The Concubine Mimic is mostly done and I await feedback before starting the next picture based critter
http://www.monstropedia.org/index.php?title=Doppelsaugerhttp://www.bloodylexicon.com/monsters/doppelsauger-dubbelsuger/DoppelsaugerDoppelsauger is an Inherited Template that can be added to any Humanoid who has been nursed after being weaned.
Size and Type: Size does not change, Type changes to Undead (do not recalculate BAB, skills, or Saves).
Hit Dice: All current and future Hit Dice become d12's.
Speed: Unchanged.
Armor Class: The Base Creature gains a Profane Bonus to it's Armor Class equal to it's Charisma Modifier.
Attacks: Unchanged.
Damage: Unchanged.
Special Attacks: Retains all Special Attacks of the Base Creature and gains the following:
Drain (Su): The Doppelsauger can cause it's victims to lose weight and waste away. The effects vary. Against it's family members the Doppelsauger can use it at pretty much infinite range. To affect others it must make a successful Grapple Check. Family members get no Saving Throw, others get a Willpower Save (Save DC is Willpower based). In either case the victim loses 1d6+1 pounds and takes 2 points of Constitution Drain. If the Doppelsauger is killed this Drain heals at one point per day like temporary Ability damage.
Special Qualities: Retains all Special Qualities of the Base Creature and gains the following:
Sense Relatives (Su): The Doppelsauger automatically knows the location of all relatives it lived with in life so long as they are on the same Plane, regardless of distance.
Rejuvenation (Ex): Regardless of how much damage is done to a Doppelsauger it will reanimate again within 1d6 days. To permanently kill it it must be dug up, and it's head severed by being stabbed in the back of the neck with a spade.
Weaknesses (Ex): If it is known a corpse will become a Doppelsauger this can be prevented in one of several ways: a gold coin or cross can be placed in the mouth, you can place a crescent shaped board underneath the chin separating it from the chest, and you can ensure it's burial shroud or any clothing is well away from the mouth. A Doppelsauger must enter a house the same way it left it in death, so removing or boarding up that entrance (usually a window to be safe) prevents it from entering the house (but not from leaving it's grave). While the sun is up the Doppelsauger is a harmless corpse, and it will leave in plenty of time to return to it's grave (it may pass through the earth of it's burial ground as though it were incorporeal).
Saves: Unchanged.
Abilities: +2 Int, +4 Wis, +4 Cha. As an Undead creature the Doppelsauger has no Constitution score.
Skills: Doppelsaugers gain a +8 Racial Bonus to Hide, Listen, Move Silently, Search, and Spot Checks.
Feats: Unchanged.
Environment: Any
Organization: Solitary
Challenge Rating: +1
Treasure: Unchanged
Alignment: Always Neutral Evil.
Advancement: By Character Class.
Level Adjustment: +3
Example of creature using template here:
Gustaf (Commoner 4/Doppelsauger)
Medium Undead
Hit Dice: 4d12+4 (30 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 12 (-1 Dex, +3 Profane), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: By Weapon +4 melee or Touch +1 melee touch (Drain)
Full Attack: By Weapon +4 melee or Touch +1 melee touch (Drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Drain
Special Qualities: Sense Relatives, Rejuvenation, Weaknesses, undead traits, Dark Vision 60'
Saves: Fort +3, Ref +0, Will +4
Abilities: Str 14, Dex 9, Con -, Int 12, Wis 16, Cha 17
Skills: Climb +4, Craft (Leatherworking, Woodworking, Stoneworking)+3, Handle Animal +4, Jump +4, Knowledge (Local, Nature) +2, Listen +5, Profession (Farmer) +5, Spot +5
Feats: Great Fortitude, Improved Toughness
Environment: Any
Organization: Any
Challenge Rating: 5
Treasure: As per class
Alignment: Neutral Evil
Advancement: By Character Class
Level Adjustment: +3