Author Topic: The Time Lord's Sanctum  (Read 17727 times)

0 Members and 1 Guest are viewing this topic.

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #60 on: March 09, 2011, 02:38:40 AM »
I will make it an option if you really want to, though you must make it noted for you sheet.

Actually, there's no need for that; with McPoyo's suggestion, I think I've found a build that I like more: it keeps the idea (and most of the story) I've had for the char, works with fractional BAB and also offers better mechanical synergy with Warblade, if you're cool with the changes: Kalashtar Ranger 1/StP Erudite 6/Ilithid Slayer 2/Warblade 3.
« Last Edit: March 09, 2011, 08:25:31 AM by LordBlades »

McPoyo

  • Organ Grinder
  • *****
  • Posts: 3783
    • Email
Re: The Time Lord's Sanctum
« Reply #61 on: March 09, 2011, 08:28:36 AM »
Neither of which have changed since the MiniHB printing.

If you are looking for something a bit more player involved (and more elegant), I'd also suggest the army combat rules from The Black Company sourcebook by Green Ronin as another possibility.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

bearsarebrown

  • Organ Grinder
  • *****
  • Posts: 2616
Re: The Time Lord's Sanctum
« Reply #62 on: March 09, 2011, 11:25:21 AM »
I have no problem using a 3rd party system if it's more intuitive then HoB's. On that note, should we worry about siege weaponry?

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #63 on: March 09, 2011, 11:33:15 AM »
I have no problem using a 3rd party system if it's more intuitive then HoB's. On that note, should we worry about siege weaponry?

Same here, assuming we can all get access to the relevant rules.

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #64 on: March 09, 2011, 02:02:20 PM »
We are quite a few battles out before you start having a high enough leader role to order around a section of the mass combat. Until then the morale checks are about it, due to your level of control. Your actions can still effect the battle, but it is more about reduced/increased npc kills.

For this first battle, your impact will be somewhat small (lower level, lower impact).

Now for later, I still need to reread it again, but I had thought maybe the mass combat rules from AEG's Empire, instead of me just figuring out stuff should go down. Given then I need to come up with stats for a bulk of the army.

Quote
should we worry about siege weaponry?
For this fight there are none, later there probably will be.

Quote
The Black Company sourcebook by Green Ronin

Do you have a name for it?
« Last Edit: March 09, 2011, 02:04:26 PM by Sohala »
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #65 on: March 09, 2011, 03:09:33 PM »
What about my char? Is it all right to change it the way I suggested?

bearsarebrown

  • Organ Grinder
  • *****
  • Posts: 2616
Re: The Time Lord's Sanctum
« Reply #66 on: March 09, 2011, 07:17:56 PM »
I'm worried that my character is too player-centric and might be ineffective on a battlefield. It seems that an aura based character would really shine here.

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #67 on: March 09, 2011, 08:11:28 PM »
What about my char? Is it all right to change it the way I suggested?
You could start another character from scratch if you would like, we haven't started yet.

I'm worried that my character is too player-centric and might be ineffective on a battlefield. It seems that an aura based character would really shine here.
The leadership(or is it command?) auras from HoB are going to be in use.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #68 on: March 10, 2011, 02:09:43 AM »
What about my char? Is it all right to change it the way I suggested?
You could start another character from scratch if you would like, we haven't started yet.


Rgr.

Will give it some more thought then. Saw you started posting in the battle threads and was under the impression we will start soon.

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #69 on: March 10, 2011, 02:31:57 AM »
Nah, we wont start until after bear gets back.

I was more posting it so I didn't have to keep transfering the file between computers.
« Last Edit: March 10, 2011, 03:52:10 AM by Sohala »
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #70 on: March 10, 2011, 09:24:23 AM »
Think I've got the basic idea of the character down already : Storm Giant bloodline Mountain Spiritfolk (with Otherworldly feat) Warblade3/StP Erudite6/Sanctified Mind 3. However, I have a couple of questions regarding the Erudite:

1) This build would give me manifesting as an 8th level Erudite. Of course I won't be able to manifest 4th level power as they don't exist, but an Erudite of level 7+ (that can manifest 4th level powers) can learn 3rd level discipline powers (and spells via Spell to Power). Would you allow me to start learning 3rd level discipline powers and spells once I hit the equivalent of Erudite 7 (although they don't fit the requirement of being 1 level lower than my highest level powers, as there aren't any 4th level powers in the game) ?

