Author Topic: Ask a Simple Question 23: You know the drill  (Read 186325 times)

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Vicerious

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Re: Ask a Simple Question 23: You know the drill
« Reply #200 on: March 01, 2011, 11:16:55 PM »
Q. 62 - Can Multiweapon Fighting be combined with Natural Weapons? For example, if i had 4x tentacles...
Nope.  That's what the Rapidstrike (Draconomicon) feat chain is for.
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Hitoshura

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Re: Ask a Simple Question 23: You know the drill
« Reply #201 on: March 01, 2011, 11:27:02 PM »
Q. 62 - Can Multiweapon Fighting be combined with Natural Weapons? For example, if i had 4x tentacles...
Nope.  That's what the Rapidstrike (Draconomicon) feat chain is for.

If that's so, how does a Monstrous Humanoid qualify for it? Any feat or maybe a Low-LA Template?

Littha

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Re: Ask a Simple Question 23: You know the drill
« Reply #202 on: March 01, 2011, 11:35:12 PM »
Q. 62 - Can Multiweapon Fighting be combined with Natural Weapons? For example, if i had 4x tentacles...
Nope.  That's what the Rapidstrike (Draconomicon) feat chain is for.

If that's so, how does a Monstrous Humanoid qualify for it? Any feat or maybe a Low-LA Template?

Any template that changes your type to aberration, dragon, elemental, magical beast or plant.... which is to say half dragon and not much else.

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Re: Ask a Simple Question 23: You know the drill
« Reply #203 on: March 01, 2011, 11:40:21 PM »
Q. 62 - Can Multiweapon Fighting be combined with Natural Weapons? For example, if i had 4x tentacles...
Nope.  That's what the Rapidstrike (Draconomicon) feat chain is for.

If that's so, how does a Monstrous Humanoid qualify for it? Any feat or maybe a Low-LA Template?

Any template that changes your type to aberration, dragon, elemental, magical beast or plant.... which is to say half dragon and not much else.

Aberration:
Half-Illithid, Spellwarped (not applicable to Monstrous Humanoids)

Elemental:
Elemental Creature (Air, Cold, Earth, Fire, Ice, Ooze, Smoke, Water, Wood) (All spread out between MotP and Dragons)

Magical Beast:
Shadow Creature (MotP version)

So there's a few more. :P
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Re: Ask a Simple Question 23: You know the drill
« Reply #204 on: March 01, 2011, 11:46:11 PM »
Q. 62 - Can Multiweapon Fighting be combined with Natural Weapons? For example, if i had 4x tentacles...
Nope.  That's what the Rapidstrike (Draconomicon) feat chain is for.

If that's so, how does a Monstrous Humanoid qualify for it? Any feat or maybe a Low-LA Template?

Any template that changes your type to aberration, dragon, elemental, magical beast or plant.... which is to say half dragon and not much else.
And WotC was smart, and the half-dragon savage progression gives it at the last level, so no dice there.

Possibly dragonspawn, depending upon which version you use.
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bearsarebrown

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Re: Ask a Simple Question 23: You know the drill
« Reply #205 on: March 01, 2011, 11:57:16 PM »
There's a 2nd level spell in RotD that makes you a Dragon for the duration. Dragonwrought obviously works. I'm almost positive there is an easier way to count as an Abberation though, I want to say there is a feat.

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Re: Ask a Simple Question 23: You know the drill
« Reply #206 on: March 02, 2011, 12:09:00 AM »

And WotC was smart, and the half-dragon savage progression gives it at the last level, so no dice there.


WotC was smart?  What sort of Bizarro World is this?  :P
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Re: Ask a Simple Question 23: You know the drill
« Reply #207 on: March 02, 2011, 02:06:28 AM »
Q63: I can't remember where I saw this, and I have no idea how I might find it.  It was an alternate way to do HP and I think I saw it on these boards.  All I remember is that every class (by HD) was a roll + a fixed number.  Wizards were D4 + 0, Fighters were D4+6 maybe?  I can't really remember.  Anyone know what I'm talking about?
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

Littha

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Re: Ask a Simple Question 23: You know the drill
« Reply #208 on: March 02, 2011, 03:38:35 AM »
Q63: I can't remember where I saw this, and I have no idea how I might find it.  It was an alternate way to do HP and I think I saw it on these boards.  All I remember is that every class (by HD) was a roll + a fixed number.  Wizards were D4 + 0, Fighters were D4+6 maybe?  I can't really remember.  Anyone know what I'm talking about?

