I originally posted this topic
http://www.giantitp.com/forums/showthread.php?p=9753255#post9753255 on the GITP forums and then someone reminded me "You should really take this to somewhere like BrilliantGameologists" and here I am. But, for the full details of my crazy thought process, I guess you could check it out, but be warned, I flip flop faster than a flapjack.
My concept, for those of you familiar with the show
Full Metal Alchemist is to create Alex Louis Armstrong, the Strong Arm Alchemist.
My game system is Pathfinder, which helps with the added feats and the improvement to many of the base classes, but from a resource standing point, I have access to literally any official 3.5 or PF book, no Dragon Mags though.
These are a few of the strengths of the character:
Excellent at Hand to Hand Combat.
Ability to create spikes (or "BEAUTIFUL ALCHEMY" STATUES OF HIMSELF, I guess they'd deal Bludgeoning damage instead) from the ground by energizing the molecules with electricity.
Able to add electric shocks to his punch.
Able to strike a projectile and turn it into a flying spike.
Ability to punch though walls.
Excellent Grappler.
Is, arguably, wonderful at Intimidate and Diplomacy checks by solely using his muscles.
Is a "Beautiful Artist."
I've worked a few things out, but I'm not sure how to execute the building. For a few of these, I figured out how to make them work mechanically.
For grappling, obviously Imp Grapple and Greater Grapple, which require Improved Unarmed Strike.
I had to build a custom magic item to emulate the Statue creation effect. (I'm not totally happy with this, but it works for what it does I suppose.)
The Electric damage from punches I figured could come from two sources, either levels in Monk in which he took the Monk of the Four Winds Alternate Class Feature from the Advanced Players Guide OR add shocking enchant to his fists.
I haven't found an exact way to do the "striking projectile" ability. I considered enchanting his fists with "throwing" and just fluff it that that's what he was doing, maybe through an Amulet of Mighty Fists, but I wasn't sure if that worked that way or not.
Hand to Hand combat might be the hardest part. I've had the most conflict with myself over the class/es used. I've considered Monk, Barbarian, Pugilist Fighter, Fist of the Forest, Sword Sage and even Warblade. I'm just not sure what would be best for this type of character. I had someone tell me that Warblade might be optimal and that with the "Throwing" quality, I could perform maneuvers at range. This seems pretty desirable, but I'm not 100% sure.
I plan the build for 20th level, because that's just how I always build my characters, as though they'd reach max potential, but it's also part of the reason I'm having such a hard time.
So with rolled stats of 18, 18, 16, 15, 14, 13, which were witnessed by the potential DM btw, before Racial Modifiers or templates, I request from you Gameologists, please help me Min/Max Alex Louis Armstrong, the Strong Arm Alchemist.