Hey Venn, I'm almost done with character creation, I have one thing to clarify.
If I wish to blanket an area with living vegetation, do I use Create or Summon. Summon can bring up a horde of definitely living things, but they are things that can move about and do stuff which I don't want. Inanimate plants are definitely objects but Create does not specify if organic living material can be created.
What's your ruling?
EDIT
Character Done!!
Character Appearance
[spoiler]
[/spoiler]
Name: Katherine Young
Age: 17
Occupation: High School Student
Hair Color: Sunflower Yellow
Eye Color: Rose Red
Height / Weight: 165cm, 40kg
Build: Slim and unassuming build. She has ample assets which is cleverly hidden behind patterned clothing.
Looks: Slightly tanned from time spent under the sun, Katherine remains fair enough to be called a fair maiden. Her quietness belies a quick mind and her movements are only quiet, not graceful, although dainty enough that she can move without crushing any flowers underfoot.
Clothing: Dressed often in a patterned dress that is suitable for gardening, Katherine also carries a parasol with her and a gardening tool kit on her belt during club activities.
Power Concept: Botanical Communication, Manipulation and Creation
Backstory:
[spoiler]Daughter of a wealthy middle-upper class family. Her mother is a horticultural scientist and part time escrima instructor while her father is the chief architect of a big and influential construction corporation. Katherine is closer to her mother than her father, who also happens to be allergic to pollen and often berates his wife for not scrubbing herself clean enough whenever she returns home. Beyond these small complications, Katherine's family life is blissful and happy.
Volunteering to help her mother manage her greenhouse attached to the back of their mansion, where her mother has a private lab set up to study plant DNA in order to greate genetically superior plants, Katherine has ample knowledge on the types of flowers and plants that is cultivated. Preferring the company of plants than children who play in the same upper-class suburan district, she steadily grew into a perception that she will become like her mother when she grows up. Already her mother's private and public work had borne fruit, being responsible for several GM rice varieties as well as preserving several delicate and endangered species of plants and flowers by introducing serums that boost their genetic resilience and productivity.
Before her 16th birthday, Katherine began to imagine that the plants and flowers have began to respond more energetically to her words, and occasional snatches of thoughts and images entered her mind briefly from time to time. Asking her mother what is that she is doing, the latter had nothing to explain what Katherine is going through. On the day of her birthday Katherine's father decided to hold a party right in the greenhouse, to his wife's approval.
During the party, adolescents and younger toddlers ran about in the enclosed greenery having fun. Katherine has had time to interact and play with her peers, but this time at a place where she regarded as closer to her heart than her house, Katherine felt pangs of anxiety and concern for the safety of the plants. It did not take long before the first few flowers are roughly plucked with uncaring hands and some pots knocked down onto the ground. Katherine's mind felt every bit of sensation that the affected plants are going through, her eyes glaze over as her anger rises and for the first time in her life she went over to a young boy and smacked him across the face when he kicked and broke a trough containing a row of sunflowers. And quickly she moved to other boys, some as old as her and proceeded to give them a sound beating as a strange scent filled the greenhouse.
Acting quickly on the commotion, Katherine's father rushed over to pull the screaming Katherine back when the latter picks up her parasol on the ground and proceeded to strike him with some escrima moves that Katherine's mother taught her. Her mother ended the brawl after knocking her senseless. The boys aren't badly hurt, only minor cuts and bruises, but Katherine's father had two broken ribs from the unexpected savagery of his daughter's assult and had to be hospitalized for a week.
Shocked by her actions, Katherine rushed to her father's side when she woke up on the hospital bed to seek forgiveness and understanding. Her father smiled and accepted her apology, but remarked that to earn the forgiveness of others would take a far longer and harder road, one he is prepared to walk with her. Katherine cried as she hugged her father, realizing that while she loves plants and flowers, she is still a human being and must therefore be accountable to the others. Whatever came over her during that party slowly dawned on her mind, and she knows then that she has an ability that is not normal or human and strives to understand and avoid using it if she can.[/spoiler]
Personality:
[spoiler]Very soft spoken and gentle in manners, Katherine is the very picture of a well brought-up lady. Her grades are good enough that no teacher could find fault in her work and her conduct with others is excellent. Although polite and quiet, Katherine makes few friends short of the Horticultural club members who are far more closer to her than her own classmates. However, those who think Katherine is defenseless should be in for a shock, her mother's guidance on her escrima techniques gives her a good basic foundation for the martial art. Not strong enough to best people even on her edge, but with surprise is enough to scare away all but the determined.
Katherine has an undying passion for botany and has read up alot on the subject, most of them textbooks and articles written by her mother. She respects nature and does not discriminate between vegan and non-vegan but has sharp words to say to people who despoil plants and especially flowers before her sight.[/spoiler]
Complications:
[spoiler]
Motivation (Acceptance): Despite feeling a strong and deep connection to Nature, humanity has and always have been part of that circle of life, even if the prodigal race turned his back to Nature's bounty and love in pursuit of an artificial lifestyle. This need for acceptance is made more complicated when she unwittingly hurt her father and some children during her birthday party, and the reputation that she is an ill-tempered girl has heavy social consequences, particularly in the social circles her father keeps.
