Author Topic: Fiend of Possession Handbook  (Read 10994 times)

0 Members and 1 Guest are viewing this topic.


Widow

  • Bi-Curious George
  • ****
  • Posts: 469
Re: Fiend of Possession Handbook
« Reply #1 on: February 05, 2011, 03:01:41 AM »
Phaerimm TrickeryShadowcraft Mage, FoP light

The illusion flavor of the master specialist gets free still, silent, and eschew materials with illusion spells, but not until level 10 in the class.  You can always switch the order of Master Specialist and Shadowcraft mage. 

Whisper Gnome

3 Wizard/ 3 Master Specialist/ 2 FoP/ 7 Master Specialist/ 5 Shadowcraft Mage

L1 Otherworldly
L3 Spell Focus Illusion
L4 Spell craft skill focus (Master Specialist Bonus)
L6 Martial Maneuver (Shadow hand)
L6 Greater Spell Focus Illusion (Master Specialist Bonus)
L9 Open
L12 Open
L15 Open
L18 Open

9th level spells and a caster level of 20 with all the normal shadowcrafter mage goodness.

Warlocks and Eldritch blast
« Last Edit: February 05, 2011, 03:03:58 AM by Widow »

Widow

  • Bi-Curious George
  • ****
  • Posts: 469
Re: Fiend of Possession Handbook
« Reply #2 on: February 05, 2011, 03:01:53 AM »
Theoretical builds


Cleric and a half

The idea here is to be a full cleric/wizard and a FoP.  We are going to use the usual Other Worldly/ritual of alignment for entry to FoP.  Afterwards we are going to enter the Eldrich Master PrC from dragon mag #280.  It does not progress spell casting, but grants a bonus spell slot 1 level higher than you can currently cast and bonus metamagic feat at level 3.  Add this slot to cleric to pick up level 2 spells.  Then at level 4 it lets you add a spell list from another casting class to your exsisting spell casting classes.  These spells are all cast as arcane spells regardless of how the spells are usually cast.  That means you cleric is now both an arcane and divine casting class.  Use Mystic Theurge then to double progress the class.  You end up with 9th level spells cast off of one stat and set of spells slots, but come from both the cleric list and another list of your choice (probably wizard).  Use Arcane thesis for orb of force of another spell of choice to get free still and silent spell added for free.

Cleric 1/ Wu Gen 1/ Cleric 1/FoP 5/Eldrich Master 4/Mystic Theurge 8

L1 Other Worldly
L1 Extend Spell (Human)
L2 Persistent Spell (Wu Gen)
L3 Eschew materials
L6 Divine Metamagic
L9  Easy Metamagic Persistent Spell
L12 Still Spell
L12 (EM Bonus) Silent Spell
L15 Open
L18 Arcane Thesis

Domains of interest:
Undead for Extra Turning
Planning for Extend Spell
« Last Edit: February 05, 2011, 03:04:43 AM by Widow »

Widow

  • Bi-Curious George
  • ****
  • Posts: 469
Re: Fiend of Possession Handbook
« Reply #3 on: February 05, 2011, 03:02:08 AM »
Cohorts

Fiends of Possession make optimal cohorts for characters of the appropriate alignment.  The key feature is their ability to augment your character and remain out of sight.  One of the biggest problems I have with leadership is picking a cohort that is useful, out of the way, and does not overshadow other party members.

The Fixer

This cohort can make any armor, ring, weapon, or wonderous item, plus buy and sell things at the best prices.  You can leave him at home when you want or take him on the go.  The xp mechanic with leadership makes the cohort useful even after he hits his max level, just continue to burn the xp or hide it with the link below.

Midguard Dwarf 8 HD +4LA/ FoP 5

L1 Mercantile (if available)
L3 Item Familiar (if available)
L6 Master Artisian or eberron crafting feat
L9 Master Artisian or eberron crafting feat
L12 Master Artisian or eberron crafting feat
L15 Open

Sanctify relic might be of interest if your main character is a divine caster. 

http://www.wizards.com/default.asp?x=dnd/we/20060526a

The standard FOP build in the two sections above is the other optimal cohort build.
« Last Edit: February 05, 2011, 03:05:11 AM by Widow »

Widow

  • Bi-Curious George
  • ****
  • Posts: 469
Re: Fiend of Possession Handbook
« Reply #4 on: February 05, 2011, 03:03:06 AM »
For DM.  Legion Devils in mass.  Coming up.
« Last Edit: February 05, 2011, 03:06:11 AM by Widow »

Waldham

  • Ring-Tailed Lemur
  • **
  • Posts: 27
    • Email
Re: Fiend of Possession Handbook
« Reply #5 on: April 04, 2011, 09:29:38 AM »
Vargouille :

Outsider (Evil, Extraplanar)
Quote

Waldham

  • Ring-Tailed Lemur
  • **
  • Posts: 27
    • Email
Re: Fiend of Possession Handbook
« Reply #6 on: April 05, 2011, 08:47:25 AM »
The objective isn't to become completely a vargouille but obtai the type and the subtype.

What are the level adjustement for a vargouille ?

What are the monster class levels for a vargouille ?

In A DARK AND STORMY KNIGHT, A Short Adventure for Four 1st-Level Player Characters

Quote

So, I think that it's possible to become a lesser vargouille with an permanent effet of daylight, no ?

Widow

  • Bi-Curious George
  • ****
  • Posts: 469
Re: Fiend of Possession Handbook
« Reply #7 on: April 06, 2011, 12:52:04 AM »
As far as I can tell the Lesser version is identical to the typical one, just with kiss and poison removed.  I dont have access to that specific adventure, but regular vargouille are not playable.  Anything with a LA: - means it cannot be played as a player character, so it would be up to the DM to set a custom LA.

Now I have no problem with delaying the transformation, but at no part before it states you become a vargouille does it say that it changes your type.  So you are stuck with humanoid or whatever unless you are a full vargouille.