I need to find some info on firearms/explosives rules for stuff to be invented or existing within the time frame of the campaign before I can finihs up the Natural Philosophers inventing rules (your help is appreciated).
That being said I'll get a head start on the next one I guess:
OCCULTIST All your life you have studied the old books and legends waiting for the day when magic would return. You knew eventually the stars would be right and the Gates would open again, and that day has come. It is time you stopped being persecuted and took your rightful place in the world. For some this means joining the creatures coming through from Outside, for some it means opposing them. Either way, you're one of the few people who has an idea about what the hell is going on.
REQUIREMENTS Skills: Knowledge (Arcana) 6 ranks, Decipher Script 6 ranks, Research 6 ranks
Feats: Iron Will, and either Educated or Studious
Hit Die: The Occultist gains 1d6 hit points per level. The character's Constitution Modifier applies.
Action Points: An Occultist gains a number of Action Points equal to 6 plus one half her Level, rounded down, whenever she attains a Level in this Class.
Class Skills The Class Name's class skills (and the key ability for each skill) are Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (Arcane Lore, Current Events, Earth and Life Sciences, History, Physical Sciences, Theology and Philosophy)(Int), Research (Int), Search (Int), and Speak Language (None).
Skills Points at Each Level : 6 + int
BAB Fort Ref Will DB RP Abilities
1. +0 +1 +0 +1 +0 +0
2. +1 +2 +0 +2 +1 +1
3. +1 +2 +1 +2 +1 +1
4. +2 +2 +1 +2 +1 +1
5. +2 +3 +1 +3 +2 +2
6. +3 +3 +2 +3 +2 +2
7. +3 +4 +2 +4 +2 +2
8. +4 +4 +2 +4 +3 +3
9. +4 +4 +3 +4 +3 +3
10.+5 +5 +3 +5 +3 +3
Class Features:
Ready to Use DuellistNameGender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages Action PointsReputation------------------------------------------------
Defense , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat Gear -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
OccupationSQ Feats TalentsSkills Possessions