This is my idea for a class based off of stereotypical mimes. It's not finished, and I would appreciate any help finishing it or suggestions on what I have currently. Thank you to everyone in advance.
Mime Class Chart
[spoiler]
Lvl BAB Saves (F/R/W) Special
1 +0 0/2/2 Mime Oath, Mime Offense (+1), Bonus Feat
2 +1 0/3/3 Rope Pull
3 +2 1/3/3
4 +3 1/4/4 Rope Trip
5 +3 1/4/4 Mime Offense (+2)
6 +4 2/5/5 Invisible Box
7 +5 2/5/5 Bonus Feat
8 +6/+1 2/6/6
9 +6/+1 3/6/6
10 +7/+2 3/7/7 Stair Climb, Mime Offense (+3)
11 +8/+3 3/7/7 Bonus Feat
12 +9/+4 4/8/8
13 +9/+4 4/8/8
14 +10/+5 4/9/9
15 +11/+6/+1 5/9/9 Mime Offense (+4)
16 +12/+7/+2 5/10/10 Bonus Feat
17 +12/+7/+2 5/10/10
18 +13/+8/+3 6/11/11
19 +14/+9/+4 6/11/11
20 +15/+10/+5 6/12/12 Bonus Feat, Mime Offense (+5)[/spoiler]
Mime Class Features
[spoiler]Hit Dice: d8
Skill Points: 4+Int
Skill List: Climb, Craft, Escape Artist, Hide, Jump, Knowledge (locale), Listen, Move Silently, Perform, Profession, Search, Spot, Swim, Use Rope
1st Mime Oath:1st Mimed Offense (Ex):2nd Rope Pull (Su):5th Rope Trip (Ex):Bonus Feat: A mime can choose any two weapon fighting feat, weapon focus, weapon specialization, greater weapon focus, greater weapon specialization, power attack, cleave, great cleave, lightning reflexes or iron will. The mime must meet any prerequisites for the feats, and is treated as a fighter of 4 levels lower for feat prerequisites. Any feat that requires you to chose a single weapon can apply to (Mime Offense) to apply to any weapon the mime creates by use of the ability with the same name.
6th Invisible Box (Su): A number of times per day equal to 3+Cha modifier, the mime may surround himself in an invisible box of force. He may activate this ability as an immediate action in response to an attack or spell. The spell or attack automatically fails unless it can bypass force effects. The box lasts just long enough to stop an attack or spell, so if there are residual effects from a spell, the mime must deal with those effects normally after this effect ends.
10th Stair Climb (Ex): A number of times per day equal to his charisma modifier, the mime can activate Air Walk as the spell but with certain differences. The mime moves at full speed when using this ability and is unaffected by high winds. The effect of this ability is invisible and it seems as though the mime walks on air. [/spoiler]