http://iririv.deviantart.com/art/Mesozoic-Demon-119698179They Who Lie In Wait Huge Outsider (Chaotic, Extraplanar, Evil, Obyrith)
Hit Dice: 18d8+126 (207)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 20 (-2 Size, +2 Dex, +10 Natural), touch 10, flat-footed 18
Base Attack/Grapple: +18/+37
Attack: Bite +27 melee (3d6+22) or Tongue Spear +27 melee (1d8+11 plus Infect)
Full Attack: Bite +27 melee (3d6+22) or Tongue Spear +27 melee (1d8+11 plus Infect) and 2 Tentacles +22 melee (1d8+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Form of Madness, Infection, Threat Display, Transformation
Special Qualities: Immunities, Energy Resistance 10 (Acid, Cold, Electricity, Fire), Fast Healing 10, True Seeing, Telepathy 100', Blindsight 120', Damage Reduction 10/Lawful and Good, Energy Resistance 10 (Cold, Electricity, Fire)
Saves: Fort +18, Ref +14, Will +13
Abilities: Str 32, Dex 17, Con 24, Int 6, Wis 15, Cha 14
Skills: Climb +21, Concentration +17, Hide +9, Intimidate +12, Knowledge (any one) +8, Listen +12, Move Silently +13, Search +8, Spot +12, Survival +12
Feats: Ability Focus (Form of Madness, Threat Display), Improved Initiative, Improved Snatch, Large and In Charge, Multisnatch, Snatch, Snatch and Swallow (B, see Draconomicon, energy damage type is acid)
Environment: Infinite Layers of the Abyss (The Gaping Maw)
Organization: Solitary plus possible Infected
Challenge Rating: 16
Treasure: Double Standard
Alignment: Always Chaotic Evil
Advancement: 19-24 HD (Huge), 25-36 HD (Gargantuan)
Level Adjustment: ---
"There are somethings even we do not remember. They were always here, even before us, like a blight on the land. They hide now, fearing Demogorgons power, but always hungry. Always waiting. They will make an attempt to return one day. Perhaps even on some Material Plane unkown to us at the moment. And if they do, we must set aside our differences, and destroy them. For they will overwhelm us all if they are successful..."Also known as the Spawn of Ak'Chakro, They Who Lie in Wait are known by several names depending on which of their origin stories you believe. There are many ranging from an origin theory involving a Fiendish Carnosaur Ak'Chakro and his quest for immortality, to darker stories of dead gods. They have never communicated with other Outsiders for any reason, let alone to confirm or deny any hypothesis. They are concerned merely with infecting anything they can find, and creating more of themselves. For while They cannot leave the Abyss unless summoned, other beings they infect can. And they can use them to one day gain control of the Abyss, before moving on to other worlds.
They Who Lie in Wait are pulsing, ever-changing blobs of blood colored tissues resting upon 10 flattened tentacles. Rising from this on a thick, powerful neck is a vaguely saurian head that is little more than a skull surrounded by tissue. Despite their eye sockets being empty they somehow still manage to see. Cancerous growths dot the body, and large barbs are hidden within the mouth as some sort of obscene parody of a tongue. They understand Abyssal and Common, but have never communicated. They make demands of their Infected telepathically.
Form of Madness (Su): Any creature within 60' of They Who Lie in Wait must make a DC 23 Willpower Save (Save DC is Charisma based), or willingly march into the creatures ravening maw. This is a mind-affecting ability that does not affect Chaotic Evil Outsiders. A successful Save means the opponent is immune to this particular Obyriths Form of Madness for 24 hours. If the Save is failed, the opponent will move toward the Obyrith as fast as he can, and will stand in front of it until it bites or Infects him (at which point it regains it's own will, and can act normally). It will not attack the Obyrith until bitten/Infected.
Infect (Su): Any corporeal opponent successfully attacked by the Obyriths Tongue Spear attack must make a DC 26 Fortitude Save (Save DC is Constitution based), or gain the Infected Template (see below).
Threat Display (Su): As a Full Round Action the Obyrith can roar while thrashing about and manipulating it's surface color/texture to put on a primitive threat display backed up by it's psychic power. Any being within 120' must make a DC 23 Willpower Save (Save DC is Charisma based) or be Panicked for 1d6 rounds. If the Safe is successful, the opponent is instead Shaken for 2d4 rounds, and is immune to this particular Obyriths Threat display for 24 hours.
