Author Topic: Exit 23  (Read 4686 times)

0 Members and 1 Guest are viewing this topic.

Melblen_Cairn

  • Bi-Curious George
  • ****
  • Posts: 503
    • Email
Re: Exit 23
« Reply #20 on: September 02, 2008, 12:12:48 PM »
I love it when the party breaks rule #1 of any dungeon delving scenario....Never ever split up the party.  :smirk And they did it twice in a row  :lol  "Lets split up" "No." "Lets split up" ""No!" "Lets split up" " NO!" *click* *sneak* *sneak* *sneak* fun stuff  :nonono
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

NecroticBanana

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 186
Re: Exit 23
« Reply #21 on: September 07, 2008, 04:03:21 AM »
yea a bit odd on there part. Looks like i'll have a few new players to add to the mix. One is a preacher who became "aware" of the true monsters around him. The other i'm not so sure yet. And Abigal has held back on leveling up these last few times so that she can pick up her werewolf template in about 300 more xp. And Sam might have to get invovled on the Johnny scenerio...good thing i rolled his stats up just in case....and gave him a +1 Holy Desert Eagle.

Just to be sure.
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar

NecroticBanana

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 186
Re: Exit 23
« Reply #22 on: September 08, 2008, 05:55:31 AM »
So tonight i introduced the one new player (the other hasn't managed to show up yet) A young man, up until recently studying to be a man of the cloth, disillusioned with the bible and the church in general decides that its just not right for him and simply turns his back on his training. After spending hours at the local dive bar he manages to stumble back home, past the destitute and homeless and up the piss-stained hallways to his studio apartment only to find an eviction notice on his door. He decides to just smash the damned lock in and sleep off his night and get his shit in the morning. He is suddenly awoken by the smell of smoke in his apt. a sickly sweet incence kinda smoke..suddenly his apt. is lit ablaze as a single winged figure wreathed in flames appears. This magestic figure, standing upwards of 7' weilding a brilliant flaming sword and adorned in white robes and a shining embossed breastplate, accompanied with the sounsd of the holy coir speaks to him
" I, slayer of devils, keeper of the heavenly flame, highest of seriphim, lord and master of all lowly beast, St. Michael.
Needless to say the character drops sobbing to his knees as he is commanded to "await the signs" The figure then vanishes in a blast of holy fire. leaving the character alone in his dark, empty hole of an apt. He is then overcome with sleep and awakens the next day, he casually reaches for his "i heart jesus" coffee mug before relizing its full of ciggerette butts and bugs, the weeks old newspaper is was resting on has a coffee stain circling around a picture of a local truckstop, the scene of a recent shooting and wild animal attack. He makes his way there to find it somewhat open, the majority of it is boarded up and a crew of carpenters are busy repairing the damaged sections of the building. after some investigating he manages to learn that, while no-one will just come out and say it, it wasn't a bear. One of the victims remember Sam's name and the daring man with the accent that saved her life from the physco trucker After some more research he finds The companies' address (it being under Sam's name and all) . He makes his way to the local casino to try and scrape up enough cash for a bus ticket to Seattle. While on his way to Seattle i ran him thru the adventure in the back of the book involving the bus crash and the zombie attack, he manages to fight off four zombies armed with a cross bow, spending all his ammo and action points (and down to 3 hp) manages to fend them off. After checking on everyone and instructing one of the passengers to call the police, walks off into the darkness. Eventually meeting up with Sam and informs him that he was instructed to come here, and tells him about the zombie attacks, Sam is suspicious of the man and ask how he knew to come here. He reveals that he is receiving messeges from god. At this point we went into a decent roleplay session were same acctually attempts to convince him that this line of work is not for the faint of heart and that he should just forget what he saw and go back to his 9 to 5. But once he relized that he was serious about this Sam reasons that it's better for this guy to be with a group than have him go out unprepared and get himself killed...or worse. Sam offers him a fold out couch and helps bandage himself up. Than he catches up on his rest.



