Author Topic: Advice on Adventuring in the Mournlands  (Read 1450 times)

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fuinjutsu

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Advice on Adventuring in the Mournlands
« on: December 28, 2010, 02:37:03 AM »
Just what exactly can be used to heal in the Mournlands, anyway?

Also, any general advice would be appreciated.

currently building a DFA (possible DShaman dip for vigor) for a mournlands game.

EDIT: Yes, I'm a warforged.
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

dark_samuari

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Re: Advice on Adventuring in the Mournlands
« Reply #1 on: December 28, 2010, 02:39:33 AM »
I believe healing from a Crusader should work.

archangel.arcanis

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Re: Advice on Adventuring in the Mournlands
« Reply #2 on: December 28, 2010, 02:42:48 AM »
Crusader and Lay on Hands. I also am fairly certain that the reserve feat to heal up to half and a Dragonshaman's healing aura and touch work.
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The_Mad_Linguist

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Re: Advice on Adventuring in the Mournlands
« Reply #3 on: December 28, 2010, 02:45:21 AM »
Several options.  

-Tomb-tainted soul + negative energy
-Lesser Mechanatrix party + electricity
-Goodberry spell
-Rope trick/bag of holding/portable hole (and use your healing while in extradimensional space)
-Spellfire
-Warforged + the repair line of spells (not healing subschool, after all)
-Paladin healing

Basically, everything but the healing subschool (for spells and SLAs) or natural healing works.
« Last Edit: December 28, 2010, 03:00:21 AM by The_Mad_Linguist »
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skydragonknight

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Re: Advice on Adventuring in the Mournlands
« Reply #4 on: December 28, 2010, 02:48:58 AM »
And you can always use the craft skill on yourself.
It always seems like the barrels around here have something in them.

Gods_Trick

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Re: Advice on Adventuring in the Mournlands
« Reply #5 on: December 28, 2010, 02:55:24 AM »

Psionic repair construct also works for you.