hahaha
I still can't believe how people, even those who have been on the boards for ages, keep using the same old silly arguements!!
People CONSTANTLY compair their favoured build to a 'fighter'. Not a well built melee freak with one-hit kills, 30' reach, epic board control, attack of opportunities vs. everything, amazing saves, immunities, increadible movement options etc, etc.
In a given fight, this is what a good melee build DOES do.
People favouring caster always talk about what their build COULD do.
Casters a wicked, I love them heaps for their amazing options and style and serious power in a chosen field, but a well built melee character can kick ass untill well into the mid levels. More than a caster can, unless they build their character around it.
Rant 2: Spells are way more complicated than melee feats/weapons etc. And there are THOUSANDS of them. It is no wonder that several of the spells/feats made for each class are TOTALY OVERPOWERED. Everyone knows this right?!?
When talking about casters, the same few brocen spells/feats constantly come up to win arguements.
So here is a pretty simple idea: How about we juft fix/ban a few of the most powerful spells, then we can all have a more fun game.
Here is a start: 1) Ban DMM, easy. Clerics can still rock at melee, but they have to waste time/spells to do it. So mostly a melee focused character will be better at it. Clerics will still rock, but now there is some balance.
2) don't use silly books like complete champion.
3)make 'freedom of movement' give +2/CL on escape artist checks.
4) Contigency only knows what the caster knows.
5) Ban celerity.
With just a few more of these, the game becomes WAY better. Focused melee characters will rock. Casters will rock and be versatile without trumping so many other builds.
Rant 3: Don't compair everything at level 20! (there is NO fix to very high level casting.)