As many of you know, d20 modern does not have sub-dual damage for non-lethal hits. If you hit someone with a non-lethal strike, you roll damage, but unless your damage exceeds your target's constitution score, nothing happens. If you do exceed it, they either become dazed or unconcious depending on the result of their DC15 fort save.
Given the average CON is 11 and most character's damage will only exceed that score with a critical hit, a lot of gaming groups use the 3.5 DnD sub-dual damage rules.
Here is an alternative to that: each non-lethal hit temporarily reduces the target's CON score. It works something like this (houserule is in
italics).1) Attacker takes non-lethal swing vs. Target, subecting herself to AO if applicable, per RAW.
2) If attacker MISSES, nothing happens per RAW.
3) If attacker HITS, they roll damage, Per RAW.
4) If damage EXCEEDS target's CON score, target must make FORT save, per RAW.
5) If target makes FORT save, they are dazed, per RAW,
but also lose one temporary CON point. 6) If target fails FORT save, they are unconcious per RAW for 1d4+1 rounds,
and also lose two temporary CON points.7) If attacker's damage roll does NOT exceed target's CON, the target temporarily loses one CON point.8)
Attacker's with the following abilities do one extra point of temporary CON damage:
Improved Brawling;
Improved Combat Martial Arts;
Streetfighting;
Have at least one level in Martial Artist;
These abilities do NOT stack. Thus a martial artist with the improved brawling, improved CMA and streetfighting feats would still only do one extra point of temporary CON damage.
9) Scoring a critical hit does one extra point of temporary CON damage as well, and this does stack with para. 8 above. Thus the maximum temporary CON damage that could be done by an attacker is 4: One point for making the attack roll, one for having one of the combat abilities listed in para. 8, one for making a critical and one for knocking target unconcious.10) Losing CON points this way does NOT impact HP. However, it does effect target's CON score for purposes of determining if they have to make a FORT save when they are hit by a subsequent non-lethal attack.EXAMPLE: Bernie Backtabbist, who has both Improved Brawling and Streetfighting, tries to slug Ernie Enemy. Ernie has a Con of 12. Bernie rolls a 20 to hit and confirms his critical. Bernie rolls 8 damage, which doesn't exceed Ernie's CON. Ernie loses three temporary CON points: one for the hit, one for a critical, and one due to Bernie's feats. His CON is temporarily 8. Next round, Bernie tries to slug Ernie again, hits again with a critical, and does 8 points non-lethal damage. Ernie fails his fort save and drops to the floor for 1d4+1 rounds. Ernie's temporariliy loses four CON points: two for being knocked unconcious, one for a critical hit and one b/c Bernie has the requisite feats. 11) CON points lost in this fashion are restored one per ten rounds of rest. Rest means rest, not laying down prone and shooting a rifle at someone, or making skill checks, or driving, etc. If a character's CON is reduced to
less than 3, they become unconcious until they restore enough CON points to be at a 3 or higher. A DC 15 or higher medical assist (?) results in restoring 2 CON points in 10 rounds, but a new roll must be made every 10 rounds.Any PEACHY thoughts?