Author Topic: Build Me A Monk 2: Build Me A Wight  (Read 3132 times)

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Rejakor

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Build Me A Monk 2: Build Me A Wight
« on: February 08, 2011, 04:25:22 PM »

Ithamar

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #1 on: February 08, 2011, 05:00:25 PM »
There is a wight template in Savage Species and Libris Mortis has a wight racial progression class.
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The_Mad_Linguist

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #2 on: February 08, 2011, 07:03:21 PM »
Monsters of faerun give ghosts the option to pick up energy drain as well (either or 2 levels depending upon the ghost - presumably single level energy drain is a minor power, double level drain is a major power)
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SorO_Lost

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #3 on: February 08, 2011, 09:45:36 PM »
Energy Drain (defenders of faith)
+2 enchantment. Deals 1d4 negative levels per touch attack.

3.0 has a lot of powerful stuff in it. And even if trumped by a newer entry, any negative energy immune creature is capable of using the DMG's Life-Drinker which bestows two negative levels per hit.
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[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
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JaronK

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #4 on: February 09, 2011, 03:46:31 AM »
Lifedrinker is pretty much the be all end all of negative level creation from melees.  I believe MiC lets you apply specific weapon traits to other types of weapon, so you can have Lifedrinker Kukris and such if you wanted.  Either way, just becoming immune to negative levels (IIRC Warforged are, and if not Necropolitans definitely are) and wielding this is insanely powerful.  There's really no need for becoming a Wight to do this.

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #5 on: February 09, 2011, 03:48:38 AM »
Of course, you could put this on a Soul Eater, instead...

Rejakor

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #6 on: February 09, 2011, 05:35:04 AM »
Yeah wow.

+4 LA.

That is totally playable and stuff.  I was thinking, looking at it, +2ish at most.

Well, there goes that idea.

JaronK

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #7 on: February 09, 2011, 05:44:45 AM »
Still, you can absolutely play a level draining character.  Consider a crit focused Necropolitan Monk 6/Shou Disciple 5/Warblade 9 who wields a pair of Enfeebling Lifedrinker Kukris and uses the Eviscerator line of feats along with any maneuvers that let him attack more, all while in Blood in the Water stance.  You fear and level drain enemies while boosting your attacks.  Imperious Command is obviously handy.

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Mixster

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #8 on: February 09, 2011, 09:02:29 AM »
Still, you can absolutely play a level draining character.  Consider a crit focused Necropolitan Monk 6/Shou Disciple 5/Warblade 9 who wields a pair of Enfeebling Lifedrinker Kukris and uses the Eviscerator line of feats along with any maneuvers that let him attack more, all while in Blood in the Water stance.  You fear and level drain enemies while boosting your attacks.  Imperious Command is obviously handy.

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Yeah, but facing an ooze, a construct or an undead would ruin your day.
Monks are pretty much the best designed class ever.

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Rejakor

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #9 on: February 09, 2011, 10:51:46 AM »
Yeah, looks like my best bet for the idea I had would be necropolitan with lifedrinking gauntlets under the ruling that gauntlet enchantments apply to your unarmed strike.

It was just a nice thought because with Wightblade natural attacks from Feral would gain the negative levels etc.  Not optimized, but nice.  Apply usual quori crystals and size increase stuff to make your monk attacks hit hard anyway, and it would work.

Rebel7284

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #10 on: February 09, 2011, 11:00:39 AM »
Yeah, looks like my best bet for the idea I had would be necropolitan with lifedrinking gauntlets under the ruling that gauntlet enchantments apply to your unarmed strike.

It was just a nice thought because with Wightblade natural attacks from Feral would gain the negative levels etc.  Not optimized, but nice.  Apply usual quori crystals and size increase stuff to make your monk attacks hit hard anyway, and it would work.

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skydragonknight

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #11 on: February 09, 2011, 11:57:47 AM »
Go with a Dvati base and call them the Wight Brothers?
It always seems like the barrels around here have something in them.

bearsarebrown

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #12 on: February 09, 2011, 03:47:46 PM »
Monk entry into Soul Drinker. Flavor to taste.

JaronK

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #13 on: February 09, 2011, 09:22:08 PM »
Yeah, but facing an ooze, a construct or an undead would ruin your day.

Yeah, you'd have that weakness.  But since you wanted to be undead anyway, it's best to have a Dread Necromancer in the party.  He'll make you a better Necropolitan, and when you can't hurt the undead, he'll just control them.  Oozes are pretty rare, so that just leaves Constructs as an annoyance.  I'd recommend glaring at them and pouting.

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #14 on: February 09, 2011, 09:23:53 PM »
Yeah, but facing an ooze, a construct or an undead would ruin your day.
Not if all you have invested in is about 9k of gold (life-drinker). There is no such thing as hitting level 20 without energy drain & death effects immunity.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Mixster

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #15 on: February 09, 2011, 09:26:35 PM »
The rarity of oozes depends very much on the DM. I've never seen a DM who didn't love the gelatinous cube so much he sent us up against multiples of them.

Luckily they are slow, so you can just walk away and fire arrows at it all day.

You've also invested your combat style, in this, wielding dual Khukris is IMO rarely optimal. Especially not as a monk.
Monks are pretty much the best designed class ever.

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JaronK

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Re: Build Me A Monk 2: Build Me A Wight
« Reply #16 on: February 09, 2011, 09:30:06 PM »
With Shou Disciple, it actually works just fine, which is why I suggested that.  Note that Blood in the Water works just fine against crit immunes (so does Enfeebling but those things are immune to ability damage anyhow IIRC) so you can still do something, but you'll definitely want a backup strategy for dealing with oozes and constructs if that's going to come up a bunch.

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