Author Topic: Ask a Simple Question 23: You know the drill  (Read 186564 times)

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Ithamar

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Re: Ask a Simple Question 23: You know the drill
« Reply #620 on: March 21, 2011, 04:48:39 PM »
Q212:  Besides the Mask of the Tiger (MIC), is there a cheap item that will get you the Track feat?  The 1,000 - 2,000 GP range would be great.
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Re: Ask a Simple Question 23: You know the drill
« Reply #621 on: March 21, 2011, 05:31:33 PM »
Q 213

Are there any known ways or arguably-legal cheese of extending a maneuver's duration (e.g. that of a boost that would normally last for a round)? Do the [Metamagic] Supernatural Ability feats from Tome of Magic apply to maneuvers explicitly called out as supernatural? If you apply Extend Supernatural ability to such a maneuver that has a Duration entry of "End of turn", what is the new duration?
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Re: Ask a Simple Question 23: You know the drill
« Reply #622 on: March 21, 2011, 07:32:41 PM »
q 214. where is the list with all the best races/templates that are 0 LA, or +1 LA
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Re: Ask a Simple Question 23: You know the drill
« Reply #623 on: March 21, 2011, 07:35:35 PM »
Q 213

Are there any known ways or arguably-legal cheese of extending a maneuver's duration (e.g. that of a boost that would normally last for a round)? Do the [Metamagic] Supernatural Ability feats from Tome of Magic apply to maneuvers explicitly called out as supernatural? If you apply Extend Supernatural ability to such a maneuver that has a Duration entry of "End of turn", what is the new duration?
So far as I know, only the Su manuvers have any way to modify them (by those feats you mentioned).  For example, Widen Su Ability could double the radius of Inferno Blast.
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Re: Ask a Simple Question 23: You know the drill
« Reply #624 on: March 21, 2011, 08:09:04 PM »
q 214. where is the list with all the best races/templates that are 0 LA, or +1 LA

LA 0 races
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Re: Ask a Simple Question 23: You know the drill
« Reply #625 on: March 21, 2011, 08:23:26 PM »
Q 213

Are there any known ways or arguably-legal cheese of extending a maneuver's duration (e.g. that of a boost that would normally last for a round)? Do the [Metamagic] Supernatural Ability feats from Tome of Magic apply to maneuvers explicitly called out as supernatural? If you apply Extend Supernatural ability to such a maneuver that has a Duration entry of "End of turn", what is the new duration?
So far as I know, only the Su manuvers have any way to modify them (by those feats you mentioned).  For example, Widen Su Ability could double the radius of Inferno Blast.
Follow-up: If you apply Empower Supernatural Ability to a (Su) maneuver that uses a melee (or ranged, for that matter) attack, is the attack's base damage also empowered or only any dice that the maneuver may add (plus any other effects it has)?
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Re: Ask a Simple Question 23: You know the drill
« Reply #626 on: March 21, 2011, 09:42:24 PM »
q 214. where is the list with all the best races/templates that are 0 LA, or +1 LA

LA 0 races
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Re: Ask a Simple Question 23: You know the drill
« Reply #627 on: March 21, 2011, 10:25:00 PM »
Q215: Minor Change Shape (changeling racial ability) states that, within disguise self limitation, you can physically alter yourself, but not your gears. Races of Eberron p.45 says you can even alter your gender how you like, except when you're in female form and pregnant. What I want to know is, with Minor Shape Change, you should be able to alter yourself so you could breath water, right?
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Re: Ask a Simple Question 23: You know the drill
« Reply #628 on: March 21, 2011, 10:51:50 PM »
A 215:  Without looking at the specific rules text, you can disguise yourself as a water breathing creature, so if the change is physical, without a line like 'does not gain any blah bonuses of blah', then you should be able to breathe water.  Lungs of an aquatic elf or whatever.

