IntroWith all this talk of magic and mundanes, let's discuss what mundanes can actually
do when pushed to their limit at ECL 20.
Let's assume no magic is involved. This means no
wishes (from genies, Pazuzu, or otherwise), no magic items created nor used (not even with Use Magic Device/Use Psionic Device), no vestiges bound, and so on. Let's use WotC-only material (but no "Dragon" Magazine) and determine what purely Extraordinary abilities can do.
All races and templates are available, assuming they only use Extraordinary abilities. I'll forgive a quasi-magical origin, meaning Dragonborn, Outsiders, Illithids, Warforged, and so on are OK, but
only if they only use Extraordinary abilities.
Forseen TricksCombat Medic: Devoted Spirit maneuvers and stances can heal yourself and your allies as (Ex) abilities.
Diplomancer. Makes everyone who understands him his friend.
Know-It-All: Can tell you anything worth knowing and
plenty that isn't.
Shadow Warper: Shadow Jaunt, Shadow Stride, and Shadow Blink let you teleport as (Ex) abilities. To my knowledge, they are the
only Extraordinary teleports.
Super Saver: The Diamond Mind maneuvers Action Before Thought, Moment of Perfect Mind, and Mind Over Body let you use a Concentration check instead of your normal save with a natural 1 being a possible success. Diamond Defense adds your initiator level to all saves. The hard part is keeping all these readied for when you
need them.
The Ninja: Very sneaky. May also be very perceptive. Does not necessarily have the Ninja or Swordsage classes.
Uberdamager: Hood, sneak attack expert, and so on. Deals lots of damage, the vast majority of it physical.
Zookeeper: Uses Handle Animal or
Wild Empathy to make animals his friends. (Alternatively, may use other mundane means of getting lots of minions, hirelings, henchmen, and so on.) May keep lots of pets. May act as a Diplomancer.