Author Topic: [Pathfinder] pathfinder and it's treasure system.  (Read 6486 times)

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shades of eternity

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[Pathfinder] pathfinder and it's treasure system.
« on: January 24, 2011, 09:16:59 AM »
pathfinder and it's treasure system.

I'm looking over the treasure system of pathfinder and have a question.

http://paizo.com/pathfinderRPG/prd/gamemastering.html

looking at Table: Treasure Values per Encounter

how the heck do you determine between individual and lair treasure using this model?

was looking at the 2nd edition model and they had a definate split between the two different category's even if it was volatile.


veekie

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #1 on: January 25, 2011, 12:54:32 PM »
^^
To keep with WBL, if you're using Lair treasure, you simply remove the loot from the encounters before and after, to pile in a great big shiny heap.
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alphacentaurus

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #2 on: June 03, 2011, 10:05:20 PM »
I created a tool to generate random treasures. It's name is Pathfinder RPG Random Treasure Generator, try it and give me your feedback!

http://pathfinder.zonegamma.com

b100d_arrowz

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #3 on: June 05, 2011, 12:38:40 AM »
I created a tool to generate random treasures. It's name is Pathfinder RPG Random Treasure Generator, try it and give me your feedback!

http://pathfinder.zonegamma.com
Doesn't let me generate a new set of treasure after the first iteration.

It seems to me Pathfinder is a little more loose with its treasure generation then 3.x was, giving you the option to throw things together until you reach a certain gold threshold per encounter.
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alphacentaurus

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #4 on: June 05, 2011, 12:37:52 PM »
I created a tool to generate random treasures. It's name is Pathfinder RPG Random Treasure Generator, try it and give me your feedback!

http://pathfinder.zonegamma.com
Doesn't let me generate a new set of treasure after the first iteration.

It seems to me Pathfinder is a little more loose with its treasure generation then 3.x was, giving you the option to throw things together until you reach a certain gold threshold per encounter.

The treasures are added to the bottom of the list so maybe you did not see the newly generated items.
You can activate "Append to top of list" in step 9 to add on top of list.

The way Pathfinder builds treasure is exactly the same. Giving some specific parameters you roll treasures until you have that amount of gp value. You can check the generator process on my site ZoneGamma.

Thanks for the feedback.
« Last Edit: June 07, 2011, 01:03:23 PM by alphacentaurus »

Prime32

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #5 on: June 09, 2011, 11:10:17 PM »
You might want to start a thread for your generator in this section.
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
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Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

alphacentaurus

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Re: [Pathfinder] pathfinder and it's treasure system.
« Reply #6 on: June 10, 2011, 11:51:09 AM »
You might want to start a thread for your generator in this section.

Thanks for the info. I'm not used to forums :)

alphacentaurus

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Pathfinder RPG Random Treasure Generator
« Reply #7 on: June 10, 2011, 12:01:10 PM »
As recommended by Prime32 I created a new thread for my Pathfinder RPG Random Treasure Generator.

You can keep up with the development and submit you feedback here:

http://brilliantgameologists.com/boards/index.php?topic=12175.0

Thanks!