Blade Frenzy [spoiler]
d10 HD
Level BAB Fort Ref Will Special
1 +1 +2 +2 +0 Blade Frenzy's Vow, Blade Frenzy
2 +2 +3 +3 +0
3 +3 +3 +3 +1 Blade Saint
4 +4 +4 +4 +1 Wall of Swords
5 +5 +4 +4 +1 Death by 1000 cuts
6 +6 +5 +5 +2 Sword Flurry
7 +7 +5 +5 +2
8 +8 +6 +6 +2 Phantom Waves
9 +9 +6 +6 +3
10 +10 +7 +7 +3 Cutting Wave
11 +11 +8 +8 +3
12 +12 +8 +8 +4 Wave Sword
13 +13 +9 +9 +4 Force Blade
14 +14 +9 +9 +4 Divide and Conquer
15 +15 +10 +10 +5
16 +16 +10 +10 +5
17 +17 +11 +11 +5
18 +18 +11 +11 +6
19 +19 +12 +12 +6
20 +20 +12 +12 +6 Sword Blessing
6+Int Skillpoints per level.
The Blade Frenzies class skills (and the key ability for each skill) are Balance, Climb , Craft, Escape Artist, Gather Information, Hide, Iaijutsu Focus, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, and Use Rope.
Blade Frenzies vow. A Blade Frenzy vows only to use Slashing weapons. She is treated as non-proficient with any weapon that cannot deal slashing damage, or that she is using in such a manner so as to not deal any slashing damage. This effective non-proficiency only applies towards suffering the non-proficiency penalty to attack rolls. The Blade Frenzy is still considered proficient with such weapons for other purposes, such as meeting the requirements of a feat, prestige class, or other option, assuming she was proficient in the first place.
Blade Frenzy (Su)Blade Frenzies move supernaturally fast. Once per round when a Blade Frenzy makes an attack she may make one extra attack with each slashing weapon she wields. These extra attacks can only be made if they deal slashing damage.
Sword flurry (Ex)A blade frenzy may make a full attack as a standard action or at the end of a charge.
Wall of swords (Ex)A Blade Frenzy adds her Base Attack Bonus as a deflection bonus to her Armor Class while wielding a slashing weapon. If a she is denied her Dexterity bonus to Armor Class, she also loses this bonus.
Death by 1000 cuts (Ex)Once per day for every 3 class levels a Blade Frenzy may attempt to kill an opponent, not with one blow but a thousand tiny slices. To use this ability you must first declare you are about to use it then you must make an attack roll, if it misses your use of the ability is lost. If you successfully hit roll damage as though you had hit with a normal attack (including power attack bonuses and the like provided you took the penalties) the target takes no damage but must roll a fortitude save with a DC equal to the damage you would have inflicted. If it is passed your opponent survives for one round and may act as normal, at the end of the round he falls down dead, blood seeping from all over his body. If the save is failed they explode in a rain of gore that showers everything within 10ft, all creatures in the area must make a will save (DC = Killed creatures CR +15) or become nauseated. This ability is an attack action and may be used in conjunction with the Phantom Waves and Wave Sword abilities.
Blade Saint (Su)So great is a Blade Frenzy's mastery of weapons that any slashing weapon she wields is treated as a magical weapon with a total equivalent enhancement bonus equal to one half her level. The total equivalent enhancement bonus can be divided amongst an actual enhancement bonus (to a maximum of +5) and any number of weapon special abilities that are priced as an equivalent enhancement bonus. Similar to a normal magic weapon, this ability must grant at least a +1 enhancement bonus before it can grant any other special abilities. The Blade Frenzy must choose what enhancement bonus and abilities to grant at the beginning of the day, but the same selection applies to all slashing weapons she wields. Special abilities that can only be used a limited number of times in a given day or over a longer period cannot be selected this way. Special abilities that cannot normally be applied to a given weapon are not granted to such a weapon when the Blade Frenzy wields it. Any benefits of this ability apply to a weapon only while the Blade Frenzy wields it and for 1d4 rounds thereafter, or until another creature wields it.
