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Yggdrasil Huge Outsider (Chaotic, Extraplanar)
Hit Dice: 30d8+300 (435 hp)
Initiative: +10
Speed: Teleport 240 ft. (48 squares)
Armor Class: 48 (-2 Size, +10 Dex, +10 Deflection, +10 Luck, +10 Natural), touch 38, flat-footed 38
Base Attack/Grapple: +30/+48
Attack: Touch +40 melee touch (1d4 Wisdom Drain)
Full Attack: 2d6 Touches +40 melee touch (1d4 Wisdom Drain)
Space/Reach: 15 ft./15 ft.
Special Attacks: Spellcasting, Teleport, Hallucinatory Touch
Special Qualities: See in Darkness, Regeneration 25, Energy Resistance 30 (Acid, Cold, Fire, Sonic), DR 30/Epic, DR 10/-, SR 40, Immunities, Telepathy 1 mile
Saves: Fort +27, Ref +27, Will +27
Abilities: Str 30, Dex 30, Con 30, Int 30, Wis 30, Cha 30
Skills: Bluff +43, Concentration +43, Diplomacy +43, Gather Information +43, Intimidate +43, Knowledge (Arcana, Geography, History, Local, Nature, Religion, The Planes) +43, Listen +43, Search +43, Sense Motive +43, Sleight of Hand +43, Spellcraft +43, Spot +43
Feats: Combat Casting, Epic Spell Focus (Illusion), Epic Spell Penetration, Greater Spell Focus (Illusion), Greater Spell Penetration, Heighten Spell, Silent Spell, Spell Focus (Illusion), Spell Penetration, Still Spell, Transdimensional Spell
Environment: The Outer Planes
Organization: Unique
Challenge Rating: Treasure: None
Alignment: Chaotic Neutral
Advancement: 31+ HD (Huge)
Level Adjustment: ---
"Some things are left well enough alone..."The origins and goals of the entity known as Yggdrasil are unknown. It is unknown if that is even her real name (and indeed her gender is not exactly verified either). It is known that she is a truly powerful entity and may be on the verge of attaining power on par with the Gods (i.e. Divine Rank 0). Why she wants this (and she appears to want it) no one is certain of. While Yggdrasil appears able to understand virtually all forms of communication, rarely does she respond in an intelligible manner that makes sense or that isn't cloaked in symbolism and metaphor. Most have given up trying to understand and simply get out of the way if she appears, abandoning their homes and fleeing.
Spellcasting: Yggdrasil can cast spells as a Druid whose Caster Level is equal to her Hit Dice. Unlike normal her spell list contains all spells from the Enchantment and Illusion schools as well.
Teleport(Su): At will as a Swift Action Yggdrasil may teleport up to 240 ft. A number of times per day equal to her Hit Dice she may use the spells Plane Shift OR Greater Teleport as a Supernatural Ability.
Hallucinatory Touch (Su): Opponents touched by Yggdrasil take 1d4 Wisdom Drain (no Save), and then make a DC 35 Willpower Save or be affected by Mirage Arcana OR Persistent Image (choose before attacking). Yggdrasil's Caster Level is equal to her HD. Once the victim's Wisdom is at 0 they must make a DC 35 Willpower Save (Save DC is Charisma based) or die. If the Save is successful they lose 3d6 hit points instead.
Regeneration (Ex): Yggdrasil's regeneration does not work against cold iron.
Immunities (Ex): Yggdrasil is immune to the following: Mind-Affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, nonlethal damage, ability damage or Drain, energy drain, fatigue/exhaustion, petrification, polymorph, and electricity. Yggdrasil does not require food, water, sleep, or air, and does not age. She cannot be flanked, and cannot lose her Dexterity Bonus to AC.
Combat: Yggdrasil generally teleports in, disorients one opponent with a touch, teleports back out and launches spells from a distance. She repeats until confusion destroys her opponents or they force her to try something different.