Transformation (Su): If the Obyrith successfully swallows an opponent using it's Snatch and Swallow Feat, and the opponent dies within it's stomach, the Obyrith vomits it back up 1d6 days later as a new They Who Lie In Wait.
Immunities: Obyrith are immune to poison and mind-affecting effects. This particular one is also immune to Acid damage.
True Seeing: The Obyrith constantly have a True Seeing spell in effect on their person.
Combat: They Who Lie in Wait prefer to get into melee range as soon as possible, so they can Infect as many opponents as they can. Once the infection sets in, they will ignore them in favor of un-infected individuals. If it already has plenty of infected (i.e. one infected per HD) it will instead try to swallow opponents to transform them.
InfectedInfected is an Acquired Template which may be added to any corporeal creature that is Small or bigger.
Size and Type: Size is Unchanged, Type becomes Outsider with the Chaotic and Evil Subtypes.
Hit Dice: All currentand future Hit Dice become D8's unless they are already a larger die. Remember to recalculate hit points.
Speed: Unchanged.
Armor Class: The Base Creature gains a Profane Bonus to Armor Class equal to it's Charisma Modifier (minimum +1).
Attacks: If the Base Creature does not have a Bite Attack it gains one (damage depends on Size Class): Small (1d3), Medium (1d4), Large (1d6), Huge (1d8), Gargantuan (2d6), or Colossal (3d6). This is a Primary Natural Attack that adds double the normal Strength Modifier to damage. Remember to chance BAB due to change in Type.
Damage: Unchanged.
Special Attacks: Retains all Special Attacks of the Base Creature, and gains the following:
Devour (Su): As a Full Round Action the Infected can make a Grapple Check to devour any creature up to it's own Size Class that it has successfully bitten the round before. If the Grapple Check is successful, the opponent is swallowed whole and can try to cut it's way out (this works in all ways the same as the parent Obyriths Snatch and Swallow Feat for purposes of damage etc.). If the Infected successfully magically devours it's opponet, it is Plane Shifted to the gullet of the parent Obyrith, which vomits that opponent up as a new They Who Lie In Wait 1d6 days later.
Special Qualities: Retains all Special Qualities of the Base Creature, and gains the following:.
Immunities: The Infected become immune to poison and Mind Affecting Effects.
Planar Travel (Su): The Infected may Plane Shift between it's creators home in the Abyss and it's home plane at will as a Standard Action. it is also immune to the effects of the Abyss as if it were a Native.
Obedient (Ex): The Infected cannot disobey an order given to it by They Who Lie in Wait.
Normal Appearance (Su): As long as the Infected has eaten within the last 3 days, it maintains the appearance of a normal member of it's race. However if it is attacked, damaged, or has gone hungry longer than that, the illusion drops, and everyone can see it for the mutated creature it truly is. This is a Glamer effect.
Saves: Recalculate Saving Throws due to change in Type.
Abilities: +4 Str, +4 Con, +4 Wis, +4 Cha
Skills: Gains a +4 Racial Bonus to Hide, Listen, Move Silently, Spot, and Survival Checks. Do not recalculate skill points due to Type change.
Feats: Unchanged.
Environment: Unchanged.
Organization: Solitary or Pack (3-6)
Challenge Rating: +3
Treasure: Unchanged.
Alignment: Always Chaotic Evil.
Advancement: Unchanged.
Level Adjustment: +5
Example of creature using template here:
Grimteeth Fighter 6/Infected
Medium Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 6d10+24 (57 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, +1 Profane), touch 14, flat-footed 11
Base Attack/Grapple: +6/+11
Attack: Bite +11 melee (1d4+5) or Unarmed Strike +11/+6 melee (1d6+5)
Full Attack: Bite +11 melee (1d4+5) or Unarmed Strike +11/+6 melee (1d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Devour
Special Qualities: Planar Travel, Obedient, Immune to Poison and Mind-Affecting Effects, Normal Appearance
Saves: Fort +9, Ref +6, Will +8
Abilities: Str 20, Dex 13, Con 18, Int 10, Wis 16, Cha 12
Skills: Climb+9, Intimidate +6, Jump+9, Swim +9
Feats: Earth's Embrace, Improved Grapple, Improved Unarmed Strike, Superior Unarmed Strike, Deflect Arrows (B), Improved Bull Rush (B), Power Attack (B), Stunning Fist (B)
Environment: Any
Organization: Solitary
Challenge Rating: 9
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: By Character Class
Level Adjustment: +5
Grimteeth was a professional athlete and wrestler sacrificed by a cult to They Who Lie In Wait. He has returned as one of the Infected to create more of his masters.