No idea what you are talking about but i imagine it is just granting d4 hd and the average bonus from the extra size.
In that case fighter would be d4+3 (d4 > d6 > d8 > d10) and barbarian would be d4+4.

I imagine it works to reduce the variability of hp between characters but without seeing the original thread i have no idea.

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Re: Ask a Simple Question 23: You know the drill
« Reply #209 on: March 02, 2011, 08:19:25 AM »
Q 64: I don't really understand the spell Doomtide from Spell Compendium. Where exactly are you allowed to put the cubes? And is it better to keep them stationary or have them move away from you?

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Re: Ask a Simple Question 23: You know the drill
« Reply #210 on: March 02, 2011, 08:52:32 AM »
Q59: What can a human wizard 10/incantatrix 10 with 12 dex do, to get enough +hit on ranged touch?

True Strike for one...

Thanks. Is there anything with a longer duration, and preferably persistable? :)
The only thing I could come up with on the spot was persisting divine power via limited wish, but that would be a "bit" expensive with 300 xp/day.

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Re: Ask a Simple Question 23: You know the drill
« Reply #211 on: March 02, 2011, 09:15:02 AM »
A59 some SpC spells
Bite of the Wererat (sor/wiz 3) gives you +6 to dexterity.
Divine Agility (cleric 5) gives you +10 to dexterity.
Guided shot (sor/wiz 1) ignores some penalties.
Wind tunnel (druid 5) gives a +5 competence to ranged attacks.

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Re: Ask a Simple Question 23: You know the drill
« Reply #212 on: March 02, 2011, 12:43:48 PM »
Q65: Does being mounted grant you a type of pounce? I saw it said somewhere on this board, but looked it up on page 157 of the PHB and it would appear that it doesn't grant you anything remotely resembling pounce, although it allows a full attack with ranged weapons. Am I wrong?
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Re: Ask a Simple Question 23: You know the drill
« Reply #213 on: March 02, 2011, 01:39:07 PM »
Q66: I've been reading the "Consolidated Binder Handbook", and my question is a two parter.  Is there a more recent resource than this thing that was copy pasted two years ago and written who knows when?  Part 2 is since no one is ever going to fix the formatting, should I just repost it with corrected formatting?  Its starting to bug me.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

McPoyo

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Re: Ask a Simple Question 23: You know the drill
« Reply #214 on: March 02, 2011, 02:09:00 PM »
If you do, make sure you add a section about bloodline levels advancing vestige access, since they advance effective binder level, and according to the text that's all that gets calculated for determining vestige access.
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Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #215 on: March 02, 2011, 04:46:11 PM »
If you do, make sure you add a section about bloodline levels advancing vestige access, since they advance effective binder level, and according to the text that's all that gets calculated for determining vestige access.

The problem is that I don't know that much about Binders, that's why I was reading it.  I might do it anyway, the formatting really distracts from the product.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #216 on: March 02, 2011, 09:39:21 PM »
Q67:Is making a successful Binding check and getting a good pact as hard as it looks?  level 2 + charisma bonus 3 + d20 means you need a 12+ to successfully good pact with something with DC 17.  Granted somewhere in the middle things are still 20 and you have a better Binder level, but by the end you're level 10 with a charisma bonus of 4 or 5 trying to get a 15+ to bind a level 8 Vestige with a DC of 30.  Am I missing something?  I know about the feat that gives +4, and I know there's an item that helps, but this still seems like a problem.  Circlet of Persuasion to help out?  I guess I'm looking for a non-item solution in this case.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

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Re: Ask a Simple Question 23: You know the drill
« Reply #217 on: March 02, 2011, 09:47:51 PM »
Making a bad bind has very little in-game implications for the most part.  A bad bind does not mean you failed to bind the vestige, just that you are subject to some minor role-playing quirk for the day.
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Sobolev

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Re: Ask a Simple Question 23: You know the drill
« Reply #218 on: March 02, 2011, 10:24:47 PM »
Making a bad bind has very little in-game implications for the most part.  A bad bind does not mean you failed to bind the vestige, just that you are subject to some minor role-playing quirk for the day.

Actually worried more about hiding the signs of the binding.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.

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Re: Ask a Simple Question 23: You know the drill
« Reply #219 on: March 02, 2011, 10:39:55 PM »
Making a bad bind has very little in-game implications for the most part.  A bad bind does not mean you failed to bind the vestige, just that you are subject to some minor role-playing quirk for the day.

Actually worried more about hiding the signs of the binding.
Buy (and constantly screw around with) a rod of wonder.

nobody's going to notice any additional minor quirks.
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