Meanwhile...
 with everyone re-grouped back at the office. Sam and Abigal talking shop over there recent, and very deadly run in with Johnny-boy. Unfortunatly neither Abby or O'Malley had really devulged much info to Sam until this point, So Sam says that he and Abby need to find Johnny's grave and purify his body with salt and fire just in case Johnny doesnt stop with his original killer( specifically he says..."get a shovel"). O'Malley decides to head over to the ex-girlfriend's home and question her about Ernie Whitmarsh. Obviously confused, and a little upset that he's the second person in less than a week to visit her trudging up bad memories, O'Malley convinces her that whoever is behind the murder might come after her next and that he will be staking an agent out front to keep an eye on things. The husband refuses to be scared out of his own home by some kind of nut case and refuses to leave. The night stretches on and O'Malley decides that maybe Johnny really is gone and decides to leave, but he goes to tell the couple that he is on his way, when suddenly O'Malley finds himself standing in the center of the road with a fully formed and very solid flame spouting 57' chevy barreling down onto him. He dives over his hood and goes for his tommy gun in the trunk just as Johnny sideswipes the car and mauls the thing all to hell. Johnny screeches into a bootleg turn and guns it aimed directly at the house. He plows the car thru the living room. By the time O'Malley reaches inside he finds the husband fending Johnny off with a fireplace poker and shielding his wife. The chains begin to fly the husband goes down and the wife runs for cover behind O'Malley but Johnny manages to lash her by the legs and bring her to the ground. O'Malley manages to finally connect with a blessed round and manages to get Johnny's attention before he completly snuffs out the husband. They battle it out for some time (i really wanted O'Malley's player to feel truely threatened.
After dilligently digging (and with the help of a back hoe) managed to uncover Johnny's body they proceed to salt and burn the body. Sam says that outta do it, and to call O'Malley and tell him to wrap it up.
By this time O'Malley witnesses Johnny fade out and loose his concentration, the woman scrambles free and Johnny's ghost re-possesses the car again and roars outta there. O'Malley follows close behind when his phone rings, it's Abby telling him that Johnny's body is purified and that the ghost is gone to wich O'Malley replies "Than' why am i fookin' chas'n im now fer?!" and hangs up on her.
At this time Abby and Sam relize that theres still some connection to the car and begin to head for the junkyard but are suddenly cut off by the sound of both Johnny and O'Malley roaring downt he road torwards them! Johnny swerves into the graveyard and screeches to a halt to confront Abby and Sam and O'Malley follows close behind swerving in behind Johnny but decides to ram the bastard. He smashes into the old chevy, pushing both cars several yards into the muddy graveyard smashing all manner of headstones. At this time Johnny snatches a seriously injured O'Malley from the wreck and begins to pummel his face in with a chained fist. Sam throws Abby the salt loaded shotgun and runs for his own gun still in his car. O'Malley attempts to fight off Johnny and fires another blessed round and misses (did i mention this guy's Defence is really high lol) he attempts this several more times finally using up the last of his blessed rounds. Abby tries unsuccessfully to fend him off with the shotgun (-4 to hit, but she's trying) finally after a fullround of beating O'Malley tries to play dead and Johnny lashes out at Abby laying her wide open, suddenly a single titanic shot is heard, and Johnny is nocked complety off his feet as Sam finally returns true grit weilding a damned hand cannon (his personal Desert Eagle with the woodgrain handle made from a chunk of the true cross..giving it the holy ability) Johnny retalliates dealing 2 criticals to Sam smashing him hard (and missing his MAS by one point!!) but Sam manages to hold his ground and plug him again. At one point Sam misses and i describe how the stray bullet litrally cracks a headstone in two.
At this point i relize that Sam himself can take out the ghost but i really didnt want it to seem like i had to save the players so i had Johnny trip up Sam who then hit his head on a headstone the gun flying from his hand. it lands in front of Abby but she throws it to O'Malley who takes aim, and blast Johnny's head into ghost smoke. Abby then runs and douses the car in salt and lighter fluid and sets it ablaze before johnny can come back.

This one was almost a TPK.
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar

NecroticBanana

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 186
Re: Exit 23
« Reply #23 on: September 27, 2008, 12:40:19 PM »
Long overdue update...

Ok, so i wanted to try a little side trek adventure since the preacher man's player was sick and i didnt want to get too far without him., i decided to use the first in the "Grim Frequencies" adventures published (and never finished i might add) by WOTC some years ago.

While on there way back from picking up the replacment company car. O'Malley and Abby hear a strange radio transmittion over there stereos (seperate cars, o'malley in the new van and abby in her vw bug) Intructing them that they must go to the Toys r us at (whatever) address within the next hour and aquire a "bun-bun" toy rabbit. THEY MUST NOT FAIL!

Well they get there in time to see two of the last three being bought and hurry to grab up the last, Abby manages to get her hands on it at the same time as another man, a rough looking character with visible neck tattoos (O'Malley notices he's armed). Abby tells the man that it's important that they get this toy for her dying little sister, The man (ironiclly) has a similar story saying that he must buy it for what could be his bosses's daughters last birthday. The man attempts to bribe them, offering a serious amount of money but they refuse, during all the conversation O'malley steps in and attempts to taunt the man using his forged F.B.I. badge, it doesnt work, eventually it all goes to hell and the guy maces O'malley and snatches it from them and runs for the door. Abby misses her AoO and the guy makes it out the store, once O'Malley catches up the guy is already jumping into his SUV.

