http://www.unknownexplorers.com/alkalilakemonster.phphttp://www.cryptozoology.com/forum/topic_view_thread.php?tid=5&pid=188348http://cryptozoology.wikia.com/wiki/Alkali_lake_monsterAlkali Lake Monster Gargantuan Animal
Hit Dice: 28d8+196 (322 hp)
Initiative: +1
Speed: 40 ft. (8 squares), Swim 40 ft.
Armor Class: 19 (-4 Size, +1 Dex, +12 Natural), touch 7, flat-footed 18
Base Attack/Grapple: +22/+51
Attack: Bite +32 melee (4d6+19/19-20)
Full Attack: Bite +32 melee (4d6+19/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Capsize Boat
Special Qualities: Dark Vision 60', Hold Breath
Saves: Fort +23, Ref +17, Will +9
Abilities: Str 36, Dex 12, Con 24, Int 2, Wis 12, Cha 10
Skills: Listen +16, Spot +16, Swim +22
Feats: Cleave, Devastating Critical (Bite), Great Cleave, Greater Mighty Roar, Improved Critical (Bite), Mighty Roar, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Weapon Focus (Bite)
Environment: Temperate Aquatic
Organization: Unique
Challenge Rating: 15
Treasure: None
Alignment: Always Neutral
Advancement: 29-44 HD (Gargantuan), 45-58 (Colossal)
Level Adjustment: ----
"Well sir, you could go down to the lake to go fishin', but I wouldn't advise it. There's a really big critter in that lake that objects to it."The Alkali lake monster vaguely resembles a gigantic alligator with a horn on it's head.
Capsize Boat (Ex): A submerged Lake Monster that surfaces under a boat or ship less than 20' long capsizes the vessel 95% of the time. 50% if it's 20-60' long, and only 20% if it's over 60'.
Hold Breath (Ex): The Alkali Lake Monster can Hold it's breath for (8 times it's Con modifier) rounds before it risks drowning.
Combat: The Alkali Lake Monster tends to surface under boats to capsize them before picking off swimmers one by one.
Alkali Lake Monster, mythic version
Colossal + Animal
Hit Dice: 100d8+1200 (1650 hp)
Initiative: +5
Speed: 40 ft. (8 squares), Swim 40 ft.
Armor Class: 33 (-8 Size, -1 Dex, +32 Natural), touch 1, flat-footed 33
Base Attack/Grapple: +75/+113
Attack: Bite +90 melee (6d6+33/19-20)
Full Attack: Bite +90 melee (6d6+33/19-20)
Space/Reach: 40 ft./30 ft.
Special Attacks: Stench
Special Qualities: Dark Vision 60', Hold Breath, DR 25/Epic, SR 35
Saves: Fort +69, Ref +51, Will +50
Abilities: Str 54, Dex 8, Con 32, Int 2, Wis 12, Cha 24
Skills: Listen +51, Spot +51, Swim +31
Feats: Ability Focus (Stench), Awesome Blow, Cleave, Defensive Sweep, Devastating Critical (Bite), Diehard, Endurance, Epic Endurance, Epic Fortitude, Epic Will, Flay, Great Cleave, Greater Fortitude, Greater Mighty Roar, Improved Bull Rush, Improved Critical (Bite), Improved Initiative, Improved Snatch, Improved Toughness, Indomitable Soul, Iron Will, Large and in Charge, Lunging Strike, Mighty Roar, Multisnatch, Overwhelming Assault, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Shock Trooper, Snatch, Steadfast Determination, Superior Initiative, Swim-By Attack, Weapon Focus (Bite)
Environment: Temperate Aquatic
Organization: Unique
Challenge Rating: Treasure: None
Alignment: Always Neutral
Advancement: 101-200 HD (Colossal)
Level Adjustment: ----
"I never thought you could be killed by something because it just smelled bad."The Alkali lake monster is a gigantic monstrosity about 300' long whose stench is so incredibly bad it kills anything nearby.
Stench (Ex): Any corporeal, living opponent within 100' of the Lake Monster when it surfaces from the water must make a DC 73 Fortitude Save (Save DC is Constitution based) or be poisoned. Inhale, DC 73 Fortitude Save, Initial Damage 2d6 Constitution, Secondary damage is death.
Hold Breath (Ex): The Alkali Lake Monster can Hold it's breath for (8 times it's Con modifier) rounds before it risks drowning.
Combat: If anything isn't actually killed by the monsters stench, it tends to just rush in and start biting.