Once my 12 level VoP exalted Monk beat a Horned Devil. ALONE! The only dmg the devil could do to me was from one spell-like that he menaged to shoot out before he droped.
wow... you are the epitome of trolling...
Plus Fucking One.
Skipping past more lies and Fail.
My bad Sunic. It was one of the few modules I know of that had a high PC death count.
@TML:
Not all encounters are fight monster/person to death but, as many gamers tend to enjoy fantasy movies, this ends up to be fighting against a great evil/good. So a lot of games become kill random things as that is how many people have played for many years.
Nah, the problem is simpler than that.
If you do want to fight to the death, you do.
If you don't, well you can't run, and any alternatives either don't exist, or are worse than death, so you do anyways.
End result? Sometimes you really do have to figure out how the fuck your level 11 party is supposed to deal with a Horned Devil in combat. You DID IP proof, right?
...What kind of parties do you have that can't run at 11th level? /pokes Teleport. I know Trace Teleport exists but it's not particularly ubiquitous.
Not that you shouldn't be able to beat a horned devil, but ... that's not the point. Point is you're confusing me.
You use one of your second highest spell slots to escape.
Now, here's the thing about D&D. Attacker Advantage. It exists. It's very strong. And it means exactly what it says = if you are the Attacker, you have the Advantage.
So, you get away. You now have something much more powerful than you, that is angry at you, and can run you down whenever it wants, however it wants. You should have just dealt with it the first time, as now it's likely to appear when you're busy fighting something else, just to really fuck you up.
(Funny thing about Horned Devils - they're actually easier to kill than Ice Devils.)