Q86
The feat Born of the Three Thunders from Complete Arcane says that, whenever a spell you cast of the electricity descriptor deals damaage, you can declare it to be a spell of the Three Thunders. The targets must make a Fortitude save then reflex to avoid being stunned and knocked prone. It says that the caster also becomes dazed for one round.
How does this work with spells that deal damage every round?
Specifically, My sorcerer uses Energy Substitution (Electricity) on Kelgore's Grave Mist, then apply Born of the Three Thunders to it. This has 1 of 3 affects that I can tell. Which is it?
1) Kelgore's Grave Mist stuns, etc. the targets in the first round, and I am dazed in the first round. The targets then only take damage the rest of the rounds, no more stunning for them or dazing for me.
2) They are stunned every round they take damage, but I have to declare it as a Thre Thunders spell each time, and I am consequently dazed every round that they are stunned since I freshly declared it to be a Three Thunders spell.
or my personal favorite:
3) They are stunned every round they take damage, but I am dazed only the first round when I declared it to be a Three Thunders spell.