Winner of GitP Monster Competition XXX
The Mother of TeethLarge Outsider (Extraplanar, Chaotic, Evil, Shapeshifter, Water), Psion (Telepath) 10, Wizard 10
Hit Dice: 30d8+10d4+10d4+500 (685 hp)
Initiative: +13
Speed: 50 ft (10 squares), Swim 150 ft.
Armor Class: 43 (-1 Size, +9 Dex, +15 Natural, +12 Profane), touch 29, flat-footed 34
Base Attack/Grapple: +40/+51
Attack: Tentacle +46 melee (1d6+7+2d6 Profane)
Full Attack: 8 Tentacles +46 melee (1d6+7+2d6 Profane)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of Madness, Frightening Presence, Manifest, Improved Grab, Caress, Sinful Touch
Special Qualities: Saves: Fort +45, Ref +44, Will +52
Abilities: Str 25, Dex 28, Con 30, Int 25, Wis 28, Cha 35
Skills: Autohypnosis +28, Bluff +42, Concentration +44, Diplomacy +31, Gather Information +31, Hide +24, Intimidate +31, Knowledge (Arcana, Dungeoneering, Geography, Local, Nature, Psionics, Religion, The Planes, Things Man Was Not Meant To Know) +41, Listen +28, Move Silently +28, Perform (Sing, Dance) +31, Psicraft +26, Search +26, Sense Motive +38, Spellcraft +26, Spot +28, Swim +34
Feats: Combat Casting, Combat Manifestation, Combat Reflexes, Defensive Sweep, Improved Combat Casting*, Improved Combat Reflexes*, Improved Initiative, Master Manipulator, Mobile Spellcasting, Multigrab, Greater Multigrab, Power Penetration, Greater Power Penetration, Greater Spell Penetration, Spell Focus (Enchantment), Spell Penetration, Swim-By Attack, Enlarge Power (B), Extend Power (B), Quicken Power (B), Chain Spell (B), Scribe Scroll (B), Transdimensional Spell (B)
* Epic Feats
Environment: Any
Organization: Unique
Challenge Rating: 30
Treasure: Triple Standard
Alignment: Chaotic Evil
Advancement: 31+ HD (Medium)
Level Adjustment: -----
Spells: The Mother of Teeth may cast spells as a Wizard of 10th level. She can cast this many spells per day:
0: 6 (DC 17)
1: 6 (DC 18)
2: 6 (DC 19)
3: 4 (DC 20)
4: 4 (DC 21)
5: 3 (DC 22)
She knows most Divination, Enchantment, and Illusion spells, as well as any spells with the Chaotic, Evil or Water descriptors.
Psionics: The Mother of Teeth may Manifest powers as a 10th level Psion with the Telepath Discipline:
1: (DC 18) Mindlink, Missive, Psionic Charm, Sense Link, Telempathic Projection
2: (DC 19) Aversion, Brain Lock, Psionic Suggestion, Read Thoughts
3: (DC 20) Dispel Psionics, False Sensory Input, Mind Trap, Psychic Containment
4: (DC 21) Correspond, Implanted Suggestion, Psionic Dominate, Psionic Modify Memory
5: (DC 22) Cranial Deluge, Mind Probe, Psychic Crush, Shatter Mind Blank
She has 123 power points
Manifest (Su): If the correct sacrifices and rituals are performed the Mother of Teeth can physically Manifest in the Plane of her Summoner. She is, of course, ever eager to teach these rituals. She can Manifest for a period of 1 hour per point of Constitution possessed by the beings sacrificed to her in the final ritual. If any of the rituals are interrupted, they must be begun again. Each one requires the sacrifice of an intelligent victim of varying genders, certain magical materials of 1000 GP, and takes at least 1 hour. At least 1 ritual must be performed every month for 1 year for her to Manifest.
Improved Grab (Ex): If the Mother of Teeth successfully hits with her Caress attack, she may immediately make a Grapple Check without provoking an Attack of Opportunity as a Free Action. If successful she does her Caress damage each round.
Caress (Ex): The tentacles (and most of her bodily surface really) of the Mother of Teeth can sprout lamprey like mouths at will, doing massive trauma to victims. With a successful Grapple Check the Mother of Teeth begins to erode away her victims life, doing 1d6 Constitution Drain. If her opponent has no Constitution, she Drains 1d6 Charisma instead. If her opponent is immune to Ability Drain (for example Deities or Undead) she instead does 3d6 Vile damage. Every round she successfully Drains a victim she temporarily gains a +1 to all rolls for 1 week. This effect is cumulative.
Sinful Touch (Su): All Natural Weapon attacks, grapple checks, or unarmed strikes made by the Mother of Teeth do an additional 2d6 profane Damage.