This is were O'malley opens fire on a shoplifter  :o and misses the tires but manages to put some good holes in the truck otherwise. They catch the liscence plate number and check it out. The police eventually arrive and O'Malley again passes himself off as an F.B.I. Agent and agrees to go to the police station for a report with two (very suspicious) officers. There he begins to relize the DM knows the law a little better than he thought  :smirk

He hears an officer talking to the police chief that his badge didnt check out and that they have no idea who this guy is, the chief orders them to grab some backup and some cuffs...O'Malley relizes he's cornered and jumps out the window and makes a break for it. Taunting the cops in a "dashing highwayman" kinda way with a bow and a tip of the hat and some irish limmrick comparing himself to a leprechaun (i dunno  :rolleyes )

Long story short they find that the man they fought is a petty thug hired by a famous movie producer from southern Cali. and are in the area scouting locations for a new movie (they also find that the producer's father is a noted crime boss with the russian mob.) They manage to find out the producer is staying at the local Hilton and O'malley attemtps to confront the guy. He gets there only to be confronted with two huge, mean looking body guards blocking the entrance to the room. He manages to get a chance to talk to the guy again, and again attempts to intimidate him (this guy rolls good) and tells O'Malley he dont give a damn who he is and franckly to go screw himself. as he walkes back into the hotel room O'Malley can see several people in the room including the producer playing with a small girl and her new Bun-Bun. O'Malley manages to track down a black marketer and purchases a Bun-Bun for himself. He finds it entertaining but otherwise unremarkable..Abby is crawling at the walls to take it apart and analyze it. Eventually Sam reveals that they will be expecting a guest, an old buddy of his that he worked a few cases on, He's tracked a perticular nasty beastie to the city and has a few leads but needs there help.

----end session----

Now heres the thing, because they failed there mission i'm supposed to make the PC's lives hell now..all kinds bad luck...so Abby's car (left at the toy store) will be stolen, her computer will crash, O'Malley i think, who in my opinion is rasing to much suspision for someone who is supposed to be dead, and calling family members will eventually be tracked down by a rival mob family and shot int he face (eventually getting plastic surgery and a new identity anyway eliminating the need for the DM to remember to screw him over in the future..too much work)

Also i need to develop several "dead end" areas fro the PCs to investigate (This old friend of Sams isnt all he appears to be and leads them on a wild goose chase for a bit) so i need to make it seem as if the places there investigating are in fact, possible lairs for some kinda slasher monster (werewolf, wendigo, etc.) maybe a few red herrings..such as a building that really is haunted but the ghost are harmless apperitions..or just some creepy old house with plenty of atmosphere to keep the PC's jumpy. also still gotta develop some kinda fey thing for O'Malley.

Any help with some of this stuff would be great guys, i'm afraid i might be runnin a little dry with all the extra work i been doin..doesnt leave me with much thinkin time while i'm trying not to get lost in an 18 wheeler. lol
« Last Edit: September 27, 2008, 12:42:58 PM by NecroticBanana »
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar

Melblen_Cairn

  • Bi-Curious George
  • ****
  • Posts: 503
    • Email
Re: Exit 23
« Reply #24 on: September 28, 2008, 01:17:11 AM »
Good stuff.

Well I started by doing a google search for ya about the wee folk and came up with this

http://www.moonsmuses.com/fae.html

Some interesting info but if you ask me I think she may have been injesting a few to many of the mushrooms she has pictures off  :D

A good start off point though for O'Malley's player. As for stats I would swipe something out of the MM1 for a sprite or something and take on some divinatory magic in the spell like abilities. Or maybe just a gather info skill that they use amongst their own kind to gain info for O'Malley. I looked through each of the MMs and didnt find much in the way of stats.

You should let him delve into that lore and then throw the Banshee at him down the road=) hehe
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

NecroticBanana

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 186
Re: Exit 23
« Reply #25 on: September 28, 2008, 06:23:54 AM »
well its not so much the lore, i can find plenty of info...just not sure how to incorporate it into my game.. hell i dont even use em in D&D. He is going for the alchemist prestige class outta the dark matter book tho.
You magnificent Bastard

Jesus saves...Allah protects...and Cthulhu thinks you'd make a great sandwich

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

No man should outlive his fictitious wizard -Homer Simpson

Any legal defense starting by: ''I was drunk'' is bound to fail.-Alastar