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Re: Ask a Simple Question 23: You know the drill
« Reply #629 on: March 21, 2011, 11:30:27 PM »
^Relevant rule texts are:
[spoiler]
Quote from: Disguise Self; SRD

Quote from: Minor Change Shape; Eberron Campaign Setting p.13
  • Minor Change Shape (Su): Changelings have the
    supernatural ability to alter their appearance as
    though using a disguise self spell that affects their
    bodies but not their possessions. This ability is not
    an illusory effect, but a minor physical alteration of
    a changeling's facial features, skin color and texture,
    and size, within the limits described for the spell. A
    changeling can use this ability at will, and the altera-
    tion lasts until she changes shape again. A changeling
    reverts to her natural form when killed. A true seeing
    spell reveals her natural form. When using this abil-
    ity to create a disguise, a changeling receives a +10
    circumstance bonus on Disguise checks. Using this
    ability is a full-round action.

Quote from: Gender and Sexuality; Races of Eberron p.45
Gender and Sexuality
An important aspect of a changeling's identity is the
issue of gender. Unlike doppelgangers, which are
entirely genderless, a changeling does have a default
gender that manifests in adolescence, but each change-
ling can adapt his or her form to be of either gender,
hermaphroditic (both genders simultaneously), or
entirely genderless). A changeling can alter his or her
gender (and reproductive abilities) as part of using the
race's minor shapechange ability.

Changeling Reproduction
Two changelings parents breed a changeling child. A
changeling and a humanoid can mate to produce an
offspring with the child having a 50% chance to be
of either race. If a change,ing with the Racial Emula-
tion feat (see page 110) matches its subtype to that of a
partner, a child resulting from the union will always
be of that humanoid subtype.
   If a changeling in a female form conceives a child,
she loses the ability to change her gender until after
the child is born.
[/spoiler]

I'd find it odd that they'd be able to switch genders and reproductive system all the time without being able to alter their respiratory system somewhat a bit.
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Re: Ask a Simple Question 23: You know the drill
« Reply #630 on: March 22, 2011, 12:55:43 AM »
^Relevant rule texts are:
[spoiler]
Quote from: Disguise Self; SRD

Quote from: Minor Change Shape; Eberron Campaign Setting p.13
  • Minor Change Shape (Su): Changelings have the
    supernatural ability to alter their appearance as
    though using a disguise self spell that affects their
    bodies but not their possessions. This ability is not
    an illusory effect, but a minor physical alteration of
    a changeling's facial features, skin color and texture,
    and size, within the limits described for the spell. A
    changeling can use this ability at will, and the altera-
    tion lasts until she changes shape again. A changeling
    reverts to her natural form when killed. A true seeing
    spell reveals her natural form. When using this abil-
    ity to create a disguise, a changeling receives a +10
    circumstance bonus on Disguise checks. Using this
    ability is a full-round action.

Quote from: Gender and Sexuality; Races of Eberron p.45
Gender and Sexuality
An important aspect of a changeling's identity is the
issue of gender. Unlike doppelgangers, which are
entirely genderless, a changeling does have a default
gender that manifests in adolescence, but each change-
ling can adapt his or her form to be of either gender,
hermaphroditic (both genders simultaneously), or
entirely genderless). A changeling can alter his or her
gender (and reproductive abilities) as part of using the
race's minor shapechange ability.

Changeling Reproduction
Two changelings parents breed a changeling child. A
changeling and a humanoid can mate to produce an
offspring with the child having a 50% chance to be
of either race. If a change,ing with the Racial Emula-
tion feat (see page 110) matches its subtype to that of a
partner, a child resulting from the union will always
be of that humanoid subtype.
   If a changeling in a female form conceives a child,
she loses the ability to change her gender until after
the child is born.
[/spoiler]

I'd find it odd that they'd be able to switch genders and reproductive system all the time without being able to alter their respiratory system somewhat a bit.

