hello everyone
the background:
I've been playing dungeons and dragons in some form or other for a very long time, and as time progresses you tend to want more as the cup gets hardeer and harder to fill. so a year ago some freinds and I decided to take an adventure to as extreme a degree possible in the given d&d rules. we started up a campaign concerning the multiverse as a whole. the setting is that the multiverse is colapsing and the lady of pain have contracted some heroes to correct a corrupt lodestone on each plane. the store goes on and on, but suffice to say it's all very epic. for a campaign like this we ofcourse need some pretty epic toons as well, so pretty much anything goes. be it bahamut's chosen highpriest, helm's highest saint or the master assassin of mask.
what we have:
well. people tend to change toons all the time, either because they die, because they get pissed off at another groupmember or some other reason, but so far we've had a dragonriding cavalier paladin with a rediculous damage output, a shadow djinn rogue with something like 150 in hide, a dervish with 35-odd attacks each round and ofcourse a few wizard/incantatrix/cloistered cleric type of toons.
the rules:
in the way of power playing pretty much anything goes, barring pun-pun and the other options from the you break it, you buy it section. we use all the core books ofc, all the settings, tomes and races of, all the sourcebooks and so on. we don't use anything published too far out of wizards quality reach, so no wierd d20 licenced stuff or dragon magazine. the GM is pretty lenient all round as long as the choises makes sense from a flavour perspective. and houseruling stuff is not out of the question.
What I want:
now for the real challenge. I'm building the tank of the outfit. but not just any tank, I want a hit point based guy. ac is nice, but not a must. good saves would be nice as well, but yet again not the highest priority. I want hit points and piles of it. not damage sponges or tricky ways to get out of it. just a good old wall of ham. also I want crit immunity so I don't get hacked up. so far I have conjured up two options:
option #1 the Con monster
earthchild/mineral warrior/werebear and maybe a half dragon or something for the 2 extra con, buy as much con on items as possible including spells made permanent on items, throw in some fist of the forest and deepwarden for ac and a few dips here and there for extra tidbits, swordsage for ac, palladin for saves and some other stuff. and elemental archon for the flavour and the uncritability. this should end up with a con 56-ish and about 600 hp.
option #2 the undead
I haven't given the second option too much thought yet, but the scetch is to as much charisma as possible. chosen template, nymph or something and the rod of splendor, then get walker of the wastes and dry lich for the unholy toughness. the problem here is that the healer in the party normally use healing ring, I think it's called, (a big multiheal thingie) and being undead is bad news there, so I need to be able to heal myself as well. some contingencies perhaps or something.
anyway, this is as far as I've gotten. I'd be very happy to see any extra tidbits to either approach or a 3rd or 4th option. and lastly. I've scoured the web for this and it's proven next to impossible to find, but if there's some thread somewhere for this, I'm sorry for the dubble post and just send me the link.
looking forward to read all your broken ideas. greetings from denmark