http://1.bp.blogspot.com/_T9n9y1_Lkfs/SeSbSSoNGLI/AAAAAAAABPk/XoC5vCgtVbc/s1600-h/J_Lonnee.jpgThe Burning DeadThe Burning Dead is an Inherited Template that can be applied to any corporeal Living Creature with an Intelligence of 2 or less.
Size and Type: Size is unchanged, Type changes to Undead with the Fire Subtype.
Hit Dice: All current and future Hit Dice become d12's.
Speed: Unchanged
Armor Class: The Base Creatures Natural Armor Bonus increases by +3.
Attacks: Unchanged, do not recalculate BAB due to type change.
Damage: Unchanged.
Special Attacks: Retains all Special Abilities of the Base Creature, plus gains the following:
Burning Death (Su): All of the Base creatures natural attacks do an additional 1d6 fire damage. If they successfully critical with a natural attack it does an additional 2d6 fire damage. Anything the Burning Dead strikes must make a Reflex Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or catch fire and take 1d6 fire damage (see heat dangers and catching fire rules on page 303 of the DMG). The squares occupied by the Burning Dead are considered to be on fire, and will continue to burn even after the Burning Dead has left so long as there is fuel. In addition, roll 1d20 for each adjacent square. If it rolls less than 15, it catches fire also.
Spawn (Su): Any living corporeal being with an Intelligence of 2 or less killed by a Burning Dead becomes one, and rises again 24 hours later.
Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:
Healing Flame (Ex): Fire damage restores the Burning Deads hit points instead of doing damage. In other words if a Fireball would normally do 30 points of damage, the Burning Dead instead heals 30 points of damage.
Immunities (Ex): Burning Dead are immune to Cold damage.
DR 10/Good and Magic
Saves: The Base Creature gains a +4 Profane Bonus to Fortitude Saves. Remember to recalculate Saves due to Type Change.
Abilities: +2 Dex, +6 Cha. Being Undead the Burning Dead have no Constitution Score.
Skills: Unchanged.
Feats: Unchanged.
Environment: unchanged.
Organization: Solitary, Pair, or Group (3-6)
Challenge Rating: +3
Treasure: None.
Alignment: Always Chaotic Evil.
Advancement: Unchanged.
Level Adjustment: ---
Example of creature using template here:
Smelting Horn Triceratops/Burning Dead Template
Huge Undead (Fire)
Hit Dice: 16d12+12 (116 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 22 (-2 Size, +14 Natural), touch 8, flat-footed 22
Base Attack/Grapple: +12/+30
Attack: Gore +20 melee (2d8+15 plus 2d6 Fire)
Full Attack: Gore +20 melee (2d8+15 plus 2d6 Fire)
Space/Reach: 15 ft./10 ft.
Special Attacks: Powerful Charge, Trample 2d12+15 plus 1d6 Fire, Burning Death, Spawn
Special Qualities: Low Light Vision, Scent, Healing Flame, Immune to Cold and Fire, DR 10/Good and Magic
Saves: Fort +11, Ref +5, Will +11
Abilities: Str 30, Dex 11, Con -, Int 1, Wis 12, Cha 13
Skills: Listen +13, Spot +12
Feats: Alertness, Great Fortitude, Toughness x4
Environment: Any
Organization: Solitary, Pair, or Group (3-6)
Challenge Rating: 12
Treasure: None
Alignment: Always Chaotic Evil
Advancement: 17-32 HD (Huge), 33-48 HD (Gargantuan)
Level Adjustment: ---
Burning Death (Su): All of Smelting Horns natural attacks do an additional 1d6 fire damage. If he successfully criticals with a natural attack it does an additional 2d6 fire damage. Anything Smelting Horn strikes must make a DC 19 Reflex Save or catch fire and take 1d6 fire damage (see heat dangers and catching fire rules on page 303 of the DMG). The squares occupied by Smelting Horn are considered to be on fire, and will continue to burn even after he has left so long as there is fuel. In addition, roll 1d20 for each adjacent square. If it rolls less than 15, it catches fire also.
Spawn (Su): Any living corporeal being with an Intelligence of 2 or less killed by Smelting Horn becomes a Burning Dead within 24 hours.
Healing Flame (Ex): Fire damage restores Smelting Horns hit points instead of doing damage. In other words if a Fireball would normally do 30 points of damage, Smelting Horn instead heals 30 points of damage.
Immunities (Ex): Burning Dead are immune to Cold and Fire damage.
Powerful Charge (Ex): On a successful charge Smelting Horns Gore Attack does 4d8+20 plus 1d6 Fire damage.
Trample (Ex): DC 28 Reflex Save, Save DC is Str Based.