Temper: Katherine abhors damage to Nature. While she accepts that as one person, she has little power to change the world, but as a member of the Horticultural club, she has at the least some authority and ability to protect whatever greenery she has access to. Should Katherine encounter anyone who would bring harm to her beloved patches of flowers and plants, the normally passive and placcid girl will fly into unrelenting rage until her message and punishment has been delivered.[/spoiler]
PL: 7
PP: 115
Stats:
Ability Scores: 12pp
[spoiler]Strength +0, Stamina +1, Agility +1, Dexterity +1, Fighting +1, Intellect +1, Awareness +1, Presence +0.[/spoiler]
Statistics: 8pp
[spoiler]Dodge (agi): +3 (+5 favored environment) (+1 ability, +2 bought, +2 favored environment)
Fortitude (stm): +3 (+5 favored environment) (+1 ability, +2 bought, +2 favored environment)
Parry (fgt): +3 (+5 favored environment) (+1 ability, +2 bought, +2 favored environment)
Toughness (stm): +4 (+6 favored environment) (+2 ability, +2 defensive roll, +2 favored environment)
Will (awr): +3 (+5 favored environment) (+1 ability, +2 bought, +2 favored environment)
Initiative (agi): +1[/spoiler]
Skills: 9pp
[spoiler]Acrobatics: +2 (+1 base, +1 bought)
Athletics: +1 (+1 base)
Close Combat (parasol): +4 (+6) (+1 base, +2 bought, +1 close attack, +2 favored environment)
Deception: +2 (+0 base, +2 attractive)
Expertise (Botany): +5 (+1 base)
Insight: +4 (+1 base, +3 bought)
Intimidation: +3 (+0 base, +2 bought)
Investigation: +1 (+1 base)
Perception: +4 (+1 base, +3 bought)
Persuasion: +3 (+0 base, +1 bought,2 attractive)
Ranged Combat: +4 (+6) (+1 base, +3 bought, +2)
Sleight of Hand: +1 (+1 base)
Stealth: +1 (+1 base)
Technology: +1 (+1 base)
Treatment: +4 (+1, +3 bought)
Vehicles: +1 (+1 base)[/spoiler]
Advantages: 10pp
[spoiler]Accurate Attack
Attractive 1
Benefits (Wealth) 1
Close Attack 1
Defensive Attack
Defensive Roll 2
Favored Environment (Vegetation)
Quick Draw
Uncanny Dodge[/spoiler]
Powers:
Nature's Communique: 17pp
[spoiler]Communication Rank 2, 4pp/rank
Action: Free
Range: 1 mile
Duration: Sustained
Area (Omnidirectional Broadcast) +1pp/rank
Selective +1pp/rank
Subtle 2pp
Limited (Plants only) -1pp/rank
Linked (With Comprehend) 1pp
Comprehend Rank 2, 2pp/rank
Action: None
Range: Personal
Duration: Permanent[/spoiler]
Nature's Impediment 2pp
[spoiler]Environment (Impede Moment) Rank 1, 2pp/rank
Action: Standard
Range: 60ft
Duration: Sustained
You can impede movement through the area with high winds,
icy or wet surfaces, or similar effects. For 1 point per rank, you
reduce movement speed through the area by 1 rank; for 2
points per rank, you reduce it by 2 ranks. Depending on your
descriptors, you may also apply circumstance modifiers to Ac-
robatics and Athletics checks for surface conditions.[/spoiler]
Nature's Protection: 3pp
[spoiler]Immunity (Disease) Rank 1, 1pp/rank
Immunity (Poison) Rank 1, 1pp/rank
Immunity (Own Powers) Rank 1, 1pp/rank[/spoiler]
Barkskin: 5pp
[spoiler]Protection Rank 5, 1pp/rank
Action: None
Range: Personal
Duration: Permanent
+5 to Toughness[/spoiler]
Verdent Creation: 27pp
[spoiler]Create (Plants) Rank 6, 2pp/rank
Action: Standard
Range: Ranged (1800ft)
Duration: Sustained
60 cubic feet
Toughness 6, Damage 6
Trapping attack +6, Trapping check +6
Accuracy +4
Accurate 1 1pp
Alternative Power (Hay Fever) 1pp
Indirect 4 4pp
Innate 1pp
Movable +1pp/rank
Precise 1pp
Subtle 1pp
The effect can originate from any point and
aim in any direction, including towards you (hitting a
target in from of you from behind, for example).
Hay Fever: 24pp
[spoiler]Affliction Rank 6, 1pp/rank
Action: Standard
Range: 15ft cloud
Duration: Instant
Cumulative +1pp/rank
Area (Cloud) +1pp/rank
Selective +1pp/rank
Indirect 3pp
Indirect 3: The effect can come from any point in a
fixed direction (not away from you) or a fixed point
in any direction.
Fort vs DC 16
Success: No effect.
Failure (one degree): The target is impaired. (Coughing and Sneezing)
Failure (two degrees): The target is immobile. (Vomitting)
Failure (three degrees): The target is paralyzed.[/spoiler][/spoiler]