Author Topic: Underpowered Mundanes or Overpowered Magic - Which is worse?  (Read 122124 times)

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Sunic_Flames

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #360 on: January 08, 2011, 07:11:01 PM »
Anyways, even if DR does not apply, small amounts of fire resistance, you know the most common kind still cuts the damage down to near nothing. And anyone smart enough to optimize blasting at all is smart enough to use something other than the worst possible base for blasting.

Optimize blasting? All it takes to make MS work is 'hey, archmages are cool! elemental mastery is neat!' and the character could otherwise blown every other feat on crafting...

People DO optimize, but there's a difference between moderate and obvious optimization, and putting all your eggs in one basket.

*edit* I admit, it does somewhat break MY suspension of disbelief too, that something completely non-magical conjured by magic still seems to bypass DR.

Even if all that is true (hint: it's not) it only matters for the things with innate resists, not those who can use 2nd level spells to preemptively negate 9ths.

Also, Wings of Flurry.

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dark_samuari

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #362 on: January 08, 2011, 08:27:31 PM »
roll a will save to disbelieve.

Use Iron Heart Surge, I hear it is super-effective!

Bauglir

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #363 on: January 08, 2011, 08:31:17 PM »
roll a will save to disbelieve.

Use Iron Heart Surge, I hear it is super-effective!

With a roar of effort, you ignore Sunic?
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.

dark_samuari

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #364 on: January 08, 2011, 09:25:12 PM »
roll a will save to disbelieve.

Use Iron Heart Surge, I hear it is super-effective!

With a roar of effort, you ignore Sunic?

Nah... With the immediate surge of my heart turning into iron I become too distracted to notice Sunic.
« Last Edit: January 08, 2011, 10:29:22 PM by dark_samuari »

Littha

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #365 on: January 08, 2011, 09:25:33 PM »
roll a will save to disbelieve.

Use Iron Heart Surge, I hear it is super-effective!

With a roar of effort, you ignore Sunic?

That or he surges Sunic out of existence...

zugschef

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #366 on: January 08, 2011, 09:36:13 PM »
Also, Wings of Flurry.
wings of flurry is great, no question, but it DOES have drawbacks:
  • it's 4th level -> globe of invulnerability kills it
  • it's a 30 feet burst -> getting within 30 feet of the baddies can be devastating

of course, every time a standard caster casts meteor swarm, he/she fails, but if you're going for blasting and have sneak attack, it can be a nice spell.

Shiki

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #367 on: January 08, 2011, 10:20:43 PM »
Metamagics are your friends.
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Kuroimaken

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #368 on: January 08, 2011, 10:32:53 PM »


Quote
Quote
Well, if running worked how I thought it would work the enemies action would be tied up in running to keep up with you meaning you had infinite time to heal up to full.

No, they're getting two swings a round every round. If they have Pounce, they get a full auto attack + 1 a round every round.
Your wrong here. Charging is only 2x movement, while running is 4x.  They get 1 attack in, unless they have twice the movement that you have.

Are you DENSE? I explained not twenty posts ago why running is a bad idea. They don't NEED to charge you to kill you, they just have to get up in your face. If you disengage, they charge up to you, knock down/grapple your ass, then full attack you the next round. If you run, they get an AoO, knock down/grapple your ass, then rape you the next round.

Escape is only an option if you have superior maneuverability or can get around/survive the inevitable attacks long enough to reach safe haven (or, you know, spells). Otherwise, you're wasting your actions while the monster rapes you anyway!
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zugschef

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #369 on: January 08, 2011, 10:37:25 PM »
Metamagics are your friends.
heighten spell does NOT help against a globe of invulnerability, it only increases the save dc.

The_Mad_Linguist

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #370 on: January 08, 2011, 10:41:28 PM »
Metamagics are your friends.
heighten spell does NOT help against a globe of invulnerability, it only increases the save dc.
Uh, yes it does.
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Bauglir

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #371 on: January 08, 2011, 10:42:42 PM »
Metamagics are your friends.
heighten spell does NOT help against a globe of invulnerability, it only increases the save dc.

Heighten Spell disagrees, explicitly.

Quote from: SRD
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.

zugschef

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #372 on: January 08, 2011, 10:43:25 PM »
Metamagics are your friends.
heighten spell does NOT help against a globe of invulnerability, it only increases the save dc.
Uh, yes it does.
true. sorry. i'm drunk. forgive me.^^

nevertheless... heighten spell is by no means a must-have feat...

Lycanthromancer

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #373 on: January 08, 2011, 10:44:41 PM »
Metamagics are your friends.
heighten spell does NOT help against a globe of invulnerability, it only increases the save dc.
Uh, yes it does.
true. sorry. i'm drunk. forgive me.^^

nevertheless... heighten spell is by no means a must-have feat...
Sometimes it very much is. Depends on the build.
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The_Mad_Linguist

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #374 on: January 08, 2011, 10:45:11 PM »
It's a must-have for early entry.
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zugschef

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #375 on: January 08, 2011, 10:52:44 PM »
hm... ok... but wings of flurry is sorc only. and only sorcs make use of heighten spell in a really useful and not suspect way.

for a spellthief/wizard/unseen seer meteor swarm still makes sense (if it's used for blasting).

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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #376 on: January 08, 2011, 11:38:32 PM »
More like a stormcaster makes it useful. But adding in a Save vs Stun effect. Oh wait, it does that with everything...
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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #377 on: January 09, 2011, 12:44:33 AM »
And Enlarge for range or was there something else aswell, I don't remember. Anyway, point's through. :p
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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #378 on: January 09, 2011, 01:47:16 AM »


Quote
Quote
Well, if running worked how I thought it would work the enemies action would be tied up in running to keep up with you meaning you had infinite time to heal up to full.

No, they're getting two swings a round every round. If they have Pounce, they get a full auto attack + 1 a round every round.
Your wrong here. Charging is only 2x movement, while running is 4x.  They get 1 attack in, unless they have twice the movement that you have.

Are you DENSE? I explained not twenty posts ago why running is a bad idea. They don't NEED to charge you to kill you, they just have to get up in your face. If you disengage, they charge up to you, knock down/grapple your ass, then full attack you the next round. If you run, they get an AoO, knock down/grapple your ass, then rape you the next round.

Escape is only an option if you have superior maneuverability or can get around/survive the inevitable attacks long enough to reach safe haven (or, you know, spells). Otherwise, you're wasting your actions while the monster rapes you anyway!
Or if you have suitable substitute targets.
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Re: Underpowered Mundanes or Overpowered Magic - Which is worse?
« Reply #379 on: January 09, 2011, 01:49:27 AM »
Armband of Elusive Action FTW!
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