I thought it would be interesting to talk about how well the game functions without the more core magic systems.
What gets eliminated? Well, to start out:
-Any classes which grant Vancian casting. All of them. Those classes which pick up Vancian spells later on, or have ACFs which don't allow for magic can be progressed as long as they don't pick up magic.
-Any classes which grant psionics progression. All of them.
-Any items which either just duplicate a spell (like scrolls, wands, scepters, staves, spellclocks, magic traps, and necklaces of fireballs), or require spell slots to function (just to drop the latter off treasure tables)
-Any class which grants infusions (because they're treated as spells too.)
-Any monster which has, say, 13 or more SLAs or PLAs that just duplicate spells/powers, or would be banned as a character for the above reasons.
-Prestige classes that require spellcasting, but don't progress it, no longer require spellcasting.
Obviously this is going to take the CR system back behind the woodshed and shoot it, but aside from that, there seem to be a few interesting outcomes, including that the only people who can make magic items are the creepy dudes consorting with dark powers that nobody's really certain of the sanity of. That is to say, warlocks and binders
It seems like the feel of the game would be very different, and the system as a whole would be significantly more balanced. Thoughts?