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Neutral Good Warforged Dragonborn (Senses Aspect)
DFA 5 / Incarnate 2 / Soulcaster 10
Str 8 (0)
Dex 12 (6)
Con 21 (13) + level bonuses
Int 11 (3)
Wis 6 (0)
Cha 14 (10)
Traits:
-Absent Minded
-Slow
Flaw: Non-combatant
Feats:
1-Entangling Breath
1-Air Heritage
3-Ability Focus (Breath Weapon)
6-Incarnum Spellshaper
9-Flyby Attack
12-Double Chakra
15-Improved Initiative
Invocations:
-Endure Exposure
-Draconic Knowledge
-Humanoid Shape
-Walk Unseen
-Chilling Fog
-Baleful Geas
Skills:
-Diplomacy
-Intimidate
-Use Magic Device
-Bluff
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This character mostly plays as a mobile BFC; is fairly able to tank thanks to AC, saves and sky high HP; has some limited healing abilities; and is pretty good as a party face and decent as a Know-It-All (though I can change that to specialize as party face, adding together decent Cha + Beguiling Influence + Silvertongue Mask, for a +21 at 4th level to bluff and diplomacy, and +15 to intimidate).
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Ryhel, Scion of the Water Dragon
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Neutral Good Half Elf Dragonborn (Winged Aspect) (Intermediate Water Elemental Bloodline)
Binder 4 / Crusader 1 / Bloodline 1 / Crusader +2 / Knight of the Sacred Seal 4 (Amon) / Bloodline +1 / Knight of the Sacred Seal +1 / Eternal Blade 1
Str 15 (8) +1(bloodline)
Dex 12 (6)
Con 16 (6)
Int 10 (2)
Wis 8 (0)
Cha 16 (10)
Traits:
-Plucky
-Stout
Skills:
-Gather Information
-Intimidate
-Knowledge (Religion)
-Sense Motive
Flaw: Shaky
Feats:
1-Combat Reflexes
1-Standstill
3-Weapon Focus (Glaive)
4(Binder)-Improved Binding
4(Bloodline)-Power Attack
6-Entangling Exhalation
9-Leap Attack
12-Improved Bullrush
15-Shock trooper
Maneuvers:
1-Crusader's Strike, Charging Minotaur, Dousing the Flames
2-Foehammer, Tactical Strike
3-White Raven Tactics, Iron Heart Surge
Stances:
1-Iron Guard's Glare
3-Thicket of Blades
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This one starts mostly as a lockdown tank, gains some BFC abilities and a lot of utility, and ends being able to dish decent amounts of damage.
Well, that's it. I can't decide on which to take, and, of course, I'd love some input on them. I'm starting to think I'm trying to do too much, given the amount of players, but both incarnates and binders are prone to that.