Aura of Madness (Ex): Any creature seeing the Mother of Teeth (living, dead, mindless, or otherwise) must make a DC 47 Willpower Save, or go insane. At first it begins to show as mild nervousness and paranoia (-1 on all rolls), and an obsession with the Mother of Teeth. Eventually the victim believes he is in love with her, although this usually comes after events of severe mental stress (possibly even orchestrated by her through her cultists), or a second exposure to her. Eventually it will blossom into suicidal depression, and the desire to be with the Mother of Teeth. Sometimes other forms of insanity occur (see Unearthed Arcana and Cthulhu d20 for ideas), but usually the victim becomes very obsessive compulsive, paranoid, and sees the Mother as the only being who truly understands him, or that he can relate too. The idea of being removed from her presence forever causes suicidal depression. With the exception of Miracle or Wish this effect cannot be cured. Virtually all beings seeing her either summon her within a few years or die by their own hand.
Frightening Presence (Ex): Any living creature within 120' seeing the Mother of Teeth attack must make a DC 47 Willpower Save or end up Cowering for 2d6 rounds if they have fewer Hit Dice than her, or Shaken for 2d6 rounds if they have more Hit Dice. If the Save is successful opponents with half her Hit Dice or less are still Shaken for the encounter.
Immunities (Ex): The Mother of Teeth is immune to damage from electricity, cold, and acid. She is also immune to disease, poison, stunning, death effects, sleep effects, paralysis, petrification, polymorph, energy drain, ability drain or damage, critical hits, nonlethal damage, and Mind-Affecting effects. She does not eat, sleep, drink, age, or breathe.
Bargain (Su): The Mother of Teeth makes a Bargain with her would be lovers. She grants them a Wish (as per the spell), if they contract with her. She may only perform one Wish per Bargain. In return they must perform a series of sacrificial rituals that will open the Gates of her prison long enough to be with them. Usually she mates with them, and devours them afterwards before returning to exile. She devours them for a reason: they become a part of her, and worship her forevermore. Eventually when she gains enough worshipers over the eons, she will gain Divine Rank. This is important to her, as only a being with Divine Ranks can permanently release her from her prison, and no God will willingly do so. She may cast spells or manifest psionic powers or use any Special Attacks she has on bargainers regardless of distance once they have committed their first sacrifice in her name. She uses this to enforce the Bargain after she has granted her Bargainers wish. A Bargain can be broken by a Miracle or Wish spell, leaving the victim free of her influence, but he loses the benefits of whatever wish she previously granted him.
Forbidden Knowledge (Su): The Mother of Teeth has immense knowledge of things unknown to many, and is willing to share it for a price. This is similar to the bardic Knowledge ability listed on page 28 of the PHB, but the Mother can be questioned on just about anything (she rolls 1d20+60). If she can't get someone petitioning her for knowledge to agree to a Bargain (if they know enough to ask her questions, they know enough to avoid looking at her and contact her in another way), she will demand that they assist her cult in her plans in some way. Usually helping craft or rescue some item or steal an artifact of some significance, or assist in the rituals to summon her.
Unearthly Grace (Su): The Mother of Teeth adds her Charisma Modifier as a Profane Bonus to Saving Throws and to Armor Class.
Immortal (Ex): The Mother of Teeth is older than the current universe, and cannot be destroyed permanently by any being who does not have Divine Rank. Should she be destroyed she will regenerate to full power inside her prison over a period of several decades. Beings who temporarily destroy her still gain full XP, but have made a very powerful, and very permanent enemy.
Telepathy (Su): The Mother of Teeth has Telepathy 1 Mile. If someone has entered into a Bargain with her, her range is nigh well infinite. She can contact him from virtually any distance, and even across dimensions from her prison. She may also telepathically contact anyone who fails a Save against her Aura of Madness once per month for up to 5 minutes at any range as well, usually in the form of a dream. She uses this ability to prod people into further insanity, and to eventually Bargain with her.
Skills: The Mother of Teeth has a +8 Racial Bonus to Swim Checks, and can always Take 10 on a Swim Check. She may use the Run action while swimming in a straight line.
Combat: The Mother of Teeth usually attempts to Grab and finish off opponents. Her spells and Psionics are occasionally used in combat, but she prefers to use them to intimidate and terrify. Unless she's vastly outnumbered or outpowered she really does prefer the physical approach.
-=-=-=-=-=-=-
LoreCharacters with ranks in Knowledge (The Planes) or Knowledge (Things Man Was Not Meant To Know) can learn more about the Mother of Teeth. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.
Plot Hook- The PC's come across a city that appears to have been in the midst of some sort of strange apocalyptic event. Bodies line the streets with strange marks on them, and the flies and other insects won’t touch them. Slime seems to cover them and much of the area, and it sticks to the PC’s if they touch it for days. In a few hours the bodies begin to rot and crumble away, and many of the buildings begin to decay too. It’s like something just sucked the life from the place. Sitting in the middle of the city is a crystal sphere perfectly unblemished. People in the next city refuse to talk about it, and they appear to be packing up and fleeing. No one will talk to or associate with the PC’s if they mention they came through the city, and many make signs against evil towards them.
- A brutal Orc warlord is ravaging the land, leading an army of horrifying monstrosities against everyone, even other tribes of his own people. Hired to investigate, the other Orcs tell them he’s gone mad, and fallen in love with a demon who supplies him with magical powers and armies of things from other worlds. But why she is doing it, or chose him they don’t know. They do know she contacts him through a mirror of some kind.