A slashing weapon that is already magical in its own right does not gain the full benefit of this ability. Instead, whenever the Blade Frenzy attacks with such a weapon, she must choose whether to use the weapon's enhancement bonus and special abilities or the enhancement bonus and special abilities granted by this ability. This choice only applies for the individual attack. The Blade Frenzy can use either option independent of previous attacks with a given weapon, at her discretion. The weapon is considered to have whichever set of enhancement bonus and special abilities is more beneficial at all other times.
The Blade Frenzy's aura is so powerful that mundane slashing weapons are improved, even after being discarded. Whenever she kills or destroys an enemy with a non-masterwork slashing weapon to which this ability applies, she may choose to have that weapon permanently become a masterwork weapon (treat this as an instantaneous effect). Weapons that cannot be made masterwork or that have options applied to them that are mutually exclusive with being made masterwork cannot be made masterwork in this way.
Phantom waves (Su)Waves of power run along the weapons of a Blade Frenzy extending from the tip as she makes attacks. The reach of any weapon wielded by a blade frenzy is increased by 5 foot. In addition, unlike most other weapons with reach, it can be used against an adjacent foe or creatures between you and its maximum range. This ability improves at each level after you acquire it, increasing the maximum reach of your weapon by an additional 5ft. The reach granted by this ability may not be used to make attacks of opportunity. The first time per combat this increased range is used to strike an enemy that enemy is considered flat footed.
Cutting Wave (Su)The waves of energy generated by the Frenzies phantom waves ability are more powerful than ever, A blade frenzy ignores hardness and her attacks deal full damage to objects.
Wave Sword (Su)The energy waves produced by a high level blade frenzy are so potent that they can strike through targets. At her option a blade frenzy may make her melee attacks hit all targets in a line. The range is equal to the reach of her weapon (plus her phantom waves ability). This ability may be used to sunder large objects several squares at a time. The first target in the line is hit normally (The Frenzy's attack bonus vs their AC) targets beyond the first receive a reflex save for half damage equal to the Blade frenzies total attack bonus.
Force Blade (Su)At her option all attacks made by the sword frenzy are considered to be made of force, this ability may be used an unlimited number of times per day as a free action and lasts until cancelled.
Divide and Conquer (Su) Once per day per three class levels as a free action a blade frenzy may make her next attack so potent that it divides the opponent in two. Unless the target passes a fortitude check equal to the Blade Frenzies total attack bonus they are slain outright and any armour the target is wearing is sundered. The cut is so perfectly clean that sundered armour may be repaired with a relevant DC 20 craft check or a mending spell. Unattended nonmagical objects are automatically sundered, attended objects and Undead or Construct creatures may make a fortitude save. This ability may be used with the Phantom waves and Wave Sword abilities, It affects all targets in its area of effect.
Sword Blessing. (Su)At the twentieth level the power of your blade saint ability improves significantly. Your touch warps metal and wood, making any weapon you wield permanently gain any enchantments you give it. However, your attachment to your blades is so great that you may never give away sell or willingly lose possession of any of them. You may still choose to use the blade saint ability rather than the enchantment bestowed by this ability as you make each attack. [/spoiler]
Now as you can probably tell by now none of the abilities have an actual level you gain them at, this is where I am stuck. I did put them all on a table and other than sword blessing they all ended up pre level 10 which front loaded the class super badly. 'I hit it with my sword' Abilities arent so great after that anyway so could either spread the current abilities over 20 levels which would likley leave a highly damaging but otherwise fairly useless class (though it does have Use magic device so it should be at least tier 3) or keep writing abilities and potentially making lightning warrior mk2 (still no familiar though).
The abilities that the class has were worked on with the premise that no matter how awesome you make melee attacks it will never stand up to casters... so why not make them so over the top that you can still compete. Plus killing everything and the door at the end of a corridor in one attack is awesome...
Anyway input would be nice and any thought's on what levels the abilities should go at or more abilities is greatly welcomed.