

CantripN

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #5 on: February 24, 2011, 04:28:10 PM »
I'd look into a cohort that's a Maquar Crusader, with Therapeutic Mantle, Essentia, and Martial Spirit. The other side can well be full Cleric casting. If you can get it allowed in Gestalt, go for Sapphire Hierarch on one side.

I like Maugs. Especially ones that are somehow larger (magic...), and thus, just as healthy as living things.
 

I've never heard of any of that. What books are they in?

"Most sources are available if you reference book and page"

Maquar Crusader is from Shining South, and is a PrC. Therapeutic Mantle, Essentia, and the Sapphire Hierarch are from Magic of Incarnum. Martial Spirit is a Devoted Spirit Stance from Tome of Battle. Maugs are a race from Fiend Folio, and not the best option, even if fun to have around.
Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.

Mixster

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #6 on: February 24, 2011, 05:21:02 PM »
Consider something like:
Warmage 8/Rainbow Servant 10//Wizard 3/Master Specialist 2/Incantatrix 3/Wizard +7
For obvious reasons
Or

Druid 17//Saint (2)/Monk 2/Unarmed Swordsage 4/Warblade 4/Deepwarden 2/Fist of The forest 3/Shiba Protector 1
Con to AC twice, Wis to AC thrice, wis to damage twice. Gives this character plenty of survivability as well as being able to heal like a druid. One of the most versatile builds I can come up with. If you can find a way to get Divine Power onto your spell list (possibly through gestalting in a level of Cleric and taking one level of Prestige Paladin), you can go really crazy. Also, he's got so many immunities that his insane AC doesn't really matter.
He can definately pull you out of some bad situations.
Monks are pretty much the best designed class ever.

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Ithamar

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #7 on: February 24, 2011, 09:34:41 PM »
Your druid suggestion has alignment issues.  Saints have to be good.  Monks have to be lawful.  The only good a Druid can be is neutral good.

Monk WIS to AC & Swordsage WIS to AC will not stack anyway, so just drop Monk altogether I suppose.  Poof, no more alignment problems.

And no Warshaper?  For shame.  Drop 2 levels of FotF for 2 levels of Warshaper and you're set.
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wotmaniac

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #8 on: February 24, 2011, 11:50:07 PM »
well, 1st, you say 3.5, but your followers are using 3.0 skills.  what gives?  I'm just sayin'.
also, if you have room for Improved Cohort (HoB), that'll push his max level up to your level -1 (instead of -2)

Okay, this is quick-and-dirty, just off the top of my head:
Cleric of Fharlanghn ... Domains = Protection, Travel , Luck, Travel Devotion (substituted in place of Celerity domain)
Cleric 6/Combat Medic 5/Contemplative 7
str 12 ; dex 13 ; con 16 ; int 14 ; wis 16 ; cha 14
Feats:
1 combat casting
1 dodge
3 domain spontaneity (protection)
6 domain spontaneity (travel)
9 touch of healing
12 quicken spell
15 DMM - quicken
18 easy MM - quicken

you'll need some night sticks (in light of the campaign parameters, multiples should stack).
increase stats and choose equipment as needed.

that's all for now.

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I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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PhillyG

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #9 on: February 27, 2011, 06:11:55 PM »
well, 1st, you say 3.5, but your followers are using 3.0 skills.  what gives?  I'm just sayin'.

Good catch! I copied and pasted that direct from the 3.5 BRCS playtest PDF (BR=Birthright). I guess they haven't updated that section yet. I wasn't paying attention.  

Update: D'oh! It is actually the Birthright d20 Campaign Setting Rulebook (first release playtest rules Draft version; unsanctioned :Version 0.0  2003). It does not claim to be 3.5; it is d20. My Bad.
« Last Edit: February 27, 2011, 06:18:58 PM by PhillyG »

Bastian

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #10 on: February 27, 2011, 10:52:57 PM »
Artificers focused on crafting price tend to make ridiculously awesome cohorts and not only can it enhance the entire party but it can easily fulfill the required roles using items (I mean who doesn't want to be rescued by constructs being para-dropped from a flying boat without parachutes).

Artificer 18//Kaorti 4/whatever 14. If you can get your dm to allow you to run Psionic Artificer on the other side that would be cool but strictly speaking you might just be better off getting crafting focused prestige classes.

For tips on reduce crafting price see the second link in my sig.

JaronK

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #11 on: March 01, 2011, 05:01:06 AM »
A shield based Crusader could get the job done, using the usual Shield Slam/Shield Charge/Shield Block/Shield Counter/Improved Trip combo.  Something like Lion/Wolf Totem Barbarian 2/Fighter 2/Crusader 14 with those feats and Shock Trooper can charge in, smash and debilitate enemies, heal allies, and protect allies... and you could gestalt it with a more traditional healer (Cleric/Radiant Servant of Pelor?).

Or, if you really want the character to be a HTR Docwagon... well they had vehicles.  Get a Necropolitan Bard/Combat Medic/War Weaver/Sublime Chord sort of character gestalted with, I dunno, Favoured Soul or Cleric, then temporarily drop them to level 8 by having them equip holy or unholy arrows.  Now cast Haunt Shift to turn them into a haunting presence for a huge sized carriage made of Obdurium or similar, which you have built for the purpose with extra arms, tiny hands that can be used for somatic components, and whatever else you like.  For bonus points, cast Permanent Shrink Item on the cart before the haunting so you can at will shift it from tiny to huge.  Now your critter can sit on your shoulder or in your backpack, and then be deployed by popping out, scooping up the wounded while healing them, and hiding them in the carriage for safety.  It of course will need to manifest and drop the arrows to gain full control of the cart.

Bonus points if you can make the thing fly and put Docwagon logos on the side.

JaronK

PhillyG

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Re: Build HTR Docwagon for D&D 3.5!
« Reply #12 on: March 02, 2011, 10:57:03 PM »
Or, if you really want the character to be a HTR Docwagon... well they had vehicles.... 
Bonus points if you can make the thing fly and put Docwagon logos on the side.