Items
Proof Against Transmutation (+5 Armor/Shield Property, Complete Arcane 142)You're immune to any Transmutation effect that would change your shape not to your liking, like
baleful polymorph, and
disintegrate kills you at -10 instead of 0. You can still be affected by
polymorph or gaining weight from eating cake.
It's
very expensive for its effects.
Spellblade (+6000G Weapon Property, Player's Guide to Faerun 120)Consider also the Spellblade property (+6000G) from
Player's Guide to Faerun 120. You're IMMUNE to a spell that targets you, "not one that affects an area or creates an effect."
This applies to
dispel magic,
recipricol gyre (
Spell Compendium 170), and the like.
Get this on your +1 darkwood gauntlets, your +1 armor spikes, your +1 boot blades, your +1 braid blades, and your actual weapons.
Spells & Powers
Beastland Ferocity (Bard1, Druid1, Spell Compendium 25)Touched target can act normally while disabled or dying for 1 min/CL. Couple with
delay death for best effect.
Blindsight (Cleric3, Druid3, Spell Compendium 32)Touched target gains 30'
blindsight for 1 min/CL.
Chain Contingency (Sor/Wiz9, Tome and Blood 86)The oft-forgotten greater version. Works as
contingency but activates up to 3 spells upon its trigger.
Contact Other Plane (HB4 (whatever that is), Sor/Wiz5, Player's Handbook 212)One of the best Divinations for
any class. Careful about bugging a live DM about the future, though.
Contingency (Sor/Wiz6, Time6, Shugenja6, Player's Handbook 213)Conviction (Cleric1, Spell Compendium 52)Death Ward (Cleric4, Druid5, [Lots of Domains and Misc. Lists]4, Player's Handbook 217)Delay Death (Cleric4, Spell Compendium 63)Target can't die from HP damage, but can still be knocked out or staggered. Works best with
beastland ferocity. IMMEDIATE action cast! Close range! 1 round/CL duration!
Divination (Cleric4, Knowledge4, Oracle3, [Other Lists]4, Player's Handbook 224)A poor man's
contact other plane. Still, be careful about bugging a live DM about the future.
Energy Immunity (Cleric6, Druid6, Sor/Wiz7, Wu Jen7, Spell Compendium 80)Touched creature takes no HP damage from 1 energy type (acid, cold, electricity, fire, or sonic) for 24 hours. You may be able to be affected by more than 1 casting of this at a time, and if so, bring on the fivefold
energy immunity!
Fiery Discorporation (Kineticist5, Expanded Psionics Handbook 107)If you pass a Will save (5+damage dealt), you "disappear" into a fire for a day instead of dying.
Foresight (Druid9, Knowledge9, Sor/Wiz9, Time8, [Other Lists]9, Player's Handbook 233)Never be surprised again! Regardless, be careful about bugging a live DM about the future!
Freedom of Movement (Cleric4, Druid4, Luck4, Time4, [Lotsa Domains & Misc. Lists]4 Player's Handbook 233)Greater Blindsight (Cleric4, Druid4, Spell Compendium 32)Touched target gains 60'
blindsight for 1 min/CL.
Ignore IMarvinTPA's spell levels.
Spell Compendium specificially states it's Cleric4, Druid4, and there's no errata on this spell.
Greater Resistance (Bard4, Cleric4, Druid4, Sor/Wiz4, Spell Compendium 174)Hide Life (Sor/Wiz9, Tome and Blood 81)Costs 5000 XP (!), but so long as your pseudo-phylactery is intact, You Can't Die.
Lesser Spell Turning (Adept4, Sor/Wiz4, Mintiper's Chapbook on Wizards.com)This version of
spell turning turns only d4+1 spell levels.
Life Ward (Cleric4, Spell Compendium 131)It's
death ward versus positive energy. Handy on Undead and anyone headed to the
Positive Energy Plane.
Magic Circle Against Alignment (Cleric3, Blackguard3 OR Paladin3, Sor/Wiz3, [Lots of Domains and Misc. Lists]3, Player's Handbook 249)Mass Conviction (Cleric3, Spell Compendium 52)Mass Death Ward (Cleric8, Druid9, Spell Compendium 61)Mass Shield of Faith (Cleric4, Spell Compendium 188)Mind Blank (Protection8, Psion/Wilder8, Sor/Wiz8, [Various Domains & Misc. Lists]8, Player's Handbook 253 and Expanded Psionics Handbook 119)Personal Mind Blank (Psion/Wilder7, Psychic Warrior6 Expanded Psionics Handbook 118)Protection From Alignment (Cleric1, Blackguard1 OR Paladin1, Sor/Wiz1, [Lots of Domains and Misc. Lists]1, Player's Handbook 266)Recitation (Cleric4, Purification3, Spell Compendium 170)See Invisibility (Bard3, Sor/Wiz2, Truth3, [Other Lists]2 or 3, Player's Handbook 275)Spell Turning (Luck7, Magic7, Sor/Wiz7, [Some Other Lists]7, Player's Handbook 282)Superior Resistance (Bard6, Cleric6, Druid6, Sor/Wiz6, Spell Compendium 174)True Seeing (Cleric5, Druid7, Psion/Wilder5, Sor/Wiz6, Wu Jen7, Player's Handbook 298 and Expanded Psionics Handbook 139)See
everything as it really is, except for nonmagical stealthers and disguised things.