Actually, the Racial Emulation feat would do that if you emulate something with the aquatic subtype, as the water breathingness isn't a trait.
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Demelain

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Re: Ask a Simple Question 23: You know the drill
« Reply #631 on: March 22, 2011, 01:08:29 AM »
Q 216
Does the Tempest class feature, Two-Weapon Spring Attack, "... can attack once each with two different weapons as an attack action" mean that if you have the Spring Attack feats that allow you to make two and then three attacks as part of spring attack, you can make the additional off-hand attack with each of the three attacks?

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Re: Ask a Simple Question 23: You know the drill
« Reply #632 on: March 22, 2011, 03:21:30 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.

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Re: Ask a Simple Question 23: You know the drill
« Reply #633 on: March 22, 2011, 03:38:39 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.
Play a Phaerimm, silent and still automatically
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
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Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

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Re: Ask a Simple Question 23: You know the drill
« Reply #634 on: March 22, 2011, 03:40:25 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.
Play a Phaerimm, silent and still automatically
:eh

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Re: Ask a Simple Question 23: You know the drill
« Reply #635 on: March 22, 2011, 04:22:10 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.
IIRC, Planar Handbook has a feat in there which alters the verbal components of spells allowing Buomans to cast without breaking their vows.
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Re: Ask a Simple Question 23: You know the drill
« Reply #636 on: March 22, 2011, 04:28:27 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.
IIRC, Planar Handbook has a feat in there which alters the verbal components of spells allowing Buomans to cast without breaking their vows.
Yeah, but I felt that was kinda half-assing it.  Besides, free silent spell could be nifty for other reasons.

I know of the Dark Scholar already, so if I could get, say, 10 free silent spell uses a day with minimal investment (for those top-level spells that Dark Scholar doesn't help with), then the two abilities combined should cover everything.

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Re: Ask a Simple Question 23: You know the drill
« Reply #637 on: March 22, 2011, 07:03:47 AM »
A 215:  Looking at that, they key part is in the disguise self spell.  'You cannot change your body type.'  Is the key part of rules text.  Now... it looks like they're saying you have to remain whatever type you started as, i.e. Humanoid, Abberation, Animal.  They could have meant 'if you start as a human body you have to stay a human body', but RAW, they clearly said 'type', which is a rules term which has a meaning.

So RAW, you can change into anything which is the same 'type' as you within the height and body-only limitations of the Disguise Self spell.

What that means in terms of gaining Ex traits I have no idea.

Also could easily be overruled by rules text somewhere else (that Racial Emulation feat for example).

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Re: Ask a Simple Question 23: You know the drill
« Reply #638 on: March 22, 2011, 07:08:43 AM »
A 215:  Looking at that, they key part is in the disguise self spell.  'You cannot change your body type.'  Is the key part of rules text.  Now... it looks like they're saying you have to remain whatever type you started as, i.e. Humanoid, Abberation, Animal.  They could have meant 'if you start as a human body you have to stay a human body', but RAW, they clearly said 'type', which is a rules term which has a meaning.

So RAW, you can change into anything which is the same 'type' as you within the height and body-only limitations of the Disguise Self spell.

What that means in terms of gaining Ex traits I have no idea.

Also could easily be overruled by rules text somewhere else (that Racial Emulation feat for example).
"body type" isn't the same thing as "type", just as "ability damage" is not the same thing as "damage".
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Re: Ask a Simple Question 23: You know the drill
« Reply #639 on: March 22, 2011, 10:57:14 AM »
Q217: What's the best way to get Silent Spell on as many spells as possible (if not all of them) for free?  Buomman Wizard.
IIRC, Planar Handbook has a feat in there which alters the verbal components of spells allowing Buomans to cast without breaking their vows.
Yeah, but I felt that was kinda half-assing it.  Besides, free silent spell could be nifty for other reasons.

I know of the Dark Scholar already, so if I could get, say, 10 free silent spell uses a day with minimal investment (for those top-level spells that Dark Scholar doesn't help with), then the two abilities combined should cover everything.
Geometer can do it as well, though it gets expensive to do so.
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