2) The erudite entry says that, in order to add your power to your repertoire, you need to expend 20 xp 'per erudite level'. I believe the RAI was 'per power level' as IMHO it makes no sense for a power to be more difficult to learn as you grow in power (erudite 3 pays more for same power than erudite 2 for example) and also it makes no sense for an erudite 5/PrC 1 to pay less for the same power than an erudite 6, despite identical manifesting ability. What's your take on this?

3) Do you agree with the second power of the Linked Power not counting against the Erudite's unique powers per day limit? Since it's triggered by the feat rather than the Erudite himself.

4) Full magic-psionic transparency, right?

« Last Edit: March 10, 2011, 09:55:42 AM by LordBlades »

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #71 on: March 10, 2011, 03:14:06 PM »
1 StP will be capped at second level spells for this, lacking the fourth level powers known. The same goes for extra slot, extra spell, and expanded knowledge. Forgot to consult the handy E6 stuff, which appears to overwrite the feats I was basing my thoughts on, carry on.

2 Hmm...to account for zero levels spells it shall be reworded as...'per minimum erudite level to learn each power'. First level powers and zero level spells are 20, second level powers and first level spells are 60, and third level powers and second level spells are 100.

3 Nope, the erudite is limited by unique manifesting, which you are still doing with the second power from linked power.

4 Yup
« Last Edit: March 10, 2011, 03:22:42 PM by Sohala »
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #72 on: March 10, 2011, 05:51:48 PM »
1 StP will be capped at second level spells for this, lacking the fourth level powers known. The same goes for extra slot, extra spell, and expanded knowledge. Forgot to consult the handy E6 stuff, which appears to overwrite the feats I was basing my thoughts on, carry on.


So I take this is a yes to 3rd level spells/discipline powers starting from Erudite 7? (the E6 Expanded Knowledge I was able to Google lacks the '1 level lower than highest' clause). If so, based on your answer to my 2nd question, a discipline power/spell would cost 140 XP, right?

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #73 on: March 10, 2011, 05:56:03 PM »
Correct on both counts.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

McPoyo

  • Organ Grinder
  • *****
  • Posts: 3783
    • Email
Re: The Time Lord's Sanctum
« Reply #74 on: March 11, 2011, 08:45:42 AM »
The name of the sourcebook is "The Black Company Campaign Setting". I can dropbox it to you once I'm off my phone if you want to browse it.

It also has the only skill-check based casting system that works decently that I have ever seen, as well.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #75 on: March 11, 2011, 01:43:16 PM »
I wouldn't mind looking it over.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #76 on: March 11, 2011, 06:10:38 PM »
Edited my post in the character thread with my new char. Still have to select powers and other minor stuff, but it's pretty much done.

Gods_Trick

  • King Kong
  • ****
  • Posts: 787
Re: The Time Lord's Sanctum
« Reply #77 on: March 15, 2011, 09:24:45 AM »

Is the relevant HoB rules online somewhere? I don't have access to that book.

LordBlades

  • Bi-Curious George
  • ****
  • Posts: 524
    • Email
Re: The Time Lord's Sanctum
« Reply #78 on: March 16, 2011, 11:28:48 AM »
got my hands on the Green Ronin Black Company book. Will give it a look in the following days.

PS: If we end up using the Heroes of Battle rules, we're not using the optional rule that PC's need to make morale checks too, right? ;)

Sohala

  • Moderator
  • Hong Kong
  • *
  • Posts: 1268
  • Hammer Smash Good
    • Email
Re: The Time Lord's Sanctum
« Reply #79 on: March 16, 2011, 11:57:25 AM »
We are, but they are only being required if they group they are in fail their check.
"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
[spoiler]
Characters
Ixen-Elemental Mage Test Game
Torgthen-The Darkening
Eldak-The Neverending Dungeon
Games
Dungeon Delver's Delight
Adventures in Eberron
Town of Terror
Working Progress
[3